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Batou

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Everything posted by Batou

  1. I search a template for the SU25... It is very similar to 25T, but there are some changes on a few bmp. Any idea ?
  2. I will pass to seven 64, is the ED scenary plugins works on 64 bits ?
  3. Probably in the rearm.lua I have'nt try yet, but it seems we can edit here the payloads for the maintenance by players planes.
  4. I have finished the LOD2. I work on HD noise texture (for low altitude)
  5. If you want too, i can test it and make a modman package. Do you changes anything on the MEint.xml for the F5 ?
  6. The animations and dommages had been finished ? If you want i can test it ? but if ou lost the original 3D files....it will be hard to changes anything !
  7. @Pirke77 Try to compress you texture in a cdds, if you have to many texture in the temptexture, FC can't read all of them.
  8. Batou

    Manchuria WIP

    Good choice and Good luck on this job.
  9. 400 km x 400 km I don't try to add new coalition, i will change it ! Yes i will change/add buildings afghan style
  10. I will try that...
  11. Night above moutains And the first Su-27 of Ouzbekistan Air Forces
  12. Dont worry, i'm still working on the projet. I have finished to assemble the basic map. I am redoing color texture at this time and add some lakes, big rivers, and agricultural field with higher texture. I will post some screen soon.
  13. I haven't try to use assemblescene.exe ! I haven't understood what it use for ? For the new tools, i hope our 3DSmax files will can be use for the new terrain format...
  14. Hi what about that : Is the future tools will be compatible with the terrain what we made...? Is there a date or relaese of this tools and what are features ?
  15. The map is almost finished... There a screen of geophysical map of our favorite game.
  16. 2 questions for my afghanistan map : For the LOD2, do i need to reduce the number of verticles ? or just lighter textures are good ? For the border of map, do you have an idea to have basic land and not sea ?
  17. yes the first step is almost finished ! I will begin to work on roads and rivers.
  18. Dans la même veine que phoenix : - L'hébergement du serveur devra t il se faire sous DCS, FC2, ou les deux seront ils capables d'héberger la mission. Je sais c'est prématuré aussi comme question.. Quid de l'optimisation multicore ?
  19. you need to declare land and sea on the land_0.max And that file help you to place your tiles max files.
  20. Very good news ! Good job guys !
  21. The land_0.max is a specific file for the LOD 0 ! You can get it on the examples files on wiki You need to export it on a file call Land.lsa2 and also declare the material.lma on the plugins After you need to open you own max file. Select all the dummies (helpers) and export (with the plugin) in LOD 1 to the same land.lsa2.
  22. The documentation are very good, i do my ground in following the doc, and specially the "creating land lesson". For the base scenary all you need is described. Like Luckybob9 says, ask specific question of what you don't understood.
  23. Ok, i will hope that was in the config.cfg There is a command with old noise ? maybe that ?
  24. In the first screen there wasn't noise effect, so the ground textures are not very detailled. The last screens are taken at 8000 meters, and there is no LOD for the moment.
  25. Hi, i have questions on noise effect. Do you know how selected the altitude for mountains noise ? Can i use several noise texture ?
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