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Posts posted by sLYFa
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Переведи в набор, literally: transfer to climb. The russian equivalent to 'pull up'
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The whole MP spawn system is a mystery. Sometimes, I get delayed trying to spawn with only two hornets on the deck. Sometimes I can spawn in on a crowded deck with 10+ ppl. I believe it depends a lot on network latency. The highest spawn count I can remember lately was 9 Hornets and three Tomcats. No collisions whatsoever but it was on our squad server and everybody had good pings (<50ms).
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PZU should also activate with engines off, it doesnt right know, thats probably meant by 1.
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I'm not familiar with the details on Harrier launch/recovery procedures but I'm sure they are very different from the CATOBAR procedures the SC uses, hence no point in using CATOBAR designed ATC with S/VTOL aircraft (i.e. the Harrier). You would need a seperate ATC system for the Tarawa, which is surely not part of the SC module.
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1 hour ago, Skyracer said:
Where is the F-16?
F-16 entered service in 1978
Not the F-16C Block 50 we have in DCS. The differences between that and the original F-16A are like Mig-21 vs. Mig-29.
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Аэродромы и площадки имеют свой склады. Если там нету вам нужного вооружения, его и не будет на вертолёте в миссии. Проверьте в редакторе, имеются ли в вашей базе НАР и Штурмы на складе. Склады часто "ломаются" после обновлений.
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He's talking about the amber "СКВ ОТКЛ" light on the air conditioning panel. It should be on whenever the AC is off. The whole AC system isnt working yet anyway so I'm sure that will be fixed if/when the AC system is done.
Edit: I saw this is also about the door sealing light. The bug here is I think that it shouldnt be possible to open the doors with a green doors seal light but I may be wrong.
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Do they also test the nav/AC lights before taxiing out?
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You cant load troops in the Hind anymore, thats intended. Only CSAR.
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I'm also gonna vouch for the Quest2. It has the best value IMO. Resolution is slightly worse than the G2 (1832 x 1920 vs. 2160 x 2160) but at a much lower price (roughly 300$ vs 600$). The tracking of both HMD and controllers is good and I personally find it comfortable to wear for hours (I think 5 is the most I played straight) without any aftermarket straps. I understand the privacy concerns but Facebook isn't the only offender there. Your cell phone collects probably a lot more data about you than the Q2 ever could, yet no one is gonna toss their iPhone for a Nokia 3210. You're also only gonna need the FB account once to activate the Quest. After that, you can turn off its Wifi, it won't complain.
As for the controllers, I can't live without them anymore. Being able to reach around the cockpit and (at least pretent to) flip the switches if very immersive and IMO better/faster than clicking around with the mouse. You need to put away the controllers for flying of course. If have the left one on my lap and the right on a box just next to my chair. That way, I can quickly grab them if needed
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What I mean is that there are seven channels in total: Six of them are selectable via the rotary and the seventh is activated by placing switch no.7 to UHF, in which case the rotary selection is overridden.
Placing r828 into comp mode should also override ARC UD channel selection, I',m not 100% sure though, been a while since I used that.
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All six channels are VHF channels. The 7th channel (241mhz) is selected by setting switch number seven down. In this case, the channel selector has no effect.
If you want to home on an r828 signal, you need to turn on compass mode on the r828 panel. IIRC the ARC-UD needs to be on for that too.
High sensitivity is the up position (Б=большая). Dont know if the difference is modelled though, same with the УП/ШП selector
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Meanwhile, you can fix the launch bar signal issue yourself. IC safe
https://forums.eagle.ru/topic/268084-f-14-bugs-with-sc/?do=findComment&comment=4743301
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VF-103 skin pack now available!
part1: https://www.digitalcombatsimulator.com/en/files/3319801/
part2: https://www.digitalcombatsimulator.com/en/files/3319802/
The skins represent 100, 103, 105 and 111 during their 2002 deployment aboard George Washington.
These skins are based off of the paint-kit so nothing special there but they add a bit of variety and authenticity for said period.
The rest of CVW-17 from that deployment is also available in the user files section for a properly filled deck!
Enjoy
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For those enjoying variety and accuracy on the deck, I've created a CVW-17 skin pack including VFA-34, VFA-81 and VFA-83 as seen on their 2002 Med/Arabian sea deployment aboard USS George Washington. Included are CAG and line birds. Enjoy!
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7 hours ago, IronMike said:
Thank you for your input. Unfortunately we have no such plans currently. I would also add that videos and pictures are not very good references.
Thats a shame because the slime lights almost vanish above LOD0, makes formation flying at night really scary
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Its procedure to test the bi-di, nothing to do with building up brake pressure. Aux and park brake accumulators should be pressurized before starting the engines in the first place, not to mention wheel chocks.
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We unfortunately have zero carrier-based assets from that era, neither AI nor flyable (not counting the A-4 mod). Perhaps a 70s-80s carrier assets pack would be something to consider alongside a 70s-80s carrier.
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4 hours ago, draconus said:
usually do xbleeds in Tomcat but have to keep the brakes manually and gently push the throttle until it's enough to spool up.
I've noticed that you have no brakes at all before the comb system comes up allthough you should get brake pressure from the aux/park accumulators. No matter what, the plane starts rolling above 80% unless I 'pre-crank' at lower rpm to charge the comb system.
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It seems like a single engine's bleed air output is not enough to adequately crank the other one during cross bleed starts. That apparently was also an issue IRL since NATOPS advises to move the throttle up to 75% (I've even heard 87% but can't find a source on that) on the supply engine. In DCS however, the cranking engine will barely reach 18% with the supply engine at 75-80% in the B. In the A, I can't seem to achieve anything above 10%-12% even with the supply engine at 85% (any higher than that, the plane starts rolling). You can however still start the engine without risking a hot start (at least I have yet to see one in DCS).
Edit: NATOPS indeed states 87% on the supply engine for crossbleed starts for airframes not incorporating a certain airframe change.
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Thanks!
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On 6/27/2021 at 2:48 AM, STNGersk said:
I have option in my script on Hornet In DCS and I can change helmet from advanced JHMCS to normal HUB-55
Sorry to hijack the thread but how do you do this? Which config file does control the helmet type?
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Thanks for the outstanding work! Any chance to add an early 90s low viz VF-41 skin to accompany the high viz one?
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20 minutes ago, Cab said:
I'm guessing the changes made into the patch itself but not the notes
Unfortunately not :/, still no flood lights for me
Slip indicator broken in forward flight. Long standing issue. Proof Included.
in Bugs and Problems
Posted
The ball doesn't indicate sideslip as in ground track vs heading, you need doppler or INS for that. What the ball shows is lateral forces. You can have a sideslip of 90° (i.e. flying sideways) and a centered ball as long as you dont have any lateral acceleration. In stationary forward flight, there are basically two options (assuming zero wind): accept a small crab angle but no lateral forces (i.e. center ball) or have no crab angle but a small lateral force (i.e. ball of center). This is owed to the tailrotor pushing you sideways, which either creates crab or has to be cancelled out with a bit of bank, the latter moving the ball of center (you are basically rotating the gravity vector relative to the aircraft, resulting in a small lateral force). Your screenshots showcase just that, although you have left bank in both so the first shot should also show some left ball, maybe there was a tad bit of left turn involved which cant bee seen.
Btw, coordinated flight does not mean zero crab angle but no lateral forces on the airframe (i.e. the sum of force vectors pointing straight up or down relative to the airframe). The term "slip indicator" is a bit confusing for helicopters. In an airplane, lateral forces are often the result of some aerodynamic slip, e.g. adverse yaw (very noticeable in the Tomcat at moderate and high AoA) and the ball can therefore be used as a reference for actual aerodynamic sideslip. For a helicopter its not that simple, since there are more forces, both aerodynamical and mechanical, involved. I made a little sketch showcasing the zero crab situation and where the lateral force relative to the airframe comes from.