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scubaboy

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About scubaboy

  • Birthday 11/30/1960

Personal Information

  • Flight Simulators
    DCS, MSFS, Flying Circus, Rise of Flight
  • Location
    KHES Healdsburg, California
  • Interests
    Flight & Racing sims, RC Planes & Helis, FPV Quads
  • Occupation
    Technician

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  1. You'll see 3 soldiers standing at the edge of the correct LZ. And also, Reflected told me to turn up the Gamma to see the LZ better in this mission, and that made all the difference.
  2. I'm getting smooth VR FPS 90% of the time with my Reverb G2 flying these missions over the Marianas with also 'only' an RTX3070 card by having motion reprojection enabled, and replacing the default "openvr_api.dll" with the AMD FSR openvr_api.dll mod file off Github. Using a 0.7 renderscale, smooth VR is possible with no obvious artifacts added. The AMD FSR mod makes the sim render at a lower resolution to boost FPS, and then upscales it to your 'normal' resolution.
  3. You know you have the right LZ clearing when you approach from the southwest, and see 3 soldiers standing at the northeast edge of the LZ. It looks impossible at first, I crashed over and over trying to get in that LZ. So I practiced landing in much larger clearings, and saw that I was landing short, and hitting trees with the tail rotor. I practiced in progressively smaller clearings until I had the right sight picture. Also, Reflected told me to turn my Gamma up, and the extra brightness really helped to see the LZ.
  4. I started having SteamVR crash like this every time I ran DCS while trying to have motion reprojection turned on. The fix turned out to be switching my "Windows Mixed Reality for SteamVR" software in steam from the beta version to the release version - no more crashes!
  5. Using the WMR Debug tool, I confirmed what I suspected - the factory cal of my G2 is making my eyes need to point outward "Marty Feldman style" when looking at the horizon. All I had to do was slightly tweak the in/out values of each eye to bring the images together while looking at the horizon in-sim. Flew an hour mission in the Huey over Guam, and had absolutely no eyestrain. I found out on the MSFS forum that there are secret keys that can be added to the Windows registry to adjust the color convergence calibration of the G2 - so I wonder if there are also keys that could be added to override the "projection" cal values. I asked there - if there are any more keys, "CptLucky8" on the MSFS forum hopefully might know, he was given the secret keys by an HP employee to fix his color convergence issue.
  6. I think I am going to have to contact HP support and demand my G2 is recalibrated or replaced, as I have the same problem. I mainly got it for flying and racing sims, and NONE of them are usable - the cockpits look fantastic, but anything farther away in VR space than about 20-50 feet is double vision. Sure, I can probably make DCS better with the WMR Debug tool, but I should not have to do that.
  7. I tried using the throttle friction slider axis on the Warthog throttle for rudder trim, was just horrible to try to use due to the built-in slow movement of the rudder trim wheel in the cockpit.
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