

Yuriks
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Everything posted by Yuriks
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[Official] SimShaker for Aviators
Yuriks replied to f4l0's topic in PC Hardware and Related Software
After update to 2.8 stable SimShaker dose not register part of the effects, like gear turbulence or speed bumps. Tried max strength, nothing. Some of the effects eg gun vibration working fine at any strength. Where should I look? Same issue, part of the effects disappeared like you mentioned, no error msg though -
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I have two curved screens and it was almost impossible to see FPS. So much better with the new FPS counter that can also move across the screen. Thank you ED
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What are advantages of REC, why not just leaving XMIT?
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Found it. If zoom out and loose focus on carrier, click right mouse, then left mouse returns selection on the boat, rather than cycling through objects.
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"Keep clicking")
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Trying to move carrier on a map. If zoom out, almost impossible to select the it, some other objects get selected but not the boat. If zoom in, can move boat only within viewing area. Any tips\hot keys? nullnull
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cannot reproduce and missing track file APG73: BVR vs ACM physics
Yuriks replied to Yuriks's topic in DCS: F/A-18C
Interesting, I though it was a tradeoff for something like faster scanning (guess) What is the purpose of limiting VACQ by 5nm while Boresight 10nm? -
cannot reproduce and missing track file APG73: BVR vs ACM physics
Yuriks posted a topic in DCS: F/A-18C
Same radar, but detection and acquisition range drop from 20nm in BVR to 10 and 5nm in ACM depending and modes. Trying to understand why -
AA mode, RWS\TWS, Data submenu there is a number on the top right corner that can cycle 4-32 (8 on the pic below) No description in manual ED\Sir Chuck's guides. Some suggested it is radar sensitivity. If so, what it affects and why you need to adjust it. Any insight appreciated.
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Trouble un-designating "FRIENDS" only while in TWS
Yuriks replied to Willie Nelson's topic in DCS: F/A-18C
Interesting, what are those mesures?- 12 replies
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- hornet radar
- undesignate
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(and 2 more)
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Trouble un-designating "FRIENDS" only while in TWS
Yuriks replied to Willie Nelson's topic in DCS: F/A-18C
Good point. I would also think IFF should prevent locking on \ shooting any radar guided missle to a friend.- 12 replies
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- hornet radar
- undesignate
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(and 2 more)
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Warp screen (Fly-Elise) and Viewport - incorrect warp
Yuriks replied to Yuriks's topic in Multi-Display Bugs
Pixels will loose sharpness, FE stretches the screen filling it by virtual pixels. There are settings you can reduce that effect but not to the level without wrapping. Get dcs working first, see my post above. -
Warp screen (Fly-Elise) and Viewport - incorrect warp
Yuriks replied to Yuriks's topic in Multi-Display Bugs
look that attached table, my summary of settings. I use two presets for desktop, to work with windows and menus, and when dcs runs. Surround should be ON. Single muli_file since it treats all projector as a single screen Copy DCS output coordinates for projectors from exported Monitor. Lua into the one in the game folder (see table). BUT, only part related to projectors (P1, P2), the rest of the file that describes other monitors should stay the same. Make a back up before changing FE.xlsx -
Anyone think groom lake should have aliens?
Yuriks replied to agentdarnell's topic in DCS: Nevada Test and Training Range
they have left a giant spider NNE of GroomL, if you can find it -
Just asking )
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Warp screen (Fly-Elise) and Viewport - incorrect warp
Yuriks replied to Yuriks's topic in Multi-Display Bugs
FE support tells everyone about DCS bug and need for the same resolution, but eventually it works on projectors (wrap) and external displays (unwrap) from the same pc. Go to settings, sampling (desktop), switch from Linear to Bicubic to make it less blury -
Warp screen (Fly-Elise) and Viewport - incorrect warp
Yuriks replied to Yuriks's topic in Multi-Display Bugs
@Buzzkillington DO NOT Window warp (disable), only Desktop warp (enable). The switch is on the top of Fly Elise window. If this does not help, easier if we connect over TeamViewer to check all the settings and steps. -
Thank you, It does work. The only key difference with the exertion of 1sec delay is that you put this as skillmessage() function in a separate file while I run it as sequential commands in the same file. Could that be the reason?
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@Grimes thank you, very interesting I generally feel more comfortable with OOL but I find Mist more intuitive over Moose. Moose just emulates objs with DCS SE, correct?
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I must be doing something wrong. mist.message does not show, even though Mist respawn works. I have tried to run it as a separate scrip file and DO SCRIPT right from ME, same. Msgs set from ME:Actions:Text works though @toutenglisse thank you for patience if not Group.getByName('BadGuy1') then mist.respawnGroup('BadGuy1', true) end -- test msg, not working local msg = {} msg.text = "Test" msg.msgFor = {countries = {'all'}} msg.displayTime = 20 mist.message.add(msg) --msgs with skills, not working local units= Group.getByName('BadGuy1'):getUnits() for k, unit in pairs(units) do local msg = {} msg.text = unit:getName() .. ' : ' .. mist.getUnitSkill(unit:getName()) msg.msgFor = {countries = {'all'}} msg.displayTime = 20 mist.message.add(msg) end
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@toutenglissestill not getting neither name or skills in the text box Also getting Unused local `i` Since using "pairs()" should i also be listed in the msg?
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Just trying to understand concepts behind MIST and MOOSE. I understand they are libraries of functions built on DCS ME scripting engine, but they seem to be quite different in syntax and logic. There is extensive documentation on both, but may be there is a helicopter view on the logic behind both of them. Also, sometime it seems that using plain Lua would do the same e.g. LUA math.random() vs MIST mist.random ()
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Screenshot. At DCS start, every time. After clicking "Continue" or "Quit" sever times DCS continues as normal.