In 1st person cockpit view the view axes work normally, you move the mouse left to look left, right to look right, up to look up, scroll down to zoom out.
But in 3rd person external view, all 3 axes (X,Y and zoom) are inverted, when you move left it looks right, when you scroll down it zooms in.
In in the previous version, we had this workaround
but since a recent patch, this doesn't work anymore.
So instead of fixing the original issue, they have "fixed" our way to work around it.
Why is it inverted in the first place, what's the secret genial reason behind it? Why does it behave differently than what's the standard everywhere else?