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flyingcyrus

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About flyingcyrus

  • Birthday May 26

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  • Flight Simulators
    DCS / MSFS / X-Plane / War Thunder / (US Navy Fighters... no, just kidding !)
  • Location
    France
  • Interests
    Airplanes, guitars, computers / geekery
  • Occupation
    Airline Pilot

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  1. Ok, I'm still stuck with my AOA odd behavior. Do you guys experience this as well ? Look at the screenshot : pitch around zero, VS around zero, velocity vector on the horizon, should have AOA around zero but got 8 (analog) and 8.3 (digital) value ! Did I miss something ? I uninstalled the 1.2 and got back to the 1.0.1 version, same problem. How the hell could I've miss that during the hours I spent on the previous one ? (and I just checked othere aircrafts like M2000 or F/A 18, whose AOA is perfectly consistent with the primary flight parameters...)
  2. Ok, finally got time for some testing... First, thanks again for this huge amount of work , resulting in a beautiful product. External model and cockpit are really on par with some paywares. But I've got a few things to complain about AOA indicator is at 8° by default, on the ground, with the aircraft steady... And in the air the readings are still shifted by those 8° (velocity vector on the horizon, pitch around 0°) On the ground, with the brakes applied, velocity vector is down around 4° (should be zero unless it's a specific behavior of the T45 HUD to show your brakes are on ) Thanks
  3. Understood. Maybe a new topic then
  4. I spent dozen of hours in the 1.01 version either solo or with friends, and always found this plane VERY enjoyable to fly. That was confirmed by a collegue of mine who is a former AlphaJet pilot in the Patrouille de France. The perfomances of the T45 mod reminded him his beloved "GadJet". So I can't wait getting some freetime to jump again in this new Goshawk. Having said that, would it be possible to update the first page of the topic and add the new download link (which is a bit hard to find among the 60+ pages) ?
  5. This work perfectly in other mods (F/A 18C, F86, FW190) so that must me an Aerges issue.
  6. Hello Ugra Team. I finally installed Cold War map... You really did an amazing job for a non orthophoto based scenery. No feeling of texture repetition, and it's perfectly smooth in VR . Ok the greens are maybe a bit too saturated, but it might be an EDGE issue as they are ok when seen from altitude (same for the red of some roofs). I have the feeling that this map will give us thousand of hours of pleasure ! Thank you Ugra (and pleaaaase consider adding one or two french airbases in the updates )
  7. I thought that the streets and roads were based on OSM database. Or maybe they had it over simplified for performance
  8. Not mentioning Nancy and Luxeuil, which seem to drop in the phase 3 perimeter ! Please Ugra, pleaaaaaaaase !
  9. This map is a real masterpiece regarding the way cities are rendered, as weel as communication lines, forest... But, IMHO, Ugra could do some additional work on countryside textures. green is a bit saturated, and brown fields seem to all have the same tint. Some more extra textures (not hundreds but let say a dozen) would be of great benefit, and I don't think the extra diskspace would be an issue. Anyway, great job Ugra !
  10. From yesterday newsletter : As we prepare to release the second part of the Afghanistan map, the entire project will benefit from an expanded main map area, albeit at a lower fidelity, to support aircraft carrier operations, catering to you, our most dedicated enthusiasts. Thank you ED for changing your mind about carrier ops in Afghan map !!!!
  11. Syria map is a wonderful playground for DCS, thanks Ugra for all the updates and enhancements Having said that, is there a reason/limitiation why the goals on football fields are way too big (around 5x bigger than they should be in real life) ? It breaks the immersion a bit when I land a chopper on one of those, especially in VR
  12. Thanks for posting this, I didn't even know that switches could be set via ME ! By the way, I agree that pre-setting the knobs as well would be nice, as the HUD brightness is systematically at maximum, which is silly...
  13. Lost throttle binding on F-16C, but it's the only issue so far... And about Halfghanistan, HEEELLLLLLL YEAAAAAAAA !!!! Now we got a terrain that does not look cartoonish ! Generic textures are overall well integrated with aerial imagery, this is huge
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