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ahmad.skywalker

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Everything posted by ahmad.skywalker

  1. i use DCS world official EDM exporter for blender that also works with blender 4.x, maybe using tobii edm exporter is diferent, let me try that
  2. I want to create a heliport FARP like we have it in Static Objects. in official DCS object each chopper spawns and lands on helipads not on other parts of the surface. while the model that I created only spawns one chopper in center of objects. how can i force it to spawn 4 choppers for each helipad that I made. in below images you can find out what I need. SO_Example.blend entry.lua SO_Example.lua
  3. i tried this and no effect. also i checked original farps.edm and also there was no connectors on helipads. i attached blender file SO_Example.blend
  4. I want to create a heliport FARP like we have it in Static Objects. in official DCS object each chopper spawns and lands on helipads not on other parts of the surface. while the model that i created only spawns one chopper in center of objects. how can i force it to spawn 4 chopper for each helipad that i made. in below images you can find out what i need. entry.lua SO_Example.lua
  5. i have the same problem but only in Multiplayer, what is confusing sometimes opentrack also crashes with DCS dcs.20240524-161124.crash dcs.log dcs.log-20240524-161124.zip ClMnSc.log
  6. when there is no aircraft in scenario i have no problems, but when aircrafts far from me game crashes, it seems that there is some problems in new airplane Dot feature. dcs.log dcs.log-20231101-162453.zip
  7. it does not work. look at the attached image
  8. i have the same problem with 2.9 update, any solution? dcs.log
  9. Callsign: Skywalker Aircraft: F-16C Supercarrier: NO
  10. Hi all. i have problem with high fidelity aircrafts after AV8 i mean f16 jf17 f14 f18. i see a crash message with these aircraft and exits the game. i increased page file and nothing happens. my system is lenovo G5070. in f14 and f18 frame rate is good but in high turns dcs crashes. in harrier when camera moves and in f16 as aircraft detaches from ground this problem happens. in attached files there is 2 different log files. dcs.log-20200419-102647.zip dcs.log-20200429-205414.zip
  11. ok. i found a solution. but not completely. i set its fuel to 0 so it will not turn on its engines(aircraft is not set to late activation in this way). but i need after my aircraft reaches to taxiway(in a small trigger zone), AI aircraft's fuel becomes 100% and starts the engines. any solution?
  12. Hi, when i use late activation, unit is invisible until i activate it. is this possible that late activated objects stays visible before activating?
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