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maxTRX

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Everything posted by maxTRX

  1. Speaking of tracks. I'm slowly changing my opinion on accuracy of track replays. Since the recent updates I haven't noticed any discrepancies in my replays, including some crazy missions with lots of maneuvering... well, I'm talking single player here. I'm aware of some complaints in MP sessions. As long as I don't get too carried away with changing the replay speed.
  2. @rfxcaseyI was referring to your post in a different thread. For some reason I thought you started a separate thread...
  3. , I threw the NATOPS in the trashcan like we know who... First, the only time I use a paddle is to kill the A/P. Second, I actually failed to induce oscillations that both darkman222 and I remember from olden days... they were severe and would continue forever. This would only occur in a clean jet with low fuel. In my short and wild flight I was actually quite happy with the results. Oh, occasional over g can definitely happen... w/o a paddle.
  4. Similar problem occurs when entering PA mode with A/P still on. The A/P will disengage but the trim will be messed up unless we cycle to UA then back to powered approach mode. I was already on speed before coupling to ACLS , level at 1200. The ACLS lowered my AOA to maintain 1200 ft. above the water at 151 kts. Great, then I accidentally bumped the trim and the ACLS immediately decoupled. The trim function was extremely sensitive afterwards so I reengaged ACLS and let the ATC maintain the AOA. Yesterday, someone started a thread on this subject but I don't see it today so...
  5. Well, with 2000 lbs of fuel, yanking and banking... can't do it for too long but during this hop I've only seen one instance of yaw oscillations when rolling and pulling on the stick. I can't really say what I did differently before this particular roll. I tried to unload before every violent maneuver. Overall it wasn't bad at all. The roll-outs were quite crisp and stable. Short clip from this test:
  6. OK, my final take on this... flying the ball with 43,000 lbs all the way to 3 wire, I would definitely expect some sort of 'stress' on certain parts of the airframe. I simply wanted to see for myself whether reports of 'within weight limits and 700/800 f/min descent produced bent landing gear, that's all.
  7. No obvious and visible damage as seen in some pics and vids (bent gear) Sure, I can hear the beeping and I noticed missing left main 'green' so yeah, it's going below the deck for a while.
  8. I just tried it at various weights and I can't see it anymore. Even when pulling some g's before violent rolls. It would simply cause 'loaded rolls'. There is a very small FPM wobble (one or two) before it dies out. Give me your exact weight/loadout, altitudes and whatever might make a difference. Edit: I'll give it couple more tries. 2k lbs fuel, clean (no pylons)
  9. There was/is an issue with configuring to landing mode without disengaging the A/P beforehand. The trim would start acting wild. I'm not sure if this is what's causing your trim problems.
  10. I think current modelling is in the ball park... more or less My final test: 43,500'ish lbs on the runway landing the AF way then on the boat... well, I got some fault codes on this one but no visible damage. https://youtu.be/11CdUppYeX0?si=6ue8dcSGI1RalU0n
  11. Hmm, I'll do some tests later on with different weights and loads. The problem you're describing was 'sort of' fixed years ago. The exaggerated wobble was always there even after the fix but the oscillations would eventually die out This was especially evident at very low weights.
  12. Not like it was way back. Currently I only notice a wobble if I start rolling without unloading. I think Hornet dampens the inertia a bit better then again I've never flown a real one.
  13. Not even a twitch in my test
  14. By simply switching back to IP or any wpt before IP. The preset IP-to-TGT is still there, just being ignored when TGT is selected. Why would I need that... heck if I know Say I'm following a wpt sequence then I find out I can't follow that route toward my IP anymore but I still need to be on the TGT on time specified in the brief running in direct TGT. Yeah, I can go to DATA page and wipe out the ground speed and it's all good. Not really an issue...
  15. Yes, some dark corners in my cranium are getting refreshed once I started flying more complex missions again. However (here we go again ) if I designed ths system myself, selecting a target wpt at any time during the mission would disregard preset ground speed and show required ground speed to get there... just getting nitpicky.
  16. Disregard. I must've goofed somewhere along the way. I gave it a few more tries and every time I hit the target on time (within 3 or 4 sec ). I guess the key is having any waypoints selected before IP or the IP itself. The MC will guide correctly. From the IP the preset ground speed will drive the caret on HUD. If you select the target as your waypoint at any time before hitting IP, the caret will chase your preset ground speed for the attack run-in. Weird but as long it works in one way or another.
  17. The question is: Will it be implemented/fixed/improved or I skipped some set up in ME? In my recent ground attack mission I set the TOT but the only help from A/C's mission computer was keeping me on preset ground speed regardless of my position, before initial or past, before target or past... On following flight I kicked in the blowers right after T/O and got to initial 5 min early, slowed down to preset ground speed, speed caret moved to center and I arrived at the target 5 min. too early with the caret glued to center... even past the target.
  18. OT : Boeing needs to get their s*** together before I raise my beer glass
  19. Game play was smooth but the Windows Game bar recorder + YT messed it up a little.
  20. I think someone needs to run some tests on how old some missions, certain mods, tweaks and hacks effect new builds. Seriously, for a while I thought there was some sort of 'enhanced' beta testing going on with different code versions, lol. Wilbur81 made me load up 3 bags and haul ass then make a short vid and scrap it after Raven confirmed what I saw in my test. I think we also have similar situation with landing gear damage... I still can't get it through my head how I could dive for the deck at 1300f/min and let the exaggerated ground effect shave off 300f/min from my descent then slam on the deck at 900 and be happy and other folks breaking up at 700f/min.
  21. The only inflight refueling I've done after the recent update was from S3 (recovery task) at low alt, around 1500 ft orbit to simulate 'hawking' so I have to put up with turns and level flight during refueling. The main issue is as it's always been. The AI tanker uses simpler flt model then the Hornet. When I bank the Hornet even a 2 or 3 deg. the lift vector is not straight up anymore and the VV will dip a tiny bit. When rolling level the VV will float up since I was compensating for less lift during a turn to stay level. The tanker seems to be glued to its path. In a level flight if I only have to make minor line-up correction, I was 'advised' to use rudder instead of banking but to me it feels weird. Anyways, it seems like the recent update introduced a bit more inertia from any movement. The dampening is nice though and I like it but... the inflight refueling takes a bit of getting used to. One thing about S3 tanker that changed couple of moths ago was the hose length. It makes it necessary for me at least to stay a bit higher during refueling. And of course the drogue/hose/probe interaction physics is on a list of eagerly awaited updates... some day. As far as stick curves go yes, mine are dumbed down too and it helps.
  22. Damn it, I think I over G'd a tiddly bit
  23. Jeez, I wasn't doing any rigorous performance tests. No specific loads, altitutes, atmosferic conditions... I didn't really max performed it. Heck, I wasn't even at corner during my sustained turns. I was simply drunk with happiness... ok I was just drunk When I have more time I'll try to follow some specific tests. One thing for sure, I was able to sustain a descent turn even with 8k lbs of gas, 2 winders, 1 Amraam, FLIR and all pylons anywhere between 24k ft and 15k... so I'm good and ready to kill bots.
  24. New Hornet
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