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Redliner7

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  1. Do you think some of that discrepancy is just comparing newer Hornets at the time to worn out Tomcats in up time? https://news.usni.org/2023/02/10/cbo-report-on-super-hornet-availability In this article, newer Super Hornets are suffering greater downtime in lesser time it took than the Legacy Hornet even. Which both are way worse than any AF planes. Also, even current F35 Readiness is at 55% according to: https://www.gao.gov/products/gao-23-105341. You're more in-tune than me so i always value feedback from someone that was there but my take away is that any new technology will perhaps suffer from reliability and maintenance issues. And in the case of the Tomcat, combine that with the first of its kind wrapped in analog 60s tech and a big heavy plane that's living in salty conditions, i think it was always going to be an uphill battle after year 10. Sent from my Pixel 7 Pro using Tapatalk
  2. The juice isn't worth the squeeze - it's such a tiny part of the overall Tomcat experience, I think it should be removed if it pulls dev time away from the bigger issues at hand. I mean if I'm reading it right, you also prevent guns from working and increases engine stall margins so what's the point? Sent from my Pixel 7 Pro using Tapatalk
  3. Thrustmaster Warthog with the T1600 rudders Sent from my Pixel 7 Pro using Tapatalk
  4. [emoji106] when i mean no AOA, nothing more than just keeping level flight at around 300kts. I'd test more but my headset is blacking out now :( Sent from my Pixel 7 Pro using Tapatalk
  5. I've never tested the plane a lot until recently to try to get a handle on it but after this discussion. i went out to play with the rudders to see its behavior at various speed, altitude and AOA and i could not for the life of me figure out repeatable tests. Specifically this one test... Level flight, no AOA, full rudder and it would side slip a tad before drawing a lazy roll with the nose tracing a circle. That's expected behavior, correct? This is what i remember in past FMs But every once in awhile, doing the same thing but maybe at a different altitude and speed, i got into a flat spin. This isn't possible, is it with just rudder input? Again, no AOA on the jet, just level flight. I wish i was a better "test" pilot, i didn't take very good notes on what altitude and speed i was at :/ Maybe my rudder pedals are broken?? Sent from my Pixel 7 Pro using Tapatalk
  6. Thank you! Sent from my Pixel 7 Pro using Tapatalk
  7. I hope Heatblur looks at this. If they verified high AOA FM with SME in '21 and made adjustments for yaw SAS since then, it might've been some unintentional side effects. Definitely gotta figure out new ways to beat the Bugs until then [emoji23] Sent from my Pixel 7 Pro using Tapatalk
  8. Thank you for taking your time to respond and appreciate the hard work. I'm not the only one reporting it, others feel there's something a little off too, but I also have no way to quantify my own experiences (or theirs) either. You're right, i don't try to live at 25+ units at all, but if you end up in a one circle with a hornet or mirage, that's what usually ends up happening. It's here where I *feel* like I've lost some rudder authority and/or pitch authority. I've never turned off Yaw SAS FWIW so i have no idea how it behaves with Yaw off. Roll SAS is off for any BFM that I do however. Sent from my Pixel 7 Pro using Tapatalk
  9. If you're reducing YAW SAS, doesn't that mean we're supposed to have more or less Rudder authority? The rudders feels pretty ineffective at high AOA and pitch authority feels significantly reduced as well past 25 units. Sent from my Pixel 7 Pro using Tapatalk
  10. I thought i was the only one experiencing this. Completely unscientific.. But did we lose a few degrees of nose authority at full 30AOA with the last 2 FM updates? I know wing rock and transonic drag was moved around to be more realistic to match the charts. I ask this because I used to be pretty even with my buddy in a Hornet by getting him slow and dancing on the stick and rudders, i was *just* able to hang with him in a 1 circle. And it could go either way in kills. For example i used to be able to nose over with rudders going slow vertical, or be able to squeeze just a few more degrees of nose attitude to get a shot off while really pouring on the AOA. Now he just dominates me and I can't seem to get the Cat to do what i think I was able to do with the high AOA stuff earlier in the year. And man do rudders feel a lot less effective at high AOA... Even on the deck where I used to dominate him in the 2 circle, I'm pretty much helpless now. Maybe I've just flying poor BFM but it's been difficult fight in the Cat lately. If that's what the real jet is like than so be it - but i didn't see any notes and would like clarification or if it's just me. Sent from my Pixel 7 Pro using Tapatalk
  11. Has flat spins and post gyro stalls become more difficult to initiate with the latest FM changes? I can't get it to depart flight and I'm doing some really stupid things on the stick including cross-talking all 3-axis and one engine idle and the other in burner. I figured at least one or 2 of these stupid moves would've departed flight. Sent from my Pixel 7 Pro using Tapatalk
  12. I for one, bowdown to the great overLord supreme chancellor Lance for the skin! Sent from my Pixel 4a (5G) using Tapatalk
  13. IFF is a big one. I don't fly in multiplayer servers bc the few times that I have, I end up with a team kill. It's very frustrating when I thought it was for sure a bandit. Sent from my Pixel 4a (5G) using Tapatalk
  14. Quick and dirty test w/ Dragons Tooth but I used to only hit 1/4 or best case scenario 2/4. I've always chalked this up to "old missile tech getting notched" and just accepted it as fact. This time my wingman splashed all 4 first...great work, whether it's been buffed or nerfed, I don't care. I'm just glad it's accurate. And if this is how the -54 was supposed to be in real life, then all the better! Thanks HB!
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