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Posts posted by sLYFa
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8 hours ago, bonesvf103 said:
It used to say 180 which REALLY showcases the bug.
here it is around 30 left which was about right since the bandit needed to turn about 30 deg left to be nose on to me.
maybe it’s not as exact, but being it used to read 180 or close to it before when he was head on, I’d say that’s an improvement
v6,
boNes
Bandit bearing is 030 in your case, reciprocal is 210, if the bandit is headed 215 as you say his TA should be LT5 not LT35, thats a big difference if you are trying to run an intercept.
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your screenshot showcases the issue. TA should be close to zero since the bandit is headed straight at you.
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I dont think the Tomcat got any updates today. Still no engine failures in ME and target aspect seems wrong for me too.
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Its loaded client-side, meaning it controlls your spawning in MP, not the server-side .lua file. The server-side .lua controls any AI spawning otoh. So if you join a server where everybody else has the stock routes file, you will spawn according to your custom runways and routes file while everybody else will spawn as usual (had this happen to me once accidentially when I forgot to put the stock file back before joining our server and was surprised to spawn on the bow).
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There are two different things to consider: Hook-to-eye distance (i.e. the vertical offset of the glidepath indication to compenste for the vertical distance between hook touch-down point and pilot's POV) , which is aircraft specific and glideslope angle, which is the same for all aircraft (but can be adjusted depending on WOD).
Now the hook-to-eye distance is indeed set for the Hornet right now, but its not so much of a problem. If you fly a centered ball, you may catch the two instead of the three wire, hence try to flying a little high in the wires if you really want that three wire.
The glideslope angle is correct for both the ball and ICLS (they dont match 100%, but they also dont IRL, always use the ball as soon as you can see it and disregard anything else) . ACLS however gives you a too shallow angle, making you come in too low at the 3/4 mile.
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+1 for overlord bot through SRS. However, I would be fine with the text version too, if you would limit the amount of text it displays (e.g. to the two closest contacts).
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2 minutes ago, Naquaii said:
The INS is used as a correlation
Is it really the INS or AHRS?. And if the former is the case does it fall back to AHRS in case of an INS failure?
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Technically yes but an S-3 doesnt carry that much fuel so having a big tanker between Saipan and the battlegroup would be more practical. I certainly wouldn't mind an additional S-3 in a low orbit over the TR though.
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48 minutes ago, Alpenwolf said:
Next round will be only for those who show up on TS to grab the password for the server. The good old way of organising events/tournaments, etc.
Thats a good idea, looking forward to that!
48 minutes ago, Alpenwolf said:Would the C-130 work as a refueler?
The KC-130 will do yes
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It felt a little less organized and more air-quakey this time since we did not have GCI in the first few hours and when we did have one, our Hawkeyes were gone. Not critizing here since this is something out of control of the mission designer and I should've gotten in touch with the other fighters more actively.
Overall progress for blue was better than last time but I guess this was in part owed to the fact that red didnt have any mig-29s.
There were several instances of TK and TK attempts by a known offender. My personal 'encounter' when he fired two PH at me from about 15nm, a range at which he easily could've VIDed me with his TCS (not to mention Jester calling out 'friendly') . After I luckily drove his missiles into the water he went on into the merge with me and I really thought about pulling the trigger on him after getting on his six but didn't. Anyway, I think this guy deserves a ban since he really doesnt care about anything except shooting whatever he sees.
Btw I noticed the blue Tanker was a KC-135 (non drogue version), could this be changed so we can refuel on our way back to the boat?
Oh and kudos to that mig-21 who forced an overshoot on me, too bad you went into the drink, I'd have loved to continue the turnfight!
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I had a few hook skips with the B, so its definitely modelled.
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This function only changes threat display priority. As long as nothing locks you up, you wont see any difference (except in friendly). If there are two radars locking you (e.g a SAM and a fighter) the RWR will prioritize the lock/launch warning accordingly to show either the SAM or the fighter radar.
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14 minutes ago, Hawkeye91 said:
I forget the technical term for the shape
convergent-divergent nozzle
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Lol I did not see those launches, or was it in a different engegament? Anyway those guys really need to work on their IFF game
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I saw this from the F10 view. He ripple fired 3 sidewinders at a mig-21 that was chasing another Tomcat. Two sidewinders hit the mig, the third went for an F-5 that was in the mix. Didnt look like intentional TK but poor judgement.
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7 hours ago, Alpenwolf said:
now 28 x F-14A's
noooo my poor BFM skills are not prepared for that
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You need to set Jester inactive if you want to control the radar otherwise Jester will immidiately undo whatever you changed in the radar settings.
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I did some time ago. B was pretty good (+/- 10% from the charts), A was pretty off (overperforming in MIL climbs, underperforming in AB)
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Fair enough, looking forward to the next round!
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That MP carrierspawn logic is beyond me. At one point I remember you could not spawn in a Tomcat if there were 1-2 other aircraft on the deck. They have fixed that with the last patch AFAIK but you can still end up hitting the guy next to you when spawning. I'm sure you can spawn 6 Tomcats at once but the more you spawn the more likely it becomes that something goes wrong (collision, delayed/no spawn). On a less important note, different versions of Tomcats never operated from the same carrier at the same time IRL.
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Could the extra two Tomcats be moved to the other carrier? There are issues with F-14 carrierspawns owed to their size so 6 of them on one boat might cause issues.
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Thank you!
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Well there are only four catapults so you cant spawn more than that unless you late-activate the other flights.
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Does anybody know how to get V1.0 20210117? The dropbox link doesnt work
Tomcat problems for a beginner
in DCS: F-14A & B
Posted
The RIO is not supposed to read out the landing checklist. The pilot will read the relevant items out loud via the intercomm and the RIO will just check them (e.g. looking at the wings and confirming they are indeed foward) without saying anything unless of course something is off, like the wings not being forward.