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Flight Simulators
DCS, IL-2 BoX, IL-2 CloD, IL-2 1946
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This bug seems to come in two parts. 1. A ships 'go to waypoint' action, as either a waypoint or triggered action, always lists 5 values, 0-4, regardless of if the ship itself has more or less than 5 waypoints. 2. All waypoint/triggered actions of this type always posess the same value. Changing one changes all others, effectively allowing only one waypoint each ship group may switch to. I have observed this bug with several different ship unit types and on multiple maps This video below should show what I mean, the unit in this video posesses no waypoints cf47aab89b5e6d036560b9bd799749b1.mp4 I'd appreciate if this could get looked at, thank you!
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I had recently been using the Santa Fe for a submarine search mission, but found that its last LOD causes it to vanish entirely. This is when the sub's alarm state has been set to 'GREEN' In my screenshots below you can see an example, it appears visible as the model changes LODs at first, but then vanishes entirely on the final change. I would love to use this beautiful asset in my missions, so I'd love if someone took a look at this. Thanks!
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competition ended DCS: P-47D Thunderbolt livery competition
C-TE-B replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Best of luck everyone! -
competition ended DCS: P-47D Thunderbolt livery competition
C-TE-B replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Ta very much! -
competition ended DCS: P-47D Thunderbolt livery competition
C-TE-B replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Historical Skin representing a P-47D-30 of The Turkish Air Force, circa 1948. 180 such P-47Ds were deployed to the 9th, 5th & 8th Air Regiments of the Turkish Airforce through 1948. After reorganization they subsequently equipped the 151st and 152nd squadrons of the 5th AB (Air Base), 181st & 182nd Squadrons of the 8th AB and 191st & 192nd Squadrons of the 9th AB. They were retired between 1952 and 1954. A last minute entry from me this time, I won't admit how close to the deadline I began working on it. I was a bit lost for ideas in light of other wonderful entries, so I decided to have another crack at a Turkish warbird, unfortunately info on Turkish P-47s is much thinner on the ground compared to their Fw 190s I portrayed in the last contest. I was able to identify two basic schemes in Turkish Service, bare metal overall being the most common, but also the following with tan/sand upper surfaces, I found this to be the more interesting of the two and did my best to represent it accurately. I was sadly not able to find to which unit this scheme belonged to or when the scheme was used specifically, besides that it had been photographed in 1948. Includes custom pilot, due to their historic placement side numbers are not variable. Download: https://drive.google.com/file/d/1ukov8gfnnQmsyIeDXsmG6It7bP4xQG5a/view?usp=sharing As to danerpin's post prior to mine: Thank you, though in the end I found that 'pilot_P47_headset' had to contain a capital P, unlike 'pilot_p47' for the body. That being the P in P47. Got there in the end though! -
competition ended DCS: P-47D Thunderbolt livery competition
C-TE-B replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
I'm not asking about the texture file itself, I'm asking about the prefix at the beginning of the line that specifies what component the texture will be applied to. I sadly can't find the correct one to apply a texture to the pilot's helmet/face. -
competition ended DCS: P-47D Thunderbolt livery competition
C-TE-B replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Last minute question, does anyone know the name to put into the descripton.lua to change the headset texture? 'pilot_p47' works for the pilot but 'pilot_p47_headset' (the default texture name) does not work for the headset. -
competition ended DCS: P-47D Thunderbolt livery competition
C-TE-B replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
We are in an identical situation it seems, I will also shortly be submitting a Turkish P-47! Let's see who finishes first. -
competition ended DCS: P-47D Thunderbolt livery competition
C-TE-B replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Seems you've beaten me to this scheme, I'll have to start again with something else. You did a fantastic job though, well done! -
When zooming out past a certain threshold, the position of the prop on the P-51D will change instantaneously. This is very slight but present on a newly spawned aircraft on the ramp, but very noticeable on an aircraft where the engine has been shut down or where the prop has been broken. I have uploaded a clip of the bug here: https://gfycat.com/admireddeadhellbender Tested in DCS 2.5.6.53756 Open Beta. Tested on both D-25-NA and D-30-NA variants. Thanks!
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Good idea!
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While working on a mission I found that the southernmost of the three bridges in Boulonge cannot be designated with the 'attack map object' command, the AI will release their weapons on other nearby buildings, the other two bridges work correctly. The offending bridge is located precisely at 50°43'5" N 1°36'34" E Attached is a mission file in which 5 spitfires attempt to drop bombs with their 'attack map object' location set to various points along the bridge. You should note that none of them drop on the bridge, but onto the nearest available building instead. It's a small thing but I'd appreciate if it could be looked at, thanks! Bulogne Bridge Bug.miz
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This would be much appreciated, the modern pilot is a bit of an immersion killer on all but Reflected's skins.
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Having the Community A-4 Skyhawk mod installed seems to conflict with the P-47 and cause this issue.