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RealDCSpilot

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Everything posted by RealDCSpilot

  1. - Simply tick "use DCS system resolution" in the VR settings tab - close DCS - go edit the options.lua in your savegames folder - look for ["graphics"] = { make sure that ["fullScreen"] = false, and edit the values behind ["height"] = and ["width"] = to your liking This way you can let the VR mirror take any rectangle shape you want. Need a square? No problem. (A square would be the closest shape to what is rendered for each eye in your headset) The VR mirror will always be placed in the dead center of your desktop. After this, the resolution selection tab in system settings will show your edited resolution, never touch it again. I recommend a height value that is always a couple hundred pixels below your monitor's desktop resolution, something like 1200 on a 1440p monitor. This prevents "slipping" of the VR mirror under the taskbar and tapping "out of window" mode if the mouse cursor hits the taskbar.
  2. You missed the memo. Do not use the "Autohover" which is WIP atm.
  3. Please close this thread, i was waiting for 7 years to finally enjoy the Gazelle with a flight model that matches the standard of DCS. I think jef32 will be able to show a little patience to wait a bit for a feature that is easily to work around with proper trained trimming of the cyclic. @jef32 The Gazelle module was grounded in my shelter for 7 years, can you beat that?
  4. This video is heavily misleading for DCS! In DCS we don't have any civilian light weight and fuel consumption optimized helicopter types! Civilian helicopter types are built very differently compared to military types. The payload for weapons alone is more than a ton in most cases, put the much larger fuel tanks, heavy duty engines and gears, armored cockpits and all the other mil-standard enhancements into account. Let's take 16 hellfires on an Apache for example, this is like having a team of 16 cheerleaders on board a relatively small machine. There is no way a military helicopter acts like he wanted to demonstrate in this video.
  5. @Flarpt To keep it simple: the former flight model, that was implemented for 7 years, was not a helicopter flight model. The "new" flight model is a helicopter flight model that fits DCS standards for the first time. To be clear, i can not say that it is a realistic Gazelle SA342 flight model, but it now passes at the most points a helicopter flight model has to prove itself within the DCS engine. I'm into DCS helicopter simulation since 2009, always having the best possible equipment for input etc. (cyclic simulation). Everything you wrote leads to the conclusion that you don't know much about helicopter flying and their real world physics. I can assure you that the Gazelle is now in a very good spot in DCS and i hope it gets more polished. It had a long and bad history here and it's really sad to see how your group of "Investors" can't catch up with reality. You were enjoying something that was utterly wrong for such a long time.
  6. @Flarpt Feel free to return to games like Battlefield if you prefer that kind of simplified behaviour for aircraft of any kind.
  7. @slughead Try tuning in more SS. Check something around 3400x3400 per eye.
  8. @MIghtymoo Atm, 90 Hz without reprojection. 60-80 fps. Really looking forward to what VDXR will make of this: ["graphics"] = { ["AA"] = "DLAA", ["BlurFlatShadows"] = 0, ["ColorGradingLUT"] = 0, ["DLSS_PerfQuality"] = 1, ["DOF"] = 0, ["LODmult"] = 1, ["LensEffects"] = 3, ["MSAA"] = 1, ["SSAO"] = 1, ["SSLR"] = 1, ["SSS"] = 0, ["Scaling"] = 0.66, ["ScreenshotExt"] = "jpg", ["Sharpening"] = 0.5, ["Upscaling"] = "DLSS", ["anisotropy"] = 4, ["aspect"] = 1, ["box_mouse_cursor"] = true, ["chimneySmokeDensity"] = 10, ["civTraffic"] = "", ["clouds"] = 3, ["clutterMaxDistance"] = 690, ["cockpitGI"] = 1, ["defaultFOV"] = 69, ["effects"] = 3, ["flatTerrainShadows"] = 0, ["forestDetailsFactor"] = 1, ["forestDistanceFactor"] = 1, ["fullScreen"] = false, ["heatBlr"] = 1, ["height"] = 1200, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["motionBlurAmount"] = 1, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 2.2, ["preloadRadius"] = 150000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["sceneryDetailsFactor"] = 1, ["secondaryShadows"] = 1, ["shadowTree"] = false, ["shadows"] = 4, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["useDeferredShading"] = 1, ["visibRange"] = "Ultra", ["water"] = 2, ["width"] = 1200,
  9. I found the sweetspot for DLSS (quality) looking nice and fluid with around 3400x3400 pixels per eye. It's godlike preset in VD (3120x3120 pixels per eye) and 120% SS in SteamVR. I'm really curious about the next official VD release with integrated VDXR. (I can wait)
  10. @dsc106 I'm on a jetseat pad with Simshaker for Aviators and i get all the haptic feedback like on the other modules. In USB mode it is data driven by DCS telemetry and not running with game audio input only.
  11. Roughly, the most part of the DLAA algorithm is also a part of DLSS. It doesn't matter what option the DCS menu displays in certain moments, this is only UI code. You can only have DLSS running or DLAA.
  12. Some general advice: This is a moment similar to the introduction of the OpenXR API for DCS. We will have more of this in the future, remember that the Vulkan API is also in the works. So the first step should be disabling and maybe uninstalling all performance tweaks you are used to because they have a chance to be counter productive. Simply start fresh, you have to be in the best position to find the new performance baseline for your individual system of CPU and GPU combination with "vanilla" DCS first. What is DLSS? Roughly, it's basically an AA method, but with AI enhanced upscaling and the benefit of "giving" more performance. No other AA method can do that. Technically it takes the base resolution values that are set(!) - but renders the frame in a lower resolution - then scales the resolution back to the values that are set(!) and reconstructs several image details via AI. To deal with sharpness of the resulting image you have two options: the sharpness slider and most important, with much more power for finetuning -> the base resolution. Simply try to set a slightly higher resolution (VR supersampling setting) you were used to before DCS 2.9 to deal with DLSS "blurriness". You have several options for that, for instance in DCS you have Pixel Density or the resolution slider in the settings of SteamVR. For some hardware configurations DLSS might bring no performance benefit in VR, here you have the other AA options like DLAA which technically should be the best of all other methods. In the end it's the same thing for finding the best VR performance vs image quality: find your personal best combination of resolution and AA method.
  13. I personally prefer demanding servers like 4YA with 1000+ ground and air units and 40+ players. Having good fps on a server with nothing much else going on is pointless for any comparison.
  14. @twistking Better remove this chart from the thread because it is terribly misleading. VR is a scenario far far away from a galaxy that renders a flightsim on a flat monitor at 1920x1080. All i can say is that a 13900K with a 4090 runs extremely well now with DCS 2.9 MT in VR, compared to the previous states. Every setting maxed out, DLSS enabled. I get between 60-80 fps (at resolution 3120x3120 per eye which is the middle standard for common VR panels today which feature a resolution around 2Kx2K per eye). I was there from the beginning, going through several different hardware setups over the years and i am very happy atm.
  15. I guess it's the new Screen Space Shadows. They seem to dislike 2 cameras active at a time (VR).
  16. Sheeeesh... Don't forget about history here. The Gazelle was total garbage for seven years. And PolyChop didn't care. It's pure luck for us, the customers (and PolyChop too), that a programmer showed up who actually could do the coding of a helicopter flight model. Technically, The_Fragger saved the BO-105 from PolyChop back in the days and i totally understand him why he had to do it.
  17. @DmitriKozlowsky I'm not able to comprehend your reports of the new Gaz's behaviour on your end. The way you describe it actually sounds more like the old FM version. Please have a look at this: This video is made with probably the best current available input hardware for helicopters and shows that the new FM works pretty well compared to the previous state. You can clearly see that the weight is(!) hanging on the main rotor now and it's not(!) rolling like an airplane like before. I suspect something is heavily wrong on your end. I recommend resetting all your axis curves to linear and please check your hardware for faulty inputs. I also recommend disabling the trim option for pedals in special settings, better get used to hold the pedals in place because this could get confusing pretty quick with the abstraction of spring centered trimming logic.
  18. Unfortunately i can. This problem is growing since the update with the F-15E. Right now it takes about 50 minutes on a busy server like 4YA, if i'm switching to another aircraft or to the F10 map the FPS drop heavily and never recover. I can also try to force it to happen earlier with switching to the latest SteamVR beta. After 25-30 minutes SteamVR stalls heavily and loses connection to the frame renderer, sometimes it's able to come back, sometimes it never recovers. Somehow DCS seems trigger something unusual after a certain amount of time. @BIGNEWY This might be connected to the Android VR headset PCVR connection. Most of us with Quest HMDs or Pico 4 use Virtual Desktop for the wireless connection. So if it's not reproducible with "any" HMD, please focus on a testing scenario with SteamVR (running OpenXR), Virtual Desktop and a standalone VR HMD.
  19. I guess most of us are happy that those times are gone, together with the Quadcopter/UFO flight model. I would recommend doing a file check/repair and a revision of all your control options. Check the special settings for the new trim options and use RCTRL+Enter to check what your axis inputs are doing. I would also recommend resetting any curves on stick, throttle and pedals. Start with a clean linear setting and check if your devices do anything wonky on the axis display when sitting in the cockpit. Don't forget that you have to use the correct starting trim position on the cyclic now (bit left and aft)... On my end everything works as expected with the latest update, it's a good, believable helicopter module for DCS now. I hope they keep finetuning the flight model to give the real Gazelle the respect it deserves.
  20. @jef32 Simply adapt to the situation, there is no reliable auto-hover functionality at the moment. Switch to hit-and-run tactics like in the Mi-24. Fly towards the target area in the co-pilot seat, pick a target with the Viviane or periscope, keep measuring the distance with the laser. If you reach 4300 meters fire the HOT3 and slowly break away while keeping the sight ground locked on target until the missile hits. Then dive and get out of the danger zone, rinse and repeat. The benefit is that you are no stationary target anymore, AAA and tanks with sniper missiles will have a much harder time to hit you.
  21. Pretty good amount of fixes with the latest update!
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