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chichowalker

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About chichowalker

  • Birthday 08/30/1975

Personal Information

  • Flight Simulators
    DCS, Falcon BMS, IL-2
  • Location
    Spain
  • Interests
    Flight and Soccer
  • Occupation
    Real Eurofighter Pilot (Instructor and display pilot) + former MirageF1 pilot

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  1. Yes, this is a good rule of thumb. Of course!!! Post updated with low level speeds. Enjoy....
  2. Ok guys. Here you have some standard numbers to be remenbered: Rejoin speed after taking off: 300 Kts is good speed for formation rejoining. Once formation is completely rejoin you can start climbing. Climb speeds: The one from the manual are quite fast from my point of view. In 142 SQN we used to climb at 350Kts/0.85. You can train this in preparation for the Eurofighter (Normal Climb Profile). Cruise and loiter: I builded the attached sheet. You can use depending on your drag index and weight. Instrumental Approach: Hi APP: 300 Kts with airbrake out. Low APP: 250 Kts with half flaps. Same speeds to fly instrumental holding patterns. Visual traffic: Initial at 350 Kts. After brake maneouver with throttle in idle, flaps half below 300 kts. When reaching 220, gear and flaps full. Base turn at 10-11º AoA. Regarding to low lwvwl speeds. You can choose between 450 kts or 480 kts. If you perform the route at 450, then las attack run from IP will be flown at 480Kts. If you choose flying low level route at 480 Kts, then attack run wil be flown at 510/540 Kts.
  3. Normally it depends a lot on your pedals hardware. I have crosswind pedals setup, very sensitive in center positions, and I have added a dead zone of 10 it's nice. Start tuning your rudder axis, adding dead zone or saturation and test. Enviado desde mi SM-G981B mediante Tapatalk
  4. Everything is working fine now. New Swapper versión works with lastest drivers. Preset K now set. Un abrazo, compañero. Enviado desde mi SM-G981B mediante Tapatalk
  5. For me DCS does not go to 3D. With CUDA drivers 571.96 mission continues loading with black screen all time. I have returned to previous drivers version.
  6. M model has almost same HUD than Mirage 2000 Razbam module has. Enviado desde mi SM-G981B mediante Tapatalk
  7. Reading this I pretty sure now that fucking dot can be removed. Why is difficult to implement removing awful square from DCS options?. I don't understand.. Enviado desde mi SM-G981B mediante Tapatalk
  8. Sure. Enviado desde mi 21051182G mediante Tapatalk
  9. Three or four patches without fixing ATC comms in MP dedicated server. Priorities... Enviado desde mi 21051182G mediante Tapatalk
  10. My feedback. Quest 3 Toolkit 3500x3800. No Quad views, I don't like it. Awful and disgusting. Continue seeing unwanted dots all around my airspace. If you want it, keep it, but come on, I want to disable it completely and this option continues without working. I don't like your implementation nor your imposition to have it. Enviado desde mi 21051182G mediante Tapatalk
  11. Exactly. That kind of screenshot shows perfectly that is a fucking square putting in front of models, so thats the reason for my question. Why is not easy to deactivate? I do not understand... Enviado desde mi SM-G981B mediante Tapatalk
  12. I think here we have 2 problems: - Testing phase concentrating in Pimax Crystal visor. When Q3 with difference visor most used for the community in VR, poll is indicating that with 23,5%. - Needed to use QV Foavated. For me I don't care to have it integrated in DCS but I don't like. Lot of users continue using OpenXR toolkit, mandatory for very good experience, setting up resolution override (for me best way to do it, better than meta app, ODT or OTT) and postprocessing colors. For sure, if you are dealing with this 2 conditions, improved spotting dot OFF works properly. Rest of setups, piece of ... One clear example is when in dogfight, if enemy extends or bugs out more then 2 miles you can not see the aircraft shape, you see a very nice black square maneuvering.... Enviado desde mi SM-G981B mediante Tapatalk
  13. Would be nice a hot fix or at least auto exec command line to disable it, as previous versions. Enviado desde mi SM-G981B mediante Tapatalk
  14. Last update broke disable option for this functionality. I have this option disable and now I can see Tie fighters coming along my cockpit at 40 NM distance. Enviado desde mi SM-G981B mediante Tapatalk
  15. My virtual squadron is thinking now of stopping liberation/retribution operations. With this kind of sim regression it is imposible to perform any mission with lot of units. I'm curious how people are invested more money in computer builds and now the sim run worst, with any kind of optimisation. I would suggest for future updates, to come back three patches ago and introduce all modules changes.
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