Jump to content

RealDCSpilot

Members
  • Posts

    1373
  • Joined

  • Last visited

Everything posted by RealDCSpilot

  1. just compare these maneuvers, especially the roll and hard turn with the gazelle in DCS, in reality it rolls around it's center of mass shortly below the main rotor. Makes sense, because the main rotor lifts all the weight and fights against gravity. In DCS the point of mass is centered and fixed in the middle of the whole 3D model, it rolls like a plane around the center of the hull between "invisible wings". For realistic simulation, the center of mass should also be dynamic not fixed, depending on payload, engine power and attitude. All the other helicopter modules manage that as a standard feature.
  2. To be more precise, it flies more like a plane - that's the problem. The magnetic brake is not functional and it's SAS, FD and Autopilot are just a wild guess and workaround for spring based joysticks by Polychop. All the other helicopter modules adress this with special settings for trimming options. I pretty much like the Gazelle module, it's a beautiful machine, modelled and textured nicely, superb cockpit functionality... But how it flies and it's controls, a disgrace.
  3. After 4 years waiting time - it better should be an "improvement" or let's hope for rebuilt from scratch and in the right way this time... Ignoring FFB functionality will be a big mistake, than both choppers are only something like "FC3 fidelity".
  4. @Hunter_5E The major problems of the Gazelle are two: 1. the flight model allows you to fly upside-down and hold this attitude by simply pushing the collective down to the floor. this "negative thrust" creates enough uplift to maintain an upside-down flight, which is simply ridiculous... 2. the more severe problem is the control system. DCS has one of the absolut best features for truly dedicated helisimmers: FFB. This feature is present since the very beginning with DCS: Black Shark 1.0 and enables realistic trimming in every helicopter module except Polychop's Gazelle - because they just didn't know about it. They produced the gazelle module just with standard HOTAS controls and missed one of the most important, game changing features. If you are not that into helicopters, it's more likely to not know about realistic trimming, because you are used to simplified helicopter controls for spring centered joysticks like in ARMA 3 for instance. Over the years they tried to ignore it, promise a solution, get away with excuses and so on. But in the end it's not acceptable to sell a module which lacks high standard features like that. Now PC has a lot of attention and goodwill from the community, because they announced the Kiowa. But showing a nice 3D model isn't enough to convince me. They have to deliver this time, pretty much on the same standard like the other Heli modules and keep their promise to fix the Gazelle. It's not enough to let real helicopter pilots test their module with a spring based joystick, this way those guys can't verify the full capability of the sim and compare the fidelity against the other heli modules. No wonder those real pilots accepted the gazelle the way it is today.
  5. The thread needs to be come back to life :) Just found this channel with very interesting information about tuning Windows and general game performance: https://www.youtube.com/channel/UCzBPlB3pl9FvNfP1Uk4RKaw Might be worth a look.
  6. CCRP becomes a fallback mode if CCIP criteria aren't met. This small horizontal bar is working as a release cue for CCIP. Before the drop watch it wandering vertically until it passes the targeting pipper, this is the right moment.
  7. You can do it already, but only manually. Switch to A-A mode, make it SOI and try your best to catch an aircraft. Hard to do on fastmovers, but the big fat ones are easy to log on.
  8. I just dropped a pair of CBU-97's over a convoy with my A-10C in VR and bailed out over the impact zone. While slowly gliding down it was a quite impressing view of the mess i created. After landing on the ground a walked the battlefield on foot and watched how the other guys on the server finished the job. Priceless experience in VR! And the sound was also amazing.
  9. If that means a complete overhaul of controls (best: start from scratch) to get rid of this horrible unrealistic fly-by-wire abomination, i would be very happy. After years.
  10. Yeah, the bubble canopy of the F-16 is very impressive in VR. The surrounding view is fantastic. It's like sitting on a chair mounted on top of a rocket :). And DCS is running very good in VR on my machine at the moment (latest SteamVR beta and Nvidia drivers).
  11. Yes, but look how the devs reacted about those issues over the years. Mature? No.
  12. @Evontroy Thanks for posting. I own this module from day one and never touched it since, only to check if they achieved to finally fix it (never happened in years). I wonder how this could pass QA of ED. It should have never been allowed to leave early access in this state. In my opinion, it's an insult for helicopter simmers and the other DCS helicopter modules.
  13. I asked in the SteamVR suggestions forum to fix the controller interference when using the VR dashboard. It was nasty for years and fixed with the latest beta, no more unintended scrolling from joystick/HOTAS input! :) HMD only interaction works flawlessly now...
  14. The new SteamVR beta also seems to make the need for a controller obsolete: Changed the default bindings for HMDs with buttons (Vive, Vive Pro, and Index) to allow navigation of the dashboard using only the HMD button. The new bindings are: Single click – Show dashboard Single click – Laser mouse click HMD pose – Laser pointer and Added per-app setting for disabling async reprojection. This is the same functionality that was previously toggled via Shift+A in the old mirror window or via the async_mode_toggle debug command.
  15. When people are less impressed with the FM, they also mean the input and how differently it works compared to helicopters in DCS. It maybe better to separate them, because both are the biggest issues in the module. How the input system fails might be a bigger problem for most people than how accurate the simulated flight model is. Right now steering the gazelle works better with keyboard or the d-pad on a gamepad than with a HOTAS, which is my biggest complain since release. It's implementation is extremely bad and far below the standard of controls in DCS's other aircraft.
  16. @Nagilem and Wicked Guys, todays high end hardware like i9 7xxx, i9 9xxx and 2080ti's are made for overclocking, there is no "risk". All you have to provide is a good power supply and decent cooling solution. The gains are more than 10% extra performance for a 2080ti and a lot more for CPU OC. The standard clocking for these devices are just for super safe and energy conserving modes. You still have to know what you are doing of course...
  17. The current downside of 'stereo_mode_use_shared_parser = true' is the problem with post fx like heat blur and cockpit lights, which are only rendered in one eye. Would be cool if this would be fixed by ED.
  18. There is another option for a tiny performance gain, having an autoexec.cfg with "options.graphics.stereo_mode_use_shared_parser = true". Unfortunately it introduces problems with effects rendering of heat blur and cockpit lights being rendered for one eye only.
  19. Ah okay. I made it for the Valve Index, 1440x1600 per eye. But running at 2880x3200 per eye through supersampling. The dots should be appearing very small (size of "one" pixel) at about 10 miles away and slowly fading out if you come closer.
  20. @Mungo You didn't seem to get the hint with "fancy sim jewelry", let me put it into perspective: - i paid 280,- bucks for the complete G940 system (exactly 10 years ago, base+grip+pedals+throttle) - a WarBRD base + MongoosT50-CM2 grip costs ~430,- - the threading die was ~70,- So the upgrade did cost me around 500,- bucks and i have a backup base now (WarBRD base, easy to re-assemble) if anything goes wrong. To put it into perspective, what are the other options? Brunner base + MongoosT50-CM2 -> around 1.500,- Gauss base + MongoosT-CM2 -> around 1.300,- So being picky about 50,- bucks more or less doesn't make any sense to me for getting a fully functional FFB Hotas with hall sensors and a high end grip.
  21. Hmmm, "expensive"... https://www.brunner-innovation.swiss/produkt/cls-e-joystick/?lang=de or https://forums.eagle.ru/showthread.php?t=247100 And i was never looking after a "cheap" solution in the first place. The adapter should be as light as possible and fit as tight as possible.
  22. Yes, the grip has full functionality. It's 2 separate USB devices in one housing. :) Here you go: https://www.thingiverse.com/thing:3849592
  23. Kudos to Baur from Virpil for the base thread 3D data and fred41 for his excellent G940 firmware patch.
  24. Oh cool, danke! Works!! You are my hero!
×
×
  • Create New...