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Flight Simulators
FS2020
DCS
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Coastiejeff started following AI Helo flight model needs a bit more tweeking
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It appears that the AI helo flight model has had some improvements, but could still use a bit more, if possible. In missions where the player is required to fly in formation with an AI helo, the AI helo will conduct flight movements that skirts the laws of physics that the player just can't match, i.e. slowing suddenly, jumping up or descending in a way that can't be followed by a player, etc.. Any updates or advancements would be greatly appreciated. Keep up the great work!!
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Help, I got stuck! Stupid sand........
Coastiejeff replied to Coastiejeff's topic in A-10A for DCS World
I wonder if shutting down, and asking for a repair from the ground crew will get you back on the pavement?? (just thought of that) Might have to try it....... -
Is there a way or trick to get out of the sand when you get stuck by rolling a wheel off a taxiway/runway, without having to completely quit the mission?
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Can the A-10A be used in the A-10C campaigns available in the E-Shop??
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Fictional U.S. Coast Guard A-10A skin request
Coastiejeff replied to Coastiejeff's topic in A-10A for DCS World
Thanks much, TK. -
Hello, I’m looking for a USCG skin for my trusty A-10A. Some years ago, a gentleman made me one, but I have since lost the file and can’t seem to locate it online. If anyone would like to recreate this skin, or even come up with a new one, I’d be grateful.
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A-10A weird MP engine start behaviour (multiplayer)
Coastiejeff replied to SparrowLT's topic in A-10A for DCS World
I too have noticed the A10A is not working well in MP, as you've stated. A few of the other glitches I've noticed is that the nose steering by rudder commands doesn't work, and I wasn't able to lower flaps prior to T/O. All that functionality is there when not in MP, so I'm not sure what's going on...... -
Does anyone have a schematic of how the real world A10 HOTAS controls are mapped? Or better yet, how an X56 should be mapped to be as close to real-world as the HOTAS allows?
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I know it's not the campaign builders' error, but was wondering, in general, if ED will ever fix the AI helicopters from flying like they were stolen? When in the campaign, [not just this one, but others] when you're supposed to be following the lead bird, they fly in a way that isn't realistic where if you try and fly the way they do, you over-stress the aircraft and/or simply can't make the movements they do. Just curious if this is something ED may be working on??
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X56 twist rudder tweeking back and forth
Coastiejeff posted a topic in Controller Questions and Bugs
I just picked up the F16 and am setting up the axis controls. The twist rudder of my X56 Rhino (I can't use peddles) is tweeking all over the place. I calibrate the controls, clear and re-set, but the rudder just bounces back and forth left to right, it won't sit at center. I don't have this issue on any other module. I can't taxi as the nosewheel tweeks back and forth just as the rudder when engaged. Any ideas would be welcomed. -
FIXED!!! I turned on Headphones and now I have external speaker sound of the narration. Weird. Anywho, back to taking out baddies........ Thanks for the help.
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Here ya go. It's just weird. Everything was working fine. I have all other sounds; engines, explosions, when I give a command or radio call I can hear the sent message, but on all the return messages there's no sound narration of the text.
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I do have that 'checked'. Thanks.