Jump to content

Batou

Members
  • Posts

    103
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Batou

  1. The vectorial map for the road is over.
  2. No, i haven't put the pakistan on the map. I am too on the north
  3. To convert my land to DCS-A10 format ! :)
  4. Have you notice that the Landing light direction of the KA50 don't work in multiplayer ? I mean, when i turn light to the right or the left, for others players, my light is sitll straight.
  5. i use 512 pixel texture but i probably not upgrade to 1024, because the cdds texture is 382 Mo already. I am not sure if the game can work with 1Go of texture files
  6. First Airbases with functionnal lights Fayzabad Termez Konduz Mazar e sharif
  7. Difficult to said. I use DEM data with 90m by pixel of resolution. But i have optimized the mesh so i had loose resolution. For the moment the total map is 515 524 verticles and 806 913 faces/
  8. I have finished the basic mesh of the map. (with border) I works on airport now. There are some screen (WIP) of Mazar e sharif airport
  9. I began to implant airport. I have some questions with .rn files. Which .lua files must be modified. I found scripts/world.airdromes.lua and script/database/db_airport.lua Is there any other files must be modified to create a new complete airbase with new .rn file. Is there any tools or futur tools in developement to edit the map interface in DCS/FC2 ?
  10. I have to version of 3dsmax, one in 32bit and one in 64bit. I am on Seven. The plugin works only in 32 bit version
  11. It is a quiclky made noise texture. I have to do it better...
  12. I am enlarging the map, the final size will be 480 x 520 km, slightly near 250 000 km². This is the final list of the airport include on the futur map. Afghanistan - OAMS Mazar-e-Charif - OATQ Taloqan - OAUZ Konduz - OAFZ Fayzabad - OAHN Kwahan - OASN Sheghnan Tadjikistan - UTDD Douchanbé - UT Ayni - UT Gissar (Hissor) - UTOD Khorog - UTDK Kulyab - UT Parkhar - UT Mozkovskiy Pyandzh - UT Panjakent - UTDT Qurgonteppa ( Kurgan-Tyube) - UT Dangara - UT Garm - UT Moskovskiy / Pyandzh - UT Isfara Ouzbekistan - UTSS Samarqand - UTST Termez - UT Kakaydy - UT Sariasiya (Denau) - UT Baymakhli - UTSL Karshi Khanabad
  13. Yes i am still working on low altitude texture to have better transition.
  14. The first roads is on way. Here on high altitude on the Balkh city. The first rivers begans to flow Here on the Feyzabad valley.
  15. It seems to be impossible to have failure on multiplayer game. In the editor, there is no failure option for the client, and in the triggers the failure works only for player not for client. Is this problem will be fixed ? Thanks
  16. Batou

    [FC2] Bug Pannes

    je m'en doutais... mais il n'y aurais pas moyen (petit patch) que cela fonctionne aussi en réseau ?
  17. Bonjour, Aprиs quelques tests en FC2 1.0.2, il semble que les pannes dans les triggers n'affectent pas les aeronef "client" mais uniquement le "player" De la mкme maniиre impossible d'imposser des pannes dиs le dйpart aux aйronefs client. Est ce un bug ? y aura t il une solution prochainement ?
  18. seems it is not possible to assign failure to client. In the trigger the failure option is not working too. I hope this will be fixed quickly.
  19. oui bug connu, pas de solution à part retirer les ombres dans les options.
  20. Cela a été testé sous FC2 avec Ergo La modélisation des AGM114 dans FC2/BS est incomplète. Il en existe de beaucoup de sorte la plupart sont à guidage laser, mais il existe le 114L pour l'AH64D à guidage radar. De plus ces missiles peuvent être lancés en mode direct ou en mode tir en hauteur (je connais plus le nom du mode). Dans FC2/BS ce mode n'est pas possible. Le prédator n'étant pas équipé de laser, il ne peut utiliser ses AGM114, il lui faut donc une désignation laser qui à mon avis n'est pas gérer dans le jeu ou mal gérer qui entraine le plantage.
  21. yep... c'était çà. cdds n'aime être trop loin de la racine...
  22. Hi, it seems that cdds studio don't work with seven 64. The soft start but when i lauch the build texture option... nothing hapend. Any idea ?
  23. yep, need to clean some bmp files...
  24. Work in FC2 need to rework some mesh and understand some little things... Looking good!
  25. I have my answer : no ! Any chance to have plugin 64 bits compatible ? The futur plugins maybe ?
×
×
  • Create New...