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flyingcyrus

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  1. Here is a very interesting video by Austin Meyer (developer of X-Plane), explaining how Vulkan works compared to OpenGL. OK I know DCS uses DirectX and not OpenGL, but it gives a good picture of how things are handled by the graphic engine and the API (Application Programming Interface, OpenGL, Direct3D, Vulkan…) By the way, does anyone know which version of DirectX is DCS running ?
  2. X-Plane does it perfectly... MSFS does it perfectly... AFS does it perfectly... C'mon ED !!!!
  3. I'm just curious... about the the way things are rendered in VR, is there some sorting of objects, based on distance from virtual cameras, so that calculations on far objects are not made twice ? Cause if (very) close things appear (very) differently from left eye to right eye, it's not the case when looking further ahead. I'v done a bit of 3D programming years ago but only for studies/hobby, so... just curious of how it works :)
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