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Astronaut

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Everything posted by Astronaut

  1. Sorry, never mind, think I misunderstood what you were talking about with high digit sams lol
  2. One of two things most likely. A misspelling/typo in your dispatcher script, or the version of moose you use may not have that airfield included yet. But yes, I use a2a dispatcher in Syria with no issues so it can be done.
  3. Oh no, can't wait to see why lol
  4. This helped me solve my issues so thanks!
  5. I was able to fix the persistency issue. It wasn't in Surrexen's with but my frankinstein hack job mods to add the base capture script to clearfield persistent world. Still can't find in the logs why it crashes on load. Only happens if I load the mission, exit and try to reload it. Log isn't really taking me much. Btw thanks for making all these and sorry for the sacrilege of adding IADS
  6. Thanks, yeah we ran 4 hours last Friday and nothing saved. Then this Friday when I started to I noticed it. I'll check logs but we didn't get crashing, but just no saves
  7. I'm having the same issue. I run a version of Surexens missions on my server that I've modded for our dedicated server and group. The thing was working perfectly up until the 2.7 update. After the update I can't get any of the persistant world missions to export or write new internment luas. they'll read but they do not write. I have checked missionscripting.lua, I've made sure the slmod config is right. I tried to run it locally without slmod and missionscripting.lua is correctly commented out. I've tried running as admin. I'm at a loss now.
  8. This is RAM usage and pagefile usage during that same session. And like I said, I had the issue again with the larger pagefile so I don't think that actually did anything to help me. Looks like the GPU might be trying to pull something from RAM or SSD and gets hung up.
  9. Spoke too soon. It happened again tonight and I had HWiNFO64 logging performance while I was playing and saw this. The GPU Bus load spikes and the Memory controller dips. Again I alt tab to task manager and it clears back up.
  10. I had some preliminary luck with one solution. I changed my pagefile from automatically managed to 16384 - 16384. Today I did a mission and did not get any of the sudden and persistent frametime spikes. It doesn't make a ton of sense to me but I don't know what the code is accessing and moving around behind the scenes. This is just a single instance of it not spiking though, so I wouldn't say it's for sure solved. I just had one good trial.
  11. Only AV then is Windows defender, I'll check the priority next time I'm on.
  12. I don't know what you are referring to with "av". I have your shaders IC pass mod, bailey's DICE, SRS, MAM, CAM, and A-4E, but I was having this issue even before. And none of those assets were being used in the missions I'm doing. I had some driver issues over the summer so I did a fresh windows install, and a fresh DCS Open Beta (standalone) install a few months ago. It was doing this even with the fresh install no mods.
  13. So short update I checked the full screen box, verified all the settings and flew a mission. Fired off since mavericks from the f-16 no issues, did a gun strafe of sure helos at an airport and same issue, 17-20fps for about 25 seconds. Alt + tab to desk top and then it went back to normal, back into the game and it's 45-65 fps. I don't get it
  14. So thanks for the tips. Game bar, game mode, hardware accelerated gpu scheduling, fullscreen optimization all disabled already. I've gone through all the "VR Optimization guides", done the Nvidia control panel stuff. I don't normally have afterburner (percisionX1) running and really just use fpsVR because of these stutters. I added in GPUZ just to see if there was anything else going on I could see while I was testing it out but didn't even get to the "bug" before the CTD. Haven't used GPUZ while the issue was happening yet. I would normally think it's windows 10 related (and might still be I dunno, but if so I have no idea how to fix it), but it reliably happens when I dive in to drop the first bomb on a target (it's happened A-A but not as much). The reliably of when it happens leads me to think there's something DCS related that triggers it. And yeah, after 5-30 seconds it works its self out. edit: as some additional info, I've been playing on Syria almost exclusively since it came out, I had been taking a bit of a break from the game before due to real life.
  15. Yes! This is the exact same thing as me. Desktop Windows Manager will spike as well. I'll try motion smoothing again, I didn't get a chance to test out settings after last post, the one time I tried this weekend to play I got a CTD (Just DCS things) about 15-20 min into my flight, I wouldn't have had time to retry it so meh. I had GPUZ up, fpsVR, and task manager, figured something didn't play nice.
  16. The only export.lua line I have is for SRS. pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil);
  17. As title states, I'll occasionally see sudden and persistent frame time spikes. Scenario will be I take off with a solid framerate, 45 on the ground, and easily above in the air with as high as 90, but probably 65-70 average. These will be busy missions, MP servers (private dedicated server for my friends and I). I'll take off and fly to an AO, during this time my frame rates will be good, but when I engage an enemy the first time (usually first time) I'll suddenly see spikes in frame times resulting in a persistent low framerate, in the low teens. I'll alt + tab into desktop and check out task manager, nothing crazy going on, and sometimes that fixes it, just switching windows. Sometimes it hangs around a little and I'll be looking through task manager and suddenly I'll see steamVR graph go to green and everything will be fine. Then sometimes that's all it takes and the rest of the mission goes smoothly, other times I'll get a hiccup again. I can't find anything that is causing this. System Specs: i9 9900K 5.1ghz, Strix RTX2080 OC, 32gb DDR4 4000mhz, game on a 1tb NVME. temps all look good. All my frame rate / frame time data comes from fpsVR. Steam SS 100%, PD 1.0. Edit: HMD is Valve Index, set to 90hz, no motion smoothing
  18. Are you running slmod? I'd so you make those changes in one of the slmod config files instead of the normal file. The other possibility I have ran into was a Windows permissions issue.
  19. Have you installed the MFG software and calibrated the brake axis?
  20. Simple answer is the Hornet was much more complete at the time of the survey compared to the viper. Viper still lacks harms, HTS, mavericks, jsows, jdams, WCMDs, etc, 90% of ded and MFD pages. A cruise page would be more useful right now than A-G radar in my opinion. For a platform that shines as a SEAD plane you kinda need to round out some of the standoff weapons. A-G radar is pretty useless if you don't have the tools to attack the target once you find it. Priority 1 should be the HARM and the HTS. Then round out the rest of it's weapon options. At that point it'll be closer to where the hornet was when they started focusing on A-G radar. It'll come, it's just (rightfully IMO) not a current priority it seems.
  21. Just like the Hornet, I think new features/systems/weapons will trickle in as they are developed. And honestly everything on their list is more of a priority than A-G radar. That's not to say it won't come, but other systems and weapons are needed more at this time IMO. We need harms and the HTS in the viper, and that should be properly 1
  22. ED had to change the way they protect against piracy. Now due to this none of the mods that require files from other paid modules will work whether you own the paid modules or not. Things like the A-4 will still work but none of the mods that required FC3. There's no plans to fix or change that, it'll be up to the developers of the mods to find a new way to make them work.
  23. My question: Does (or will) this apply to equipment in game or just in Mission Editor? To elaborate, when making multiplayer missions in historic mode will it limit ground crew to rearming aircraft with era appropriate munitions or will we still have to limit that by editing warehouses?
  24. https://forums.eagle.ru/showthread.php?t=241132 Would be nice if it was kept updated with current progress but that's as close as it gets. Basically launched at phase 1 with the TGP and gbu-10/12 added. Maybe NVG as well. After launch, the following have been added: Basic damage model, INS, TWS, MIDS & Link16, EEGS5, livery template, and you can manually enter steerpoints on the ded now. So it's basically in a similar shape as launch, just more debugged. Next thing it'll receive is the AGM-65D but who knows when (hopefully this summer). Don't expect much development until Hornet is out of early access though.
  25. Astronaut

    Stable update

    Two weeks ????
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