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djacd

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Everything posted by djacd

  1. Vaicom Pro Stopped responding As of the patch of Open_Beta on 26 May 2019 Vaicom Pro has stopped working It loads, interacts with DCS, ie disables voices/ menus etc. but won't issue any commands to DCS. I've tried repairing DCS, Disabling/ Enabling add on's It's running in administrator mode It was working prior to the patch. I've deleted the export file Voice attack still works I've disabled Garmin NS340 <--- USELESS program anyway in VR Is this a known issue or is there something I'm missing?
  2. Thanks for the replies, yes I would agree the I titled it wrong as my frustrations lie with the AI not with the developer. (My original message points that out but I would hope people would read the body) but I stand by my sentiment that the AI ruins the experience and not the mission content. I have no way of editing it the title however and at this point would edit or delete the thread if I knew how. It's not obvious to me It's more than a 'bug' - it's by design. Further Feedback Changing the command to "Complete Mission and Rejoin" worked. In retrospect is a better/ proper command as the Wingman should not just fly off and do it's own thing. That's on me. But even engaging the wingman gets shot down and does not defend an easily beat 9L. not a single flare. That and AI aircraft performance is on ED. My aircraft performance is on me. I know exactly what your talking about when you struggle with AI as I make up my own missions as well and shake my head and ask WTF are you doing often.
  3. I will try that - currently all I've done is "Engage Bandits" I will test and let you know. My apologies as well - I should have said MapleFlag and not Red Flag.
  4. On third mission, WINGMAN always gets shot down first merge. Refuses to engage - replying "Negative" or "Unable" - REFUSES to even defend the merge - in ALL the encounters my AI wingman has NEVER even dropped a flare. Verified as I replay on TacView. SEVERAL attempts. So mission always ends up 2 F-14's vs you at 24,000 ft or if I get one of the F14's the other is 5000 feet or so above and already turning on me. F-14 merge - climb out of reach, (F-5 cannot climb with a F-14 let alone in this game where the physics that apply to you are exempt from the AI), and all I can do is unload, dive to try and recover some energy and defend. At least they aren't using 9M's :) The issues, I believe, are not with the creator of the module but with the AI of ED. Tried searching for examples of this campaign and all are from 2017 or earlier. I played the F/A-18c BFM and thoroughly enjoyed it so thought I'd give this one a shot. All I get from this one is wanting my money back. - Sorry Red Flag not blaming you - love the premise and the work you put into it but you can only work with the tools you are provided. Going to keep plugging away because I'm cursed with obsessive tenacity maybe will preemptively climb well above the 24,000 ft engagement parameter. But ED FIX the AI!
  5. This is annoying as I am experiencing this as well. The groups spawn fine. I've tried true and a delay 5 secs or so. On the F10 screen before they died when you highlight them they have a task. ie CAP, fighter sweep etc... but upon respawn they are taskless. I've tried both the mist.respawnGroup('groupname', true) and mist.cloneGroup('groupname', true) Did you ever figure this out?
  6. Been trying to create a mission where the AI flies some Aerobatics. If I have the AI do 180 turns in ADVANCED (WAYPOINT ACTIONS) as well as use the SWITCH WAYPOINT command it works fine. IF I do the same thing with 90° turns it ignores the SWITCH WAYPOINT command. HOWEVER after messing with it for some time I tried the F/A-18C AI aircraft (NOT the Lot 20) it works fine. I assume it's because the flight model of the Player aircraft is more complex and handles waypoints differently, even when the AI is 'flying' it. Well this should fix the problem except the F/A-18C doesn't allow for A-A TACAN to merge with it that the Lot 20 does. I tried BOTH embedded SWITCH WAYPOINT commands in the waypoints as well as Zone/trigger; identical results. I changed the Aircraft to a player flyable F-5 and F-16, (AI controlled) and they both work correctly. So I mention this so if anyone else is struggling with the AI consider an AI aircraft versus a 'Player' F/A-18C Lot 20, and hopefully can be addressed. For the record the course for this aircraft was as follows; Basically fly a Box and when low on fuel refuel and go back and carry on. WP0->WP1 (90° 3G turn left or right) -> WP2 (90° 3G turn left or right) -> WP3 (90° 3G turn left or right) -> WP4 (90° 3G turn left or right) AND SWITCH WAYPOINT <CURRENT to WP1> (Tried both Switch wp and turn as 1 and 2 for sequence) -> WP5 (refuel) - WP6 SWITCH WP to WP1 I experimented with both FLY OVER POINT and TURNING POINT waypoints. Again leaving everything else untouched and just changing to a different model solved the problem. So workable but still bugged, albeit a minor one.
  7. I wonder how hard it would be to include an option in the Waypoint information in the mission editor to enter the DMS directly - there a way to do this now?
  8. In multiplayer all I have ever been able to list is 25 servers or less. I talk to others and they say there are pages of servers out there. This happens on Open Beta and stable. I've tried searching the forums and the internet but unfortunately have come up empty, (syntax and terms can be a bugger some times for searches) I've looked for a setting that may limit this but no joy. Any suggestions? Thanks in advance... ------------------------------------------------------- Thought I'd update this, not a game problem... it's an ISP problem... If I tether to my cell phone it works properly but on my ISP it is crap. This illustrates it.
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