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Witchking

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Posts posted by Witchking

  1. OMG!!! That looks incredible. Holy crap...that is one fine looking aircraft. I love the new debris effect. Finally!!!! The explosion effect always needed the debris. I also really like the head whiplash effect on landing...although that might be a trackir effect by x-stounds. The new map looks incredible too. Wow..the new carrier looks incredible too. Geez ED. Release them all at once. Lol. I want them all now. Lol

  2. Absolutely incredible. Thanks for providing such an amazing upgrade ED. I commend your continued obsession and passion with DCS. It has truly evolved to a truly next-gen experience. For those of us who have been with ED since Flanker 2, it is a pleasure to see the evolution. I used to think that the graphics in the flanker 2 opening cinematic would be a dream come true. I think DCS 2.5 will truly surpass that. :) Great job. I wish you guys all the best and hope your hard work truly pays off. I for one will support you guys as much as I can, even if I don't fly half of the aircraft that I buy. LOL

  3. Witchking:

     

    Your 1st drop of 97's: Released CCRP at 8600ft and you even aimed a bit long I see... the bombs look like they're gliding precisely towards your aiming point but they explode too high for the parachute sub-munitions to continue this trajectory and deploy directly over the tanks. You did get some hits though.

     

    Your 2nd drop of 97's: Released CCIP at 8000ft, same. Also close enough for hits.

     

    No comment on the 87's as it's well known that these have been falling short for years. ED knows this but have never fixed it. 87's are castrated now anyway, seldom destroying anything but infantry and the odd truck. Realistic? Maybe. Food for another topic? Dunno.

     

    I also notice that you are using 2.0/2.1 NTTR map. I don't use this... only the release version 1.5.6. Maybe there's a difference here?

     

    The performance that you show in your video for the 97's is exactly what we've been experiencing all along which is why we deploy all cluster bombs from the "A" at much lower altitudes. Maybe it isn't right or accurate compared to the A-10C, but is what we have to deal with in the Flaming Cliffs 3 simplified A-10A until ED decides to devote some time to fixing this. In the meantime try releasing your 97's from a much lower altitude (both CCRP and CCIP) and aiming long when using the 87's, and consider an even larger adjustment for moving targets.

     

    But is it enough of a problem to submit this 97's issue as a bug report? I think so. There's already a few topics on the 87's falling short from the A-10A and I think it's been acknowledged by ED long ago. Perhaps you could add your video to a new post and report this as a CBU-97 bug and see what what happens? After all it's been an ongoing issue for some years now.

     

    Good to know its not just me. Thanks. Yea. I'll post it as a bug report in the proper area. Hopefully it will get fixed someday. :thumbup:

  4. Hey guys,

     

    Just noticed that the Su-27 model perhaps needs a update to the materials layer/textures?

     

    Compare the external and cockpit model to the Mig 29 which looks spectacular, you can see some object errors with the Su-27. I am sure it will take time to update all models to the new standard...but just wanted to post it here ... in case. ;)

     

    35039726551_6a9f258143_h.jpg

     

    34360880073_8803f8907b_h.jpg

     

    34360879693_3e4e33b6b0_h.jpg

     

    Compared to Mig 29

     

    34325474804_ee8ed79c21_h.jpg

     

    34325474624_6fb933f6ae_h.jpg

     

    34325474274_e1798339f1_h.jpg

     

    35039727441_6ff116ca36_h.jpg

     

    cheers

     

    V

  5. :dunno: Perhaps the 97's perform differently in the "A" than they do in the "C"? I've found the lower the release altitude the better (if your situation will allow it). I don't have problems with the 97's hitting short with CCIP on moving vehicles (starting a steep dive from 10,000ft and releasing at 3,000ft or lower) or CCRP (releasing from level flight from 3,000ft or less) on stationary ones. I'm using release version 1.5.6, A-10A only, multiplayer only and not using 2.0/2.1 at all. Dunno what could be happening in your scenario. Try dropping from a lower altitude? I'm thinking maybe it's the wind? Anything around 3,000ft should still keep you fairly safe from AAA as long as you pull up and turn immediately after bomb release.

     

    Here is a video showing the issue. Is it something I am doing wrong?

     

    U can see both CBU 97 and 87 employment and both CCRP and CCIP mode release

     

    • Like 1
  6. Are you releasing the 97's at 10,000ft? That's way too high... the wind will blow them away and the dispersal from that altitude will make them ineffective. Start from 10,000ft altitude and get close enough to your targets to make a steep dive to get the CCIP pipper visible and on target. Don't forget to compensate for vehicle movement if they are not stationary. Drop when lower than 3,000 ft... then quickly get out of Dodge!

     

    Isn't the default HOF on the 97s around 6000ft? or is that just in the A-10C?? I am using CCRP with the 97s. I set the TDC on the target, lock , turn on ccrp mode, navigate the aircraft so the descending cue is in line with the fall line, and the bombs release automatically . Yet, they always fall waaaaay short. So far that probably if lucky, only one skeet would ever actually find a target.

  7. try the Mig-29, enable global illumination in cockpit if not already and play with sun light making rolls...I N C R E D I B L E! ;)

     

    EDIT: Look how nice the light bounces inside the milky lateral panel of the 29's cockpit in an indirect way (which is the purpose of the G.I.) illuminating the front panel...also, when needed, there is also a radiosity effect, which means that the bounced light picks the color of the bounced surfaces and tints other surfaces with that color:

     

    1496510731-dcs-2017-06-03-00-22-26-26.jpg

    1496511293-dcs-2017-06-03-00-22-29-30.jpg

    1496510994-dcs-2017-06-03-00-22-37-06.jpg

     

    Of course I dont think ED is using a "real" G.I solution (no game uses it nowadays iirc), but the result is very, very good in DCS (probably the best I've seen in a game).

     

    thanks ED for this :thumbup:

     

    Haha! Haven't flown in the Mig 29 yet. Gotta check it out. But have u tried F-15 in Nevada? The upfront cockpit panel gets a glow from the environment around which is just awesome... the most cinematic feeling of being in a real life cockpit ever. :) Its not the sunlight glare.. it seems like the bouncing light from the sun to the sand/environment on the cockpit metal panels. Or am I just seeing things?

  8. Is it just me or even the CBU 97s are falling short using CCIP at 10000 ft altitude? I was trying the CAS mission on DCS2.1 Nevada and the bomblets fall waaaaaay short. On the other hand, using CCIP to drop MK 82 and Mk 84 worked perfectly.

  9. 2.1 truly is such an amazing improvement. I cannot go back to release version and the caucusus terrain until it is updated. I was just flying in Nevada and noticed the brown/orange glow of the desert sand on the front cockpit panel in the F-15C. The deferred lighting is just absolutely insane. Makes it look so awesome. There are a few bugs associated (outlines of shapes even in the shadow (ex: look at the white one pixel outline of the shape of the landing gear of Su-27 that is visible in the shadow of the aircraft; flares do not yet cast a glow on the airframe), but it is a fantastic move to bring DCS to the next generation. I am looking forward to seeing where DCS is going when 2.5 eventually comes out.

    • Like 1
  10. Lol. I noticed birds yesterday. It was a pleasant surprise. I flew back over the water for it and ended up sleeping with the fishes. I must say the map is beautiful and the performance is fantastic for the most part. The global illuminated cockpit is just so stellar. Love the lighting. Such an improvement too.

     

  11. Is it just me or does someone else also feel that the new music used in the assets pack preview videos seems too "modern" for DCS WWII and that it will probably be the new default music of DCS 2.5. All I'm saying is it sounds awesome. Very reminiscent of the Battlefield 3 music.

  12. I think you are missing the point most people have. It's not the price. I'll gladly fork out $60 for the map+assets. Same as I have done with all other modules up till now (even though I haven't gotten more then 2 hours flight on any of the ww2 stuff). Just to support this niche sim so I can have fun in the jets.

     

    The point most people have regarding the assets, is that using the assets in the other maps, stops people from joining the server.

     

    The beauty of DCS world is/was that the threshold to join is low. If I want to fly a mission in the mountains of Georgia with a Huey + A-10. I can do that. I have to buy the A-10, buddy buys the Huey, because he never flies fixed wing.

    After playing the mission a few times, another buddy comes around who only owns the F-15. So I stick a f-15 in there and that buddy is circling around in CAP now.

     

    Everyone happy.

     

    Now I decide to stick a flack canon in there I gotten with my mappack. Buddies can't join the server anymore because of 1 canon in the map. Sure, as the mission designer I can remove it, but it'l mean checking every single time with all of my buddies, who has what asset pack, what assets pack are the same so we can use, what not. etc. etc. Is going to become a big pain very fast. Instead of just "What are we flying tonight lads? Caucasus!, aight"

     

    I get why ED needs a return on investment, and support it. But.. loosing the flexibility DCS world has gotten his name for (anyone can fly any of the modules in one massive shared world) shouldn't be lost because of it. In my opinion, the way to go would be something similar to how plane DLC works in the game..

     

    Free: Have the assets sitting in a server as a client (not hoster) without having any influence on them

    Paid:

    -Controlling the assets (with or without CA)

    -Use them in the mission editor

    -Host missions with them

     

    The 90% of people who never play online, will still have to buy it. So do mission designers and hosters. What is left is some small percentage, many of whom wouldn't buy WW2 assets in the first place, while still trowing the "online community" a bone in letting them fly together.

     

    I understand the concern about segmenting the community. But I feel this is a move by ED to set a precedence . Its the style of selling assets like in the FSX / X-plane world. They can't be just giving everything away saying that the use of those particular units will alienate a segment of their audience that do not want the WWII units. It is like a prelude to when we get those carriers in the future. If they include the models just as AI, most people will never buy the units. Firstly because most people don't care about the CA module..secondly most people will make due with a lower poly model of the unit rather than buy something. Making it paid to have the units makes logical sense.

     

    I guess they will find out after this experience of how the metrics work out. I think this is an important experience for the future as well.. what if they develop a new set of units for modern era maps? They just can't keep adding it for free to the base DCS engine. They need to make a return on that investment of time/money.

  13. Caucasus map : free

    Mission editor : free

    Access to MP : free

    TF-51 : Free

    Su-25T : Free

    Dozens of AI air units : free

    Dozens of AI ground units : free

    Constant update to the core engine : free

    etc,

     

    Don't play that card with ED, no other devs in the business offer so much for free.

     

    EDIT: oops, just saw your post sith, sorry

     

    Not to mention people have no issues buying console games at $70 every year for a new iteration. The amount of time/effort it takes to maintain/innovate in a complex product like DCS is so under appreciated. Its sad to see people don't realize that those full time employees at ED also need to make a living from this work. They need to get paid and updating existing aircraft/engine for free takes a lot of time with no obvious return on investment.

     

    Next time ED, you guys should just sell the map as a full priced $69.99 with the assets. One full price. Thats it. Ofcourse people will then complain saying that they just want the map and have no interest in WWII assets. But you can avoid all this. The people interested in the new map and its associated assets will just have to pay.

    • Like 1
  14. Here are some pics from the UTC MKII. I have been using a trackir 4 with the hat clip and it is such a frustrating piece of equipment. It was a whole production to get the clip/trackir positioned right and even then, the camera would loose track of the hat clip due to occlusion.

     

    When the UTC arrived, I was pleasantly surprised to see the quality. After reading/watching horrible reviews of the official trackir pro clip, this is just absolutely one sleek/well designed piece of equipment. It has a nice minimalistic look to it. It is very light and the LED are very discrete yet powerful enough for the camera to keep track. Even at larger than normal use angles, the UTC never lost tracking and it is just works. it is truly an amazing example of the ingenuity in this community. Great job Bart.

     

    Here are some pics. I don't use headphones to play, so I mounted it with the provided velcro piece to my BOSE over ear headphones. It is very light and works perfectly. The battery lasts a long time (enough for my average play sessions in a whole week). It charges with a nice subtle red LED that switches to green when done.

     

    32504145123_a6d20e2523_b.jpg 33318322585_d6f8ae6023_b.jpg 32475619614_ddc2763a53_b.jpg 32504157323_3ba57b8ceb_b.jpg 32504154933_7fa5c687fe_b.jpg 32475621854_3c895bb42f_b.jpg 32475621174_a9c966ec5f_b.jpg 32504150413_e6bd2f8c2a_b.jpg

  15. ▲ exactly

     

    i thought the earlier fan movie is/was the best (

    ) what i am still loving to watch frequently on a 4K 55" TV very loudly :D

    but i believe this "DCS World Fan Movie 2" is better in certain aspects :thumbsup: nice job

     

     

    Whats more cool in that movie was this part: This part more showcases the attention to detail that ED is adapting for the future. The addition of AFM missiles/physically-reactive smoke makes some uncanny animations possible.

     

    watch

    (the first movie starting at 1m 36s)..note the way the R-27 falls off the pylon and fires off.. the animation subtlety is amazing. You can see the thrust from the missile exhaust kick in and the slight change in velocity vector as the missile that seems to be bobbing like a freefall dumb bomb suddenly gets a kick in its pants. haha. So cool ED...great job. Additionally, thanks to movie makes like Reise, we can actually see this tiny detail now.
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