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Yuriks

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Everything posted by Yuriks

  1. JTAC with combined arms: F10 shows only friendly aircraft. Is there a way to actually be in AWACS \ GCI role and see what friendly radars are seeing? Would the same be with LotAtc?
  2. Parked aircrafts or any static object placed on the map, when it is within visibility or preload (not sure) range. The closer pov to the static object the higher FPS hit
  3. Two projector screen, few add-ons, jumped from 40 to 90fps. Very smooth. Thank you for releasing in stable. Also for those who are CPU limited: I tried all possible ways to optimize video, Nvidia settings, DCS video settings, changed shadows SSAA, clouds etc. Would get 2-5 fps gain. The biggest fps killer turned out to be objects places on the map. I had ~15 static objects on the airfield, deleted them, got +20fps.
  4. Thank you How does it know direction where to apply 5 degrees Does the aircraft pitch and bank affects its nav decision ?
  5. Does heat seaker have the same info as radar to lead, ie target velocity and speed
  6. In IR modae, radar off, does it lead target or chases the heat?
  7. +1 @BIGNEWY Is there a way to move HMD with TrackIR while the cockpit view is fixed?
  8. Same issue: AMRAAM randomly stops firing after target is locked. No matter how long the trigger is pressed, no fire. Shoots fine without a lock, in pitbull, with a sec delay. Others reported the same issue
  9. @f4l0 upgraded to SSA Beta, vibration is back with all the effects, thank you
  10. thank you, impressive work by 57 Learning Hornet
  11. shooting from above the target means radar sees it against the ground making it easy to notch
  12. A bit confused on BVR tactics "Stay lower than target, turn 90 digress from bandit radar for effective notching" vs "turn away from missile, full power" vs "Stay higher to have higher energy state, and longer radar range. " How to combine those tactics?
  13. @f4l0 SSA 2.5.0.0 release DCS latest sable Hornet
  14. @thepretende assuming you have done calibration (in calib pro) and exported multi.procalib files 1) run FE display pro 2) right click on monitors that should be warped and select related multi.procalib flies 3) select "settings set #" and "save as" those settings 4) desktop (not window) warp ON 5) in settings \ inputs assign hotkeys for warp and switch between settings sets
  15. Unfortuantly had to just disable SSA as it gives random violent viabtaions after 2.8 update. Hornet.
  16. @=Andre= in 2.7 it was working perfect - engines, bumps, gear coming up and down, flaps. Accurately reflecting change in strength. After upgrade to 2.8 stable only few effects remain OK. The rest disappeared or behaves as if it lost sensitivity. I.e. gear have no effect from 1 to 100. Bumps no effect at all at slow speed, then make very violent vibration during speeding up, then disappear, even though still on runway. No engine rumble. PS had not realised how much immersion SimShaker adds until it disappeared, as if DCS lost all the depth (not a an advertising:)
  17. After update to 2.8 stable SimShaker dose not register part of the effects, like gear turbulence or speed bumps. Tried max strength, nothing. Some of the effects eg gun vibration working fine at any strength. Where should I look? Same issue, part of the effects disappeared like you mentioned, no error msg though
  18. ...also how to read bottom graph with frame time and three lines?
  19. I have two curved screens and it was almost impossible to see FPS. So much better with the new FPS counter that can also move across the screen. Thank you ED
  20. nulllooking for TM grip adapter for orion base
  21. What are advantages of REC, why not just leaving XMIT?
  22. Found it. If zoom out and loose focus on carrier, click right mouse, then left mouse returns selection on the boat, rather than cycling through objects.
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