Hi everyone,
I’ve recently started experiencing a sudden and severe FPS drop exactly at the moment my aircraft auto-rotates into the final parking spot on the Supercarrier.
This happens with both F/A-18C and F-14, across multiple maps (Syria, Persian Gulf, Caucasus), different weather presets, and even in clean missions with no mods. It’s fully reproducible, and did not happen before recent patches — same missions and graphics settings used to work flawlessly.
The log shows the following at the exact moment of the drop:
dDispatcher)enterToState:10
DX11BACKEND: render target 'mainDepthBuffer' not found
DX11BACKEND: render target 'uiTargetColor' not found
DX11BACKEND: render target 'uiTargetDepth' not found
SCENE: Scene was removed with 5 alive objects
There’s also a missing texture error:
KevinWakePattern812x1024.dds not found
Happens regardless of module, map or weather
- Shader caches cleaned, modules reinstalled; no change
- FPS returns to normal immediately if I switch slots after the drop
Are others experiencing this sudden FPS drop during the Supercarrier parking turn-in phase after the latest updates?
Is this already a known issue or should we report it as a regression?
Would love to hear if others can reproduce it too.
Thanks!
Update: Interestingly, on one flight, the issue didn’t manifest — despite the same weather, mission file and parking procedure. However, the log still shows KevinWakePattern render target errors during FSM 10 initialisation. I re-flew the exact same mission under the same conditions. On this second attempt, the same FPS drop and render target errors occurred again during FSM 10.