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Newspeedy

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Everything posted by Newspeedy

  1. see post 147 just above yours :D or check your bin file in your dcs folder and look for dcs_update_apply.exe if i'm correct
  2. I copy pasted this from a10c facebook, after that i saw Wags post and ad his thread to the post. Removed auto updates now. thx for the correction
  3. DCS will be changing in the form of weekly Friday updates starting next week. Many of you are wondering and openly asking, "what's up with 1.2.4 and UH-1?!?" The BST UH-1H pre-purchase beta version is ready to go, but in order for it to work within DCS, we must release it concurrently with DCS ver. 1.2.4. Unfortunately, over the past week we had a few of A-level blocking bugs that prevented this from happening (like flares that had no effect on IR-guided missiles and ground units that would crazily warp around the map in network play). We think these have now been resolved and the 1.2.4 software is being retested. Once we are sure these have been resolved, both 1.2.4 and UH-1H will be released. Given the nature of bug hunting / extermination, I'm afraid that I cannot provide a release date. While 1.2.4 has added several new features and fixed quite a few bugs, we do not pretend that it has cleaned up all outstanding issues, like performance impact from some types of cluster munitions. Such issues will continue to be worked on and addressed in 1.2.5 and beyond. see http://forums.eagle.ru/showthread.php?t=104724
  4. just wondering... because of a 'small' delay with the 1.2.4 patch does or can Belsimtek still fix things to there module into the 1.2.4 patch or do they have to wait before a next patch to change things they might already know that aren't that good or need some small fixes?
  5. stroke nr 5 ??? :D
  6. i just wanted to fly togheter with my ka50 and some uh1, so i builded a fast mission,... but looks like my pc doesn't handel this well :( i setted 12 uh 1's and 1 ka 50 when not looking to the huey's i get 35 fps, once i look at them i get 5 fps :mad::helpsmilie: was just a fast mission to test, but could you guys see if you have the same problem? could offcourse be my old computer (new is comming) but haven't had that fps in any other mission untill now,... uh1.miz
  7. damm,... every day i'm watching this movie and showing it to friends :D is there something wrong with me? :helpsmilie:
  8. loved the line for the testers and staff!! it's better then working for EA and i even think and know he is right :D
  9. translate: Today is definitely not. We solve the problems. It will be next week so i guess those 65 votes there where all from the ED testers ? :music_whistling:
  10. :thumbup: :megalol:
  11. http://www.digitalcombatsimulator.com/en/products/huey/ looks like it's getting close
  12. see ya in 10 min :D
  13. i just wonder, when they released it, who will have bought the first copy from us? Also,... this forum section is going to be really empty for a few days after releas, everybody will be :joystick::joystick::pilotfly::pilotfly::pilotfly:
  14. just wanted to state to you, that i started this poll just for the fun because my wife promised me that she would buy the huey (dcs game :D, not a real one) for me, if i could guess the correct release date,... and everybody who posted here, all where making fun about the release date. the only difference between you and us is: NONE :D you want the huey as much as we do, maybe even more!! you are already waiting years for it, and have allot of respect for you and your passion, also for all the other guys here on the Belsimtech forum, who keep it fun (sometimes we do act like an 8 year old child). Still i hope they release it today, so my wife will pay it and we have some jokes about it. She already stated today, if she has to buy it today, she is going to play it first until she can fly (because she payed for it), meaning that i will have to buy my own copy, because it will take years before she will be able to fly a helicopter :D
  15. wife saw the above, and asked when i tought it would be released,... I said thursday and she replyed if you are correct i'll pay you that copy :D thats why i started this poll. :D :joystick:
  16. when do you think it will be released?? :D :pilotfly:
  17. look here http://forums.eagle.ru/showthread.php?t=104326
  18. also look here http://forums.eagle.ru/showthread.php?t=104326
  19. this was on the facebookpage of dcs A10 C http://www.facebook.com/pages/DCS-A10C-Warthog/213475292002987 DCS 1.2.4 Preliminary Change Log SUBJECT TO CHANGE Version 1.2.4 New Features AI Fw-190D9 with multiple skins. Graphical User Interface. New skin panels. Graphical User Interface. New Module Manager. Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A. Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H]. Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode. Combined Arms. Generic automatic transmission. Combined Arms. Axis controls for ground units implemented. The Radio Menu F10 option now works in network games. New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group". New Mission Editor features: -Initialization Script Added -Trigger Action: AI TASK renamed to AI SET TASK -Trigger Action: AI PUSH TASK added -Trigger Action: Set Flag Value added -Trigger Action: Set Internal Cargo added -Group LUA condition and % chance of appearance added Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page DCS World Some issues causing network instability have been fixed. Improved air-to-air missile performance. The missiles dynamic launch zone of fighters has been adjusted. The T-90 tank added the Encyclopedia. Fixed some Mission Editor and GUI crashes. Il-76 damage model has been corrected. Tail numbers stencil shimmering for the Il-76 model is fixed. The standard Russian Air Force MiG-31 skin is fixed. In ME airfield info page now includes airfield ATC frequency. Fixed ME issue regarding statics. Mission debrief. Accounting of released weapons has been corrected. Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount. Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed. Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase. AI A-10 will no longer shoot all Mavericks at a single target. Axis assignments will print to input .html file ME inability to save file into mods folders has been fixed. Pilot skins added to the E-3A. The S-5 rocket warhead changed from HE to shaped-charge. Corrected valid firing azimuth for FSG "Molniya". New, more accurate, missile dynamics for the SA-19 Tunguska. Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed. Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected. Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units. Fixed ME error when clicking a certain area in the track playback menu. F10 Radio item or add for coalition ALL has been removed. Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected. Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog. CG-60 Normandy will now attack Anti-Ship Missiles (ASM). Waypoint actions "Weapon hold" has been fixed. Helicopters sinking when they takeoff from an aircraft carrier has been fixed. Fixed S-300 launches not being shown in the de-brief. The COMM option status will now save in the mission. Fixed AI not always attacking targets during intercept task. Corrected ROE behavior issues. Fixed Tunguska tracking targets through buildings. Fixed server crashes, when one client fires an air-to-air missile and other client joins the game. Fixed F-16C Bl52d having old (Flanker) icon style on F10 view. Fixed incorrect aspect when recording video in 1280*720. ME. Some issues with copying, renaming and removing payloads has been fixed. Fixed helicopter AI ROE and threat reaction. Corrected air to Air ATGM delivery by AI Ka-50s. Fixed the inability to respawn if the aircraft flies into the ground. Fixed severe framerate drop when looking at destroyed civilian train. Fixed the OK button not working when a campaign is finished. Fixed crash when rocket collides with ground (fullscreen only). Adjusted framerate impact of smoke from burning aircraft. Fixed AWACS not performing stop task. Improved Sorbcija ECM pod model. Improved the ejection model for the A-10A/C and F-15C. Corrected scale of F-15C external fuel tanks. New skins for the Su-27 and Su-33. Improved sounds for several aircraft including the F-15C and Su-27. DCS: A-10C Warthog LITENING TGP masking logic has been restored. Corrected MFCD start-up screen wrong color. Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target. Fixed LASTE Wind Edit data entry. Fixed Gun Minimum Range Cue Behavior. Fixed HUD Air speed indicator will TAS in GS mode. HSI course knob will now rotate the course pointer with or without power. Turn Rate Indicator has been calibrated. Fixed the CDU Wind Indication Direction being reversed. Several A-10 callsigns have been corrected. DCS: P-51D Mustang Escort task added to the P-51D. Corrected incorrect fairing door animation. Fixed chassis damage after press RAlt+J on the ground. Fixed DXrenderer error in dsc.log with serial numbers and pilot textures. Fixed demo track 'takeoff-demo.trk'. Fixed error when in-game manual is selected. Fixed drop tanks of P-51D are not synchronized in Multiplayer. Flaming Cliffs 3 This will be the final release version. Price will change to $49.99. Added kneeboard input to flyable aircraft. MiG-29S TWS2 mode is now fixed. Added intro image to Su-33 "Sea Dragon" campaign. A-10A AOA Indexer now works. Corrected some minor issues with the new 3D Su-27 model. Corrected wingmen maneuvers when turning. Fixed wingmen not turning off radar when commanded to do so. Fixed Su-27 campaign mission typos. Pilot models are now correct. Fixed F-15C Fuel Tank Pylon indication on MFD. Fixed tanker not filling external F-15C fuel tanks. Fixed Su-33 getting stuck near island on the Kuznetsov deck. Corrected MiG-29 HUD indications. DCS: Combined Arms Replaced the old generic gun sight with a new one. Adjusted some generic HUD symbology. Fixed player controlled MLRS reloading troubles. Fixed units not resuming previous movement after player takes control. Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded. Added option for Automatic Transmission in CA Special Options. Adjusted the drag factor of Russian AP tank shells. Fixed ability to set the Ready state of AI flights. Fixed ground unit control HUD compass missing from the wide displays. Fixed Alarm State Green for radars revealing radar targets. Adjusted M1A2 side armor. "F10" view. AI aircraft can now land based on ground force commander commands. Fixed night vision only being available off/on outside of binocular view. Fixed the Go To command. Fixed Chaparral target lock issue. Axis controls for ground units implemented. DCS: Black Shark 2 Corrected missing Ka-50 textures in some missions. Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile. Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
  20. will the wire strike protection kit work in dcs?
  21. this thread is about Yellow text in the manual and again you guys are talking about the price!!! ... go do your debat in http://forums.eagle.ru/showthread.php?t=104254 and back to topic
  22. true!!! but even a R22 ?? :P hehehe
  23. Apache here :joystick:
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