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RealDCSpilot

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  1. Yes, i left SSAO and lens effects enabled because i don't want to loose the bright glare of the sunlight and the much better cockpit lighting. I barely notice the foveated rectangle though, i can only see it when i want because - well, it moves with my eyes... I also didn't really look into the quad view tweaking options yet, there might be more potential tuning available. @VirusAM All the needed DLSS files in their latest version are now implemented in the Nvidia driver (since March or so?). So you don't need a swapper tool or to download these files. You can simply switch them on globally for your system with the Nvidia app or (the method that i prefer)-> use a current version of NvidiaProfileInspector. For me the fork https://github.com/xHybred/NvidiaProfileInspectorRevamped works best. It has all the important functionalities sorted and decluttered in the list. Simply set DLSS to run on the latest version (310.3), preset "K" (until a new version comes out) and in your game select "performance mode". What this does is switching to the new AI upscaler model that basically delivers the picture quality from "quality mode" of the former upscaler model but with a huge fps boost. And the settings persist after each driver update which i do with NVcleanstall. Which is my main performance optimization step for my system (forget all the "tweaking guides" that are mostly outdated or placebo). This tool recompiles the Nvidia driver with only the features you choose and you can get rid of a lot bloatware. Simply tick the boxes for driver, HD audio, PhysX (and DLISR maybe) and you are done. The only caveat with DLSS are some artifacts in certain situations but i care more about the huge fps gains.
  2. @Morat Uh yeah. DCS's supersampling setting is always added on top of what you set globally with SteamVR. You were going crazy high per eye. In my case i never do SS settings in a game (DCS is at 1.0), i always go with SteamVR at 150% (which has one global setting plus one specific setting per game where you can add another factor to slightly finetune the global setting). My current global setting in SteamVR is ~4100x4200 per eye. Before using Quad Views and eye tracking you could see this directly in DCS's log file. Now with Quad Views enabled, it looks a bit different and shows the Quad View resolution outputs with DLSS: 2025-08-22 15:41:25.297 INFO DX11BACKEND (18664): Use DLSS preset 'K' 2025-08-22 15:41:25.350 INFO DX11BACKEND (18664): DLSS successfully initialized, 836x852 -> 1668x1700 2025-08-22 15:41:25.350 INFO DX11BACKEND (18664): Use DLSS preset 'K' 2025-08-22 15:41:25.385 INFO DX11BACKEND (18664): DLSS successfully initialized, 836x852 -> 1668x1700 2025-08-22 15:41:25.385 INFO DX11BACKEND (18664): Use DLSS preset 'K' 2025-08-22 15:41:25.419 INFO DX11BACKEND (18664): DLSS successfully initialized, 732x744 -> 1460x1488 2025-08-22 15:41:25.419 INFO DX11BACKEND (18664): Use DLSS preset 'K' 2025-08-22 15:41:25.454 INFO DX11BACKEND (18664): DLSS successfully initialized, 732x744 -> 1460x1488 One very important tweaking option for DCS is having an autexec.cfg in Savegame/DCS/Config: options.graphics.stereo_mode_use_shared_parser = false disable_write_track = true no_device_hotplug = true force_cross_eye_recovery_tool = false DLSS_Preset = "K" HUD_MFD_after_DLSS = true And why are you setting sharpening to 0.2? Go much higher! I'm at 1.0 Just in case here are my DCS settings (for graphics and VR only): ["VR"] = { ["bloom"] = true, ["box_mouse_cursor"] = true, ["custom_IPD"] = "62", ["custom_IPD_enable"] = false, ["enable"] = true, ["enableHMDMask"] = false, ["handOffsetX"] = 0, ["handOffsetY"] = 0, ["handOffsetZ"] = 0, ["hand_controllers"] = false, ["hand_controllers_debug_draw"] = false, ["hand_controllers_joint_throttle"] = false, ["hand_controllers_type"] = 0, ["hand_controllers_use_stick"] = false, ["hand_controllers_use_throttle"] = false, ["interaction_with_grip_only"] = false, ["mirror_crop"] = false, ["mirror_source"] = 1, ["mirror_use_DCS_resolution"] = true, ["msaaMaskSize"] = 0.33, ["openxr_eyeGaze"] = true, ["openxr_quadView"] = true, ["pixel_density"] = 1, ["pointer_use_type"] = 0, ["prefer_built_in_audio"] = true, ["use_mouse"] = false, }, ["graphics"] = { ["AA"] = "DLAA", ["BlurFlatShadows"] = 0, ["ColorGradingLUT"] = 0, ["DLSS_PerfQuality"] = 3, ["DOF"] = 0, ["LODmult"] = 2, ["LensEffects"] = 3, ["MSAA"] = 2, ["SSAO"] = 2, ["SSLR"] = 1, ["SSS"] = 1, ["Scaling"] = 0.66, ["ScreenshotExt"] = "jpg", ["Sharpening"] = 1, ["Upscaling"] = "DLSS", ["anisotropy"] = 4, ["aspect"] = 1, ["box_mouse_cursor"] = true, ["canopyReflections"] = 1, ["chimneySmokeDensity"] = 10, ["civTraffic"] = "", ["clouds"] = 3, ["clutterMaxDistance"] = 690, ["cockpitGI"] = 1, ["defaultFOV"] = 69, ["effects"] = 3, ["flatTerrainShadows"] = 0, ["forestDetailsFactor"] = 1, ["forestDistanceFactor"] = 1, ["fullScreen"] = false, ["heatBlr"] = 1, ["height"] = 1200, ["lights"] = 2, ["maxFPS"] = 120, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["motionBlurAmount"] = 1, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 2.2, ["preloadRadius"] = 150000, ["rainDroplets"] = 1, ["scaleGui"] = 1, ["sceneryDetailsFactor"] = 1, ["secondaryShadows"] = 1, ["shadowTree"] = false, ["shadows"] = 4, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["useDeferredShading"] = 1, ["visibRange"] = "Ultra", ["volumetricLights"] = 1, ["water"] = 2, ["width"] = 1200, }, 13900K and a 4090.
  3. Still higher resolution panels and no compression and latency compared to the Facebook HMD. The trick about the PSVR2 panels is always the super sampling setting, which you can set even higher now thanks to the help of DFR and DLSS 4. For me it's crazy to see these two significant VR performance and quality boosts for my VR setup this year, without spending any money on hardware. Big Thanks to @mbucchia and whatdahopper !!!
  4. @JMW Check if you have lens effects enabled (and maybe Bloom in VR settings). The recommendation is to have both disabled. @Morat Try DLSS in Performance setting and raise sharpness. Crucial is to have Preset K and DLSS version 310.3 running for a crisp image.
  5. Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas? I was stupid and forgot the fps cap i had set in DCS... The performance gain is huge, i've seen up to 100% fps gains in my test scene (Caucasus, F-18. Ready On The Ramp). I run very high DCS quality settings and SS in SteamVR at 150% (more than 4100x4100 per eye) and i can reach now ~120 fps up in the skies, depending on the situation. Before that i was on max ~60 fps most of the time.
  6. Yeah nice. Finally they start to really unlock the PSVR2's potential for PCVR. It's already crazy what quality they achieve on the weak hardware of the PS5 due to DFR.
  7. Alright, little update from my end. I had a strange binding config incident with the latest patch. After deleting the config files and restart to reset them, i found a new alternative binding for Aknowledge/Recall (never seen it before). With Aknowledge -> Neutral and Recall -> Neutral it works like before and snaps back to middle position.
  8. Sooo, no idea what that was but after deleting the config files and rebinding everything from scratch the axis invert works again. Really strange because everything was normal a day before the patch and then this...
  9. This is available now in special options.
  10. In axis configuration the axis invert tick box has no effect anymore.
  11. No it doesn't work correctly. It was a 3 position flip switch, if you press up or down it always returned to the neutral middle position by itself. You could press it for Aknowledge or Recall and then it would flip back to the middle. This stopped working a long time ago. Now it stays stuck and doesn't return to middle position by itself anymore.
  12. Okay, after some testing i may have found the antidote for this particular problem. As soon as DCS framerate is crashing down and SteamVR's performance graph only shows purple all over - do this: take off the HMD. As soon as the HMD's user presence sensor is triggered all will settle itself again. This seems to be by far the fastest method to get back in the game again. Sadly there is nothing to prevent this at all, it will happen sooner or later. But at least there is something that doesn't need the game or the whole system to be restarted. I hope the switch to Vulkan will lead to better memory management in DCS.
  13. It's somehow working again. One very strange issue was also that all codes started with "0" and there was no way to change it. I can only hope that RAZBAM is soon getting back to it and continue to work on this impressive module.
  14. Alright, now i've seen it in action. It really is the Shared GPU Memory. Without DCS and/or SteamVR running it's about 0.1 GB usage. Having DCS running over SteamVR it's slightly increased at 0.2-0.3 GB. But eventually there comes a moment when all goes bonkers and this value goes up to 0.7 GB. Then it needs around 30 seconds or up to a minute to settle itself and everything might come back to normal. This really never happens with any other VR app or game or i never reached this point with another game than DCS. :(
  15. I simply don't use the Nvidia app. My first fundamental step of performance optimization is to use NVcleanstall to get rid of all Nvidia bloatware and stuff that i never need to have on my system. Nvcleanstall takes Nvidia's huge chunk of driver package, distills the components you choose and recompiles the installer. In normal cases you would only need the pure driver, HD audio and PhysX. The latest NV driver versions, also include the now implemented newest DLSS dll files which are now installed system-wide on your computer. In NVCleanstall this component is a bit strangely named "NVIDIA DLISR". Once you have everything installed correctly, you can simply start the latest Nvidia profile inspector tool and apply the DLSS 4 override globally on your system. (Or for each single game profile, your choice...) There are at least 5 settings in the profiles that need to be set after each new driver installation. Simply check my post and the video in there. As far as i know and how i see it working on my end, ED has nothing to do extra for it to make it work. They still need to have the DLSS API implementation and distribute the dll files with the game, but each Nvidia owner can now choose to make the system wide override that totally ignores those dll files.
  16. Yeah, it also makes the 1000 Mbps mode possible when going over a USB 3.0 10G cable. Looked pretty good when i tested it last year. However, i'm back to tethered VR since Sony released the PCVR adapter...
  17. @mbucchia Thanks for taking the time to answer. I will take a closer look at what is happening with shared memory over time. However, i really hope ED is getting it right with the switch to Vulkan and implements better memory management. It's unbelievable how bad DCS is in this regard in the year 2025.
  18. The problem is back again, seems to be brought back by the latest patch. Was trying to work with GBU-12s yesterday on 4YA with hot start spawn. No chance of getting the laser to work.
  19. If you use the easy global override method (only change settings in Nvidia Profile Inspector, no DLSS swapper tool used, no NVIDIA app needed, no manually copying DLSS dll files), you will always have to check and/or make the settings again after each driver update.
  20. Actually this issue is bugging me since years and over several generations of different VR HMDs i had. Only if i didn't had to use SteamVR (like Virtual Desktop over VDXR on a Pico 4 (later Ultra)) it wasn't occuring. It's always the same behaviour, after a certain amount of time, i can't call up the Steam VR dashboard anymore without getting it to freeze or becoming extremely unstable or eventually crash. Strange thing is, DCS is still running fine in the background, so whenever i can manage to switch back to DCS, it's running fluid VR again as if nothing happened. The thing is, no other VR game shows this issue ever! Even the other big flight sim. My suspect at the moment is only the excessive use of VRAM that DCS is infamous for. It might interfere heavily with SteamVR's own ressource management for dashboard functionalities (access to Windows desktop etc). I would like to ask a pro like @mbucchia Can you shed some light on this?
  21. @PryingMantis Don't know if you already taken these measures: The new DLSS 4 preset "K" does real magic. Especially if you run the lower DLSS settings like "performance". The outcome depends highly on which gen of RTX GPU you are of course.
  22. @freehand Yeah, you are right. I don't remember the name, but his posts are exactly the same "quality". aka misleading... not from planet earth... etc. However, everyone upgrading from anything lower than a 4090/4080 definitely benefits from the gain of raw performance when buying the 5090.
  23. NVcleanstall shows an option during installation "Enable DLSS Indicator".
  24. 1. use NVcleanstall and only install Nvidia driver, HD audio and PhysX https://www.techpowerup.com/download/techpowerup-nvcleanstall/ 2. get Nvidia Profile Inspector https://github.com/Orbmu2k/nvidiaProfileInspector/releases 3. do this (and check and maybe revert former settings for the Digital Combat Simulator Black Shark profile)
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