I have the in-cockpit continuous rotation problem.
I have set up FTNIR to output to vjoy, assigned the correct axes in A-10 (absolute camera controls, which were working with freetrack and ppjoy), removed all other view control assignments, and my camera almost continuously rotates upwards unless I keep my head centred.
I can see that my axes are correctly assigned because I can move my head slightly, and see the appropriate in-game camera movements - but the camera frequently starts to pitch upward, until I centre my head.
The numeric and graphical output in FTNIR are correct (no spinning), as are the axes when viewed in the windows game controller calibration screen.
I am using a ps3 eye, and point tracking.
I can't understand why I have continuous rotation, when I only have ABSOLUTE camera axes assigned... Is this a DCS bug?