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Charly314159

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Posts posted by Charly314159

  1. Yes it has been reported to be briken since the first 2.7 beta but instead of patching it or rolling back to a working state ED decided to push the bug to the release.

     

    They will probably try to adress it in 2-3 months once enough things have piled up on top of it...

     

    Is porting bugs reported on a beta program to the stable branch the new standard of software development?

  2. ACM modes have never been an issue before on the hornet. The bug has been reported multiple times since 2.7.

    If this was an open beta program you would have solved it or rolled back to a previous working state before pushing it to the "stable" branch.

     

    Conclusion : this is not a beta program, this is a joke.

     

    And this is a show stopping bug for F18 BFM.

    • Like 2
  3. On 6/3/2021 at 1:18 PM, BIGNEWY said:

     

    Code breaks in early access, it is part of the process, the team will fix it. 

     So it seems the broken early access code was "ported" to the stable release in the end. Nice ...

     

    This alone discredit everything that is said about using the release to avoid bugs.

  4. @BIGNEWY Well it was working flawlessly before. Isn't it point of a beta program to be able to roll back when something breaks?

     

    Will we get the usually strategy of burying to the bug under a ton of updates before trying to fix it in one or two years?

     

    This is a game breaking one.

    • Like 1
  5. 15 minutes ago, JumpinK said:

    ranting - does not help
    posting logs, tracks, bug reports etc. - does not help
    begging the devs for improving the core engine - does not help

    All you can do is buying the best hardware you can afford, tweaking it to get the best possible performance in DCS and hoping that it will be playable for at least half a year without major problems... which is more than unsure...

     

    Have you already seen a feedback on a track here? 

  6. If it brings us toward more realism that's a good thing.

     

    However, it is a bit frustrating to update one plane at the time. Now the Hornet looks ridiculous against the F-16 or the JF-17 which really doesn't make sense. 

     

    Physics should be the same for all modules so we shouldn't see this kind of inexplicable disparities 

  7. 13 minutes ago, Lange_666 said:

     

    No it's not. It still stays OB for everyone to test (for free and to have more test results). If OB doesn't work for whatever reason then so be it, it still stays a testing platform. If you can't get your head around that then OB is not for you, multiplayer or not. One could always set up a stable server and have fun or don't and keep moaning.

     

     

    The biggest problem is that almost every server directly switches to the latest OB version. If then OB gets screwed, everything there is a bit screwed, certainly on multiplayer. But then... it's OB for a reason...

     

    As you said if you want to play MP you are almost required to make the switch to OB unless you have your own server. You managed to contradict yourself inside of a single post. 😉

     

    Moreover let me remind you that often the stable has more bugs and performance hiccups than the open beta (since bugs are patched in the OB and transferred to the stable months later). What happened last year with 2.5.6 is a really good example of that. 

     

    I agree this not how a stable/open beta should work but it is what we get. So again your comment was pointless.

     

    • Like 3
  8. 11 hours ago, BIGNEWY said:

     

     

    seems about right with the feedback we have been getting also. 

     

    I appreciate those of you having performance issues, we know you are not making it up, PC's can be a mystery sometimes, I have said before I have seen the same machines perform differently for no apparent reason and it can be frustrating. 

    We will continue to optimise and look at individual cases, try to help where we can. 

     

    thanks

     

     

     

     

     As discussed with you performance is something really non linear especially for VR users.  

     

    On screen especially when using vsync you might not notice a performance drop because you have enough performance overhead to stay locked at 60fps typically which is not that hard to get on screen.

     

    VR is much more demanding and as soon as ASW or motion smoothing doesn't get the required threshold to correctly interpolate the experience is totally ruined if you're sensitive to stutter. Of course people who had decent margin with the ASW might not notice anything despite a drop in performance. People who fine tuned the sim to get the most out of their hardware will in contrary suffer from the slightest drop in perfo.

     

    Judging perf with vsync, ASW or motion smoothing ON is wrong.

     

     

  9. 3 hours ago, Cabri said:

    Since this was not listed under “known issues” of the changelog I asked the support team about it. The answer was: “DCS World has added new clouds, improved graphical effects and much more,
    therefore DCS requires more powerful hardware. […] You cannot revert the water display to the previous version[…]“

     

    Really hope it gets sorted out, since I am not in the position, now should i have to buy a new PC. The performance be optimized with time (take X-Plane as a role model), not worse in my opinion -> so people loose the ability to play the game they paid for.

     

    Reinstalled completely and no optimization tips helped unfortunately.

     

    LOL:

     

     

     

  10. 9 minutes ago, speed-of-heat said:

    for me the increased CPU frame times, seems to have been associate with the BIOS for Rebar, that being reverted seems to gave fixed it...

     

    Nvidia 466 was rebar introduction I think, that might be linked even if my 2080ti doesn't support it

  11. 5 minutes ago, -Relax- said:

    Yeah what is wrong with that? I am not saying anywhere to not optimize new hardware anymore!

     

    but you say "Yeah you are right. Let's all ignore any new hardware and ensure that DCS only ever runs on old hardware"

     

    ??????

     

    again Ridiculous

     

    Don't try to argue, this guy has too much PC maintenance skills for us mere mortals

    • Like 1
  12. I was having dips to 30-35 fps with the 466.11 driver I am now pretty much locked at 45.

     

    I think 466.11 it has some strange interraction with 2.7 as it was working fine with 2.5.6.

     

    give it a try.

     

    What I don't understand so far is why some people with radeon cars have suffer are suffering as well with 2.7.

  13. 19 minutes ago, Harlikwin said:

    Heads up guys. Not sure if its your issue but I was on the "latest"  drivers

     

    466.11 bad (50% higher gpu frame time) 15ms gpu frame times

    461.72 (old feb driver) works fine, back to high fps... 9-10ms frame times...

     

     

     

    Awesome finding this is indeed much smoother in VR with 461.72! The strange is is that the 2.5.6 was good with 466.11 vut DCS probably interract differently with the driver now.

     

    1 hour ago, Hoirtel said:

    +1 BN 

     

    Performance is increased in 2.7 no doubt. I would expect people with poor PC maintenance skills with excess processes/services are seeing new impacts due to a rework of DCS core. PC's are not consoles. They need constant work to keep them at their best. I bet 2.7 would run great for you on a clean windows install....

     

    This also proves that next time you can keep your condesending comments about PC maintenance.

    • Like 1
  14. 19 minutes ago, Hoirtel said:

    +1 BN 

     

    Performance is increased in 2.7 no doubt. I would expect people with poor PC maintenance skills with excess processes/services are seeing new impacts due to a rework of DCS core. PC's are not consoles. They need constant work to keep them at their best. I bet 2.7 would run great for you on a clean windows install....

     

    Such a ridiculous comment...

     

    All the data I saw prove the opposite. You're comparing numbers to impressions. Maybe be a bit less biased when you want to teach life to people. 

    • Like 1
  15. 10 minutes ago, BIGNEWY said:

     

    I know you have a history of having frame rate problems, it is difficult to understand why some machines perform well and some perform worse with the same spec, even high end machines, I dont have an answer for you. Just have to keep tweaking and trying to find what suits you best.

     

    That's unfortunately not a computer issue ad I have changed, reinstalled it and made all possible optimization several times.

     

    I have confirmed that I am quite far from having any CPU, ram or GPU bottleneck. 

     

    As express multiple times this is a core issue that makes the sim unable to leverage even the most capable hardware.

  16. 19 minutes ago, BIGNEWY said:

    MSAA is a frame killer especially on a GTX 970

     

    Shadows are also FPS intensive, you have them low at the moment and I know some people dont like not having shadows. 

     

    I dont know what else to suggest, I know it is difficult on lower end hardware. 

     

    Lol it's difficult on high end hardware too. 30% is 30% regardless of your initial fps. And indeed that 's a huge performance hit.

    • Like 1
  17. Test conditions :

    - Caucasus

    - Only one aircraft 

    - overcast preset

    - settings as attached

    - Ryzen 4600x @ 4.8GHz, 32gb @ 3700MHz, RTX2080ti @2.1GHz, DCS on a dedicated 1to 970 evo pro nvme SSD

    - HP reverb G1

     

    Everything was fluid on the last 2.5.6 versions (the first one were terrible...) using motion smoothing at 45fps.

    I deleted the saved game folder and did a cleanup and full repair

     

    With 2.7 I am seeing dips to low 30s with unacceptable stutter. 

    I don't have the track as it was disabled to maximize perf. The flight was simple flying around Batumi. Looking down under over over the clouds causes a FPS dips and stutter.

     

     

    @BIGNEWY I have given you all requested data I hope this will be analyzed and that it's not just something to get us to wait for months like last year .

    Screen_210415_185155.png

    dcs.log WeatherTest.miz

    • Like 1
  18. 8 minutes ago, Max Thunder said:


    Can you please post your settings in DCS and Nvidia CP? What version of the Quest PC Software and Quest Software are you using. 
     

    Would be nice to see what works for you. 

     

     

    I think he is just one of the lucky guys not sensitive to stutter. No way he is not getting any with that cpu.

  19. 17 minutes ago, Maksim Savelev said:

    Gentlemen, I don’t know if you had a chance to notice, but the lightning in the game has been significantly improved. Terrain, cockpit everything now has more complex and realistic litning. It looks more like new MSFS2020. That’s why we’re paying such an expensive performance fee for this. I’ve lost my smooth experience flying low over the Syria map with my 3090 and HP Reverb. Hope new VR shaders when available for 2,7 will save us). BTW the Syria map itself has much more details in this version as well. But the performance drop is also visible even on Caucasus map. May be developers should leave an option to switch this new beautiful lightning off? 

     

    Unfortunately, and despite calling it a beta, ED never roll back on any new "feature" regardless how catastrophic it is. 

     

    I bet it will take weeks for this performance issues to be even acknowledge. They already moved it away from the front page to hide it in the bug section...

    • Like 2
  20. 2 hours ago, Clogger said:

     

    I do have faith in ED but they must understand that getting the game to run well in VR is hard work and for most any performance hit may well be a show stopper. 

     

     For that they would first need to acknowledge the issue. Look at the second post, that's their typical answer...

    • Like 1
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