True. That's why I translated the rest of the review for you guys:
For years there were almost no well made simulations around anymore. So it's all the more reason for joy that developer Eagle Dynamics from Moscow (Lock On) added a new hardcore, ultrarealistic combat helicopter simulation named Digital Combat Simulator: Black Shark to the genre. You sit down in the tight cockpit of the Kamow Ka-50 that serves for almost 15 years in the Russian military. To cater the needs of beginners Black Shark offers an Arcade Mode besides the extremly demanding (in a positive sense) Simulation Mode. The Arcade Mode, among other things, highlights enemies with coloured markers, has simplified controls and the ammunition never runs out. Black Shark's strength definitely lies in the attention to technical details. This is already evident in the 488 page PDF manual. The list of keyboard shortcuts alone fills 9 pages. Reading the manual is a must, because the unflexible tutorials only present a handful of functions to you.
Deceptively real
Black Shark only simulates one helicopter, the Ka-50, but in a highly precise way. Not only visual details like the cockpit are a 1:1 replica, especially the flight model presents distinctive challenges; during extreme flight maneuvers the counterrotating coaxial rotors of the Ka-50 can clash, which leads to an inevitable crash. As a result even pros will have to take many flight lessons at first before they can even dare to go into combat. Once you have mastered the Ka-50, however, you're in for a bad surprise. That's when it becomes evident that the engine of Black Shark is based on Lock On, a jet fighter simulation. The landscapes have been designed for flying at high altitudes and often are completely flat for kilometers, even mountainous regions only consist of few polygons. The game thus nullifies the tactical advantage of a helicopter because you can neither stalk the enemy in low flight nor use the landscape as cover. Also hardware demands are relatively high. At least Black Shark provides a full 130 seperately choosable missions and a comforable mission editor. During the single player campaigns you are being assisted by AI controlled wingmen whose intelligence is lacking, as is the intelligence of your enemies. In exchange the cooperative missions vial LAN and internet with up to 64 are especially fun.
© Benedikt Plass-Fließenkämper
As you can see it's really not very in-depth and he probably only saw the tutorial missions, which indeed all take place in flat surroundings. If he really had started the campaignse he would have noticed that there is a lot of hills to use as cover. Ah well... guess I'll have to write that guy an email to correct some misconceptions. Maybe they even print it. ;)