Jump to content

le troll des bos

Members
  • Posts

    10
  • Joined

  • Last visited

Personal Information

  • Flight Simulators
    DCS:
    - M2000
    - UH1-H
    - AV8B NA
    - F/A 18
    - KA-50
    - Mi24P
  • Location
    France

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I don't think they are. Although they can be lauched without the need of a continuous lock, it needs the aircraft's radar for final guidance. This way, the heli can track targets, hop up, launch a missile, get back to cover and get its radar back up in the few last seconds to track and guide the missile to its target. Don't quote me on that tough... That's what I remember from playing "Jane's AH64D longbow" back in the day (but I believe this sim was pretty well documented, especially for its time).
  2. This is gonna be a long wait now... Still have the hind to play around with though, and the KA50 campaign to finish.
  3. Hello everyone, Quick question, I've seen this video below, and apparently, the guy flying the hind got his gunner to announce SAM launches... In english... I've asked in the comments how he did it, but only replied that this has always been a function for him. I can't for the life of me find this option... Maybe it is an addon or a mod ? Do any of you guys know and tell me how to activate it, 'cause I could for sure use a little help in detecting those nasty Manpads and Tunguska launches ! Cheers !
  4. Welp, I'm struggling with this chopper so far. I'm pretty comfortable with the hip and can perform sling-loading et precise landing/takeoffs without putting too much effort into it... I thought the hind, being based on a similar airframe/engine setup would be pretty close... Boy was I wrong, that's a completely different beast ! Takeoffs are a bit wonky, and I feel like the autopilot wants to fights me from time to time. Also, pulling a hard turn will spin you out of control way sooner than the hip does. Overall, I feel like it's the most challenging and unforgiving helicopter to fly at the moment.
  5. Hi there, I have no MODS installed, I'm running a vanilla open beta DCS I tried once again tonight and was able to cheat my way to mission 3 through the F10 menu without crashing. I was recording to document it and, of course, everything worked flawlessly this time. I can't tell what I did differently, except maybe the comm radio which wasn't switched to preset 2 on my first 2 tries... That's all I can think of really. As for the engine startup, it also worked as expected this time. Maybe I didn't quite opened the throttle far enough before start-up on my first two tries on saturday. I can clealy remember opening full, then return to idle before trying to re-start my engine though, plus I didn't touch the throttle after asking for ground power and that did the trick, soooo... I dunno really. Anyways, you can cross this off as "resolved". Cheers.
  6. Hello everyone, I'm having an issue with the second mission myself, but it is quite different. When I completed the mission for the first time, I've received a message telling me the mission was successful. However, DCS crashed a few seconds later, and my progression was lost. I flew half of the mission the second time and tried the "proceed to mission 3" option, but DCS crashed again a few seconds later. Is the logic triggering the mission ending crashing the game in some way ? Also, it may or may not be related, but I can't startup the engine unless asking for ground power somehow ? It looks like the engine refuses to light up (no EGT rise, and N1 stuck around 20%). Batt ON, Start/Gen, main gen ON+covered, Fuel pump ON and throttle to idle. Once I ask for ground power, the engine lights up and starts as expected and then I turn the inverter ON. Am I missing something ? Cheers. EDIT: I'm using the latest open beta version of DCS
  7. Hi there, Yes, as stated above, I've made absolutely sure to fly on the same FL as my targets, and if this was not the case, made sure the antenna elevation markers on my VTB matched the estimated targets' altitude/range. (I used the ruler to determine the target's range/bearing and its info for speed and altitude). Moreover, i kept the 4 lines selected at all times to maximize the vertical scan area.
  8. Hi Jojo, thanks for your reply. I've been extra careful to fly exactly at the same FL as my intended targets to ease things up, but no luck. To be extra clear and somewhat summarize, the higher the closing speed, the more chances we have to detect a target, right ? I know the detection cone gets narrower the closer the target gets and made sure the upper and lower detection thresholds were within the altitude of my target on the F-10 map. On the last encounter I described earlier, me and my target were facing head-on at pretty decent speeds, and on the same FL. Again, I'll try to set up a mission with various planes, aspects and speeds to double check my findings and impressions during this session, and re-examine my track.
  9. Thanks for the replies, I'll try to set up a simple mission with various targets to test in single player, but my PVE multiplayer experience has been incredibly frustrating. I'll try to have a more "scientific" approach next time I encounter these problems, but I think a refresher on what the HFR/ENT/BFR modes are best at would be relevant in my case. From what I've understood: BFR is great for targets without background noise (terrain), but terrible when in a "look down" configuration. Also suited for targets with a slow radial speed I think ? HFR is required for firing missiles, and for targets with a high radial speed. ENT is a mix of both and should (at least I assume) provide the best detection chances against a large variety of targets (speed/aspect/signal against background noise) but doesn't allow a "hard lock", nor missile firing. Did i get something wrong ? How should I use the various radar options to increase my chances of detecting contacts ? Is there something more I can do ? Thanks !
  10. Guys, I'm at a complete loss with this radar, and I feel like its detection capabilities are completely trashed. I've just played on a PVE MP server where hostiles are visible in F10. I am not even able to spot an ennemy under 20 NM which are on my 12, same level... I've tried the different modes BFR, ENT and HFR... No matter the target aspect, speed or elevation, I can't spot ANYTHING until 15-10 miles, which is far too late. What's even more frustrating is that AI M2000 can easily spike me at over 40 NM... On the last encounter, I flew right at my target, same flight level, tried ENT and HFR, cone to 30° and 4 lines... Nothing appeared on my VTB. I switched to special mode with the supers when I heard the RWR missile launch alert, and it quickly picked up my target... Too late of course, the missiles were already on me. I've never had so much trouble with the radar before. I know DCS is a challenging sim, but this is down right insane, and unless I'm doing something VERY VERY wrong (and in this case please correct me), something tells me this is not working as intended. Cheers.
×
×
  • Create New...