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AlpineGTA

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About AlpineGTA

  • Birthday 01/01/1970

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  • Flight Simulators
    DCS World

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  1. Yes, I'm hoping the Fulcrum will be added soon too. It's weird how 'flat' it feels without it when you're so used to the feedback through the seat.
  2. The toggle on/off is not working for me either. I've had to map separate buttons for off and on.
  3. Does anyone have/know where I can find/have a link to a picture of the stick and throttle with all the buttons labelled, such as you can find in a Chuck's guide, for example? I like to map the buttons on my throttle and stick as closely as possible to that of the real aircraft. Thanks.
  4. I asked about this in the patch notes thread but didn't receive a reply. I went ahead and bought it and was disappointed to see it's not implemented. I would have bought it anyway but it would have been nice to clarify in the release notes that it was only teasing a possible future feature that may or may note be implemented. I know it says experimental on the video, but something can still be classed as experimental and still be included. Anyway, personally it's a feature I would very much like included on all modules. I think it would add greatly to VR immersion, even if it's only implemented as an animation of walking up the ladder and into the cockpit when doing a cold start, (although I'd prefer a full walkaround).
  5. Is this implemented in this version or is it coming in a future patch?
  6. Maybe I wasn't remembering correctly and was getting confused with my Quest 2. Thanks for the info.
  7. Hi RealDCSpilot, Thanks for your response. I tried many different settings. I never use motion smoothing or third party plugins or hacks. I prefer to run DCS and VR as simply as possible. I just run my G2 @ 60HZ in DCS VR using WMR and adjust my DCS settings down until I have it running nice and smooth. I don't like the fake frames and blurring of motion smoothing. But for some reason, I just couldn't get the PSVR2 to run smoothly like my G2. That's why I suspect it's just my hardware is not quite up to running the PSVR2, I think the PSVR2 @ 72HZ is slightly more demanding than my G2 at 60HZ. But having said that, I'm still willing to go back to the PSVR2 and give it another try with the eye tracking. BTW, I don't have an issue with using SteamVR, I just like the simplicity of turning on the G2, WMR starts up automatically and then I just go straight into DCS VR.
  8. Yes I know, I stated it's a long wished for feature. That's why I asked, now it's a thing on the C-130, are there any plans to introduce it into the wider game and other modules?
  9. I posted my experience in an other thread last year: I ended up sending the PSVR2 back. I just couldn't get rid of the stutters. I summed up the advantages of my G2 as: Prefer not having to use Steam VR, Integrated speakers, no mura, sharper image, smoother and better comfort. However, now that the PSVR2 has eye tracking I am thinking of picking up another PSVR2 and giving it another try. Those OLED panels really are great when flying at night, there's really nothing like it available at the same price. The G2 is horribly grey compared, as too are many other more expensive headsets, I would imagine. I'm just still not sure that my CPU has enough muscle for eye tracking and quad views, to give me that stutter free experience that others are reporting.
  10. I wasn't sure where to ask this because it's not just C-130 specific and I'm surprised more people haven't been excited by it, but are there any plans to incorporate the first person walk around feature into other modules (new and existing)? I believe it's a long wished for feature, especially in VR and is one of the main reasons I'll be buying it.
  11. Does this work with AMD cards? I noticed everyone who's posted that's using it seem to be using NVIDIA cards. A quick search mentions AMD compatibility issues, something to do with HDR and 10-bit colour support, but I don't know how up to date that information is.
  12. Good to know. Thank you for clarifying. And thank you for the work!
  13. I read in this article that eye-tracked foveated rendering isn't working in MSFS or DCS. Is the article incorrect? https://www.uploadvr.com/playstation-vr2-eye-tracking-now-works-on-pc-via-open-source-driver-mod/
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