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Gausser Yyormes

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Everything posted by Gausser Yyormes

  1. Can this be used on single player, setting the user plane to "player"? Thanks!
  2. Upgraded missions. I've just discovered MIST and EWR Script and I decided to use it in all my future missions. For the old ones I updated the ones with non-Flaming Cliffs, so the following ones are upgraded with EWRS: Missions 1, 2, 3, 4, 6, 8 and 15. Future missions will have EWRS as the standard AWACS. It seems like the script Unit.getByName('Pilotname'):destroy() will despawn the unit without needing to create a trigger to explode it, which is useful. I still need to learn more about LUA scripting.
  3. Mission 9 uploaded! Important note for reference: the command "hold" doesn't seem to stop its action unless you put a condition in the same "hold" options/stop condition. That means, it cannot be deactivated through a triggered action or that's how it worked for me. This is how I managed to get it working. Picture added to show what I'm talking about:
  4. Mission 7 and 11/A uploaded! Changes on other missions: I'm using what I've learned to fix some problems in previous missions. Mission 4: Updated @ 17 sept 2023: Improved some mission triggers. Silenced all the squadrons so the soundtrack can be listened. Mission 1, 2 and 3: Updated @ 17 sept 2023: Improved some mission triggers. Silenced all the squadrons so the music can be listened. Soundtrack is now adjusted to the same radio as squadron comms and AWACS, so no need to change the radio to their channel and the music channel as both are on the same channel.
  5. This is what happens: when troops embark on a helicopter, you can see the troops disappear as they start boarding the vehicle. But in reality they stay there until the helicopter reaches its destination. The troops "disembark" by teleporting. I made a mission to reproduce this issue. I made a repetitive trigger that tells if the soldier group is on the pick-up area and it shows that they only disappear after the heli disembarks the troops on destination. I discovered this bug by accident, as I needed to check if troops embarked to set up a flag, the "Group out of zone" condition was never fulfilled. Embark bug - embarking troops remain in the picking point-.miz
  6. Mission 5 uploaded! A easy and fun mission about killing some harrier waves that want to destroy your carriers. This is the first mission to play with a plane other than the F-5E. The MiG-21bis is the one to fly here. That makes an upgrade from two to six missiles for every Wardog Squadron member including you. After defending the carriers, you will be on the receiving end of a pair of burst missiles launched fom the Scinfaxi, a submarine-carrier that will appear in a later mission. I made the wings to keep it silent so the player can listen to the soundtrack. That means they won't be spaming his engagement dialogues but they still receive and engage on your orders. Have fun!
  7. Mission 4 is now live! Observation for the future: setting a big radio emission area with minimum power (1W) allows to transmit the soundtrack of the mission while being able to transmit messages to the squadron/AWACS. This problem looks like a solution for all the missions with soundtrack. I'll have to use that for improving the previous missions.
  8. This hits right into my soul. Do you get in legal trouble from using their soundtrack and voice acting from a 2005 game even if you don't get any kind of profit? The PS2 itself has even stoped from producing. I'd like to know more about this. Otherwise I'll keep that versions for myself and release tts + copyright free music for the missions I post. Or maybe I can ask the original soundtrack designer: Keiki kobayashi. That would be huge. Thanks for the heads up, I also wish you have fun with my missions, means a lot to me coming from the person who taught me the A-10A!
  9. I've been looking for Ace Combat related missions for some time now, but sadly there is not a whole lot of Ace Combat content in the form of missions. I've also taken a very long time before trying the mission editor, which is amazing and allows the creators to make cool missions easily. Recently I designed my first mission, although it is very simple, it is also fun. So, in order to have more Ace Combat content and also practise with the ME, I'm going to start this personal project of making Ace Combat 5 missions. As much of them as I can. This post will collect all of them in order for future reference. The game's missions will be adapted to the simulator to make them a little more realistic and they will have the soundrack in all the missions I can insert it. Due to the fact that I've still not have permission from the original soundtrack composer at day 2-Sept-2023, from now on I'll use the CC-BY 4.0 tracks made by Scott Buckley, an amazing composer that publish free to use tracks for this kind of purpose. You can check his art here: https://www.scottbuckley.com.au/ Feel free to comment the bugs you find, criticism or reviews are also welcome as I'm learning a lot by trial and error but learning from experienced people is way more efficient. The next list compiles the missions I've done and the ones I'm working on: Mission 1 - "Shorebirds" - For Belsimtek's F-5E - Completed. Mission 2 - "Open War" - For Belsimtek's F-5E - Completed. Mission 3 - "Narrow margin" - For Belsimtek's F-5E - Completed. Mission 4 - "First flight" - For Belsimtek's F-5E - Completed. Mission 5 - "Rendezvous" - For Magnitude 3 LLC's MiG-21bis & Persian Gulf - Completed. Mission 6 - "White bird part I" - For Magnitude 3 LLC's MiG-21bis & Sinai - Completed. Mission 7 - "Front Line" - For MiG-29S - Completed. Mission 8 - "Handful of Hope" - For Magnitude 3 LLC's MiG-21bis & Sinai - Completed. Mission 9 - "Lit Fuse" - For A-10A & Kola map - Completed. Mission 10 - "Blind Spot" - For F-15C & Kola map - Completed. Mission 11A - "Chain Reaction" - For J-11A & Syria map - Completed. Mission 11B - "Reprisal" - For Mirage 2000 & Syria map - Completed. Mission 12A - "Powder Keg" - For A-10A & Caucasus - Completed. Mission 12B - "Four Horsemen" - For A-10A & Caucasus - Completed. Mission 13 - "Demons of Razgriz" - For J-11A & Kola Map - Completed. Mission 14 - "Ice Cage" - For J-11A & Kola - Completed. Mission 15 - "White Noise" - For Belsimtek F-5E & Kola (extra version for Heatblur's F-4E) - Completed. Mission 16A/B - On hiatus because of the insane work it will take. I preffer to work in the rest of the missions, which are way simpler in the term of number of dialogue lines. Mission 17 - "Journey Home" - For F-15C and Sinai - Completed. Mission 18 - "Fortress" - For A-10A & Kola - Completed. Mission 18+ -"8492" - For A-10A & Kola - Completed. Mission 19 - "Final Option" - For VNAO T-45C Goshawk (extra version for FC2024 Sabre)- Completed. Mission 20 - "Ancient Walls" - For Su-33 & The Channel - Completed. Mission 21 - "Solitaire" - For Magnitude 3 LLC's MiG-21bis & Kola - Completed. Mission 22 - "Closure" - For ??? & Kola - I'm gonna take a rest and keep this project on hiatus before I return to finish it.
  10. I made a little mission with this mod, Ace Combat related to practise low level flight: https://www.digitalcombatsimulator.com/en/files/3327524/ Enjoy! Thanks you lots for this mod! I'm teaching a friend to play the game with it.
  11. Name: Liberation of Kherson. Author: Gausser Yyormes. Mission type: SP Controllable: Tank, multiple BTRs, command artillery and give orders to the drones Quick Summary: - Liberate a city and destroy sets of enemies. - Manage your troops, as you don't have lots of armor! - Use a drone and artillery to assist you. - Take yourself a moment to thing your next step. The city has ambushes in the form of soldiers with anti tank launchers and other surprises. - Do NOT cross the bridge!!!! Link/Download: https://www.digitalcombatsimulator.com/en/files/3326795/
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