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Blindspot

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Everything posted by Blindspot

  1. I'm on it. I'll post here when it's finished.
  2. Good idea. Will see what I can do.
  3. Aah :thumbup: Yes, would be possible. I put it on the list.
  4. mouseclick
  5. Please specify what you mean with "selecting BLUE or RED" more exactly.
  6. @Pat01: I put the livieries fix into my next release. Thank you for posting that!! The second one (first way point fix) is a bit more difficult. I had to move the first waypoint of the cloned object away from it's original position because otherwise there will be "ghost waypoints" in the editor map from time to time. I spent days to find out why this happens and finally this was the only solution to this. Ok, because those "gosts" on the map are really annoying, I did not include your "first waypoint fix" at this time. Maybe one find's out why those ghosts appear or even better: where to get the documentation of the map control.
  7. Hi Boberro, UI controls (widgets) are compiled components within binary libraries. You find them within \KA50\bin\x86\stable\lua-gui5.dll. To change their behaviour you need to have (and change) the source code and to recompile it. The LUA part simply extends what is designed to be extensible and opens the overall approach to the community. But what is possible beyond what you can spot in existing LUA scripts is a secret until it's documented.
  8. Hi Grimes, (1) Two logic combinations within the lists A and B and between them are possible, and I believe in most cases this should be enough (except if you need an exclusive-or-condition, but... I didn't find this in LUA so far). Either it is ((a1 AND a2 AND ..) OR (b1 AND b2 AND ..)) or ((a1 OR a2 OR ..) AND (b1 OR b2 OR ..)). This MOD will be editor-compatible with older missions and runtime-compatible with un-modded installations and, as I've seen so far, it could be compatible with A-10. (2) I'm sorry, no. New conditions (rules) involve changing the runtime. This is not what I want because of the different implications and problems (compatibility, integrity check ...). The editor mod does only change/enhance editing functionality. (3) Like (2), no. But.. yes, but not with a MOD like this alone. Current state of the runtime can only be tracked by catching up informations within exports.lua (like it's done by TacView or the G940Leds script). This also means you can only track what is exported at runtime. I dont know if flags are included. Again at least you have the integrity problem again. Ask me, I have an edited exports.lua because I want to use the button LEDs on my G940. So I stay outside of half of the online missions because of failed integrity.
  9. No, unfortunately. The approaches are too different.
  10. The clone buttons should be no problem.... maybe like this? (see attachment)
  11. Tanks Pat! Please post other properties, that I did not know about and therefore did not duplicate here also.
  12. Thanks for your suggestions, Chromium. I put it onto the list, althought it's not an editor theme.
  13. Please post issues according my mod into this thread: http://forums.eagle.ru/showthread.php?t=55463 What do you mean with "assign a point target to any object"? Greetings, Blind
  14. It's not part of 1.6 but will be in 1.7. I promise :)
  15. The "essential" information was the community feedback, ideas and suggestions. I'm very sorry but I'm not able to repost this.
  16. Dedicated to the community, V1.7 of my Editor MOD is available here: Lockon User Files and here: STP Forum (please hit "Refresh" if you see the old image) By installing this MOD the following features are added or changed in BS Mission Editor Coalitions Now you can change coalitions at any time. Click on the new coalitions icon to open the coalitions dialog. Trigger Editor Newly created trigger objects will be inserted into the trigger list behind the currently selected trigger item - not at the end anymore. In trigger dialog, there now are arrow buttons at the top of each listbox, so you can move the currently selected item one position up or down within the list. The new "CLONE" buttons below each of the lists create a deep copy of the currently selected trigger, rule or action and insert it behind the selected element. Changed the width of the two trigger edits "Name" and "Type" to enhance readability. If this proves to be helpful other edit box widths could be changed as well in future releases In trigger dialog, there now are two rule lists that are AND or OR combineable. The two modes ((OR) AND (OR)) and ((AND) OR (AND)) can be selected by pressing the new buttons "(A) AND (B)" and "(A) OR (B)" between the lists. It's up to you to leave one list empty. Existing missions created in older or unmodded installations are compatible and can be edited without limitations. Missions containing AND/OR triggers are runtime compatible with unmodded hosts. Unit List The new button "CLONE" creates a deep copy of the currently selected unit group including waypoints, targets, target categories, units, their payloads and liveries. The new buttons "SHOW ALL", "HIDE ALL" and "TOGGLE" work like their counterparts in the trigger list dialog but only the visible list elements are affected. So, using the filters, you can selectively show or hide groups of elements or toggle between them. Map View This MOD features <51>Case's "bearing bugfix"; Thank you Case! Missions created and edited using ModdedME run on unmodded installations too. Missions created with an older or unmodded version can be edited without restrictions. Use ModMan to install. For further details you can visit http://spare-time-pilots.de/viewtopic.php?f=7&t=543 or post your questions here. Version history V1.7 NEW: in trigger dialog every listbox now has arrow buttons to move list entries up or down within the list NEW: in trigger dialog every listbox now has a button "CLONE" that inserts a copy of the selected item NEW: in trigger dialog there now are 2 rule lists (A and B) and two buttons "(A) OR (B)" and "(A) AND (B)" that allow different logical combinations of rule items NEW: contains <51>Case's bearing bugfix. Thank you Case! FIX: Hammer (STP) and Pat01 (eagle.ru) found out, that liveries of aircraft are not copied for cloned items, what is now fixed. Thanks Pat and Hammer! INFO: Cloning units moves the first waypoint a few hundred meters away from it's original position to prevent "ghost objects" in map editor, but this could change the waypoint task. V1.6 NEW: coalitions can be edited at any time and for existing missions. FIX: button "duplicate" in units list now (at least partially) visible at horizontal screen resolution of 1280px V1.5 FIX: bug in trigger duplicate function caused groups of existing triggers to change their type when a clone's type was changed FIX: airfield information was missing of cloned groups that start on ramp V1.4 First public version.
  17. Wow! Very good idea! Could be a kind of "distributable template" :) This is not easy to implement, but not impossible.
  18. Выпущена новая версия 1.6: Вы можете редактировать коалиции.
  19. No word about rudder pedals .. too bad....
  20. Für ein bisschen mehr Spaß beim Editieren gibt's jetzt von mir das hier: Mission Editor Mod ...kleiner Dank an die fleißige Community.
  21. Wow! Cool! ... and inspiring :)
  22. Version 1.6 of my ME mod is available. Originally created for DCS it should also work with FC2. Please use the original thread under "Announcements and Updates" to post problems and suggestions. Thanks. The MOD includes the following features/ changes: General You now can change coalitions at any time (by clicking the more or less new button in the toolbar) :) At least a small portion of the unit-duplicate button is visible for users with horizontal screen resolution of 1280 pix Trigger Editor Newly created trigger objects will be inserted into the trigger list behind the currently selected trigger item - not at the end anymore. The added buttons "+" and "-" move the currently selected trigger item one position up ("-") or down ("+") within the trigger list. Element positions are persisted during save/load cycles. The new button "DUPLICATE" creates a deep copy of the currently selected trigger and inserts it behind the selected element. (requires a screen width of more than 1280 pixels to see all buttons) Changed the width of the two trigger edits "Name" and "Type" to enhance readability. If this proves to be helpful other edit box widths could be changed as well in future releases Unit List The new button "DUPLICATE" creates a deep copy of the currently selected unit group including waypoints, targets, target categories, units and their payloads. The new buttons "SHOW ALL", "HIDE ALL" and "TOGGLE" work like their counterparts in the trigger list dialog. Only the visible list elements are affected. So, using the filters, you can selectively show or hide groups of elements or toggle between them. [Rem: The button "Duplicate"is not localizable, what means, it is in English always.]
  23. Version 1.6 of my ME mod is available. Please use the original thread under "Announcements and Updates" to download, post problems and suggestions. Thanks. The MOD includes the following features/ changes: General You now can change coalitions at any time (by clicking the more or less "new" button in the toolbar) :) At least a small portion of the unit-duplicate button is visible for users with horizontal screen resolution of 1280 pix Trigger Editor Newly created trigger objects will be inserted into the trigger list behind the currently selected trigger item - not at the end anymore. The added buttons "+" and "-" move the currently selected trigger item one position up ("-") or down ("+") within the trigger list. Element positions are persisted during save/load cycles. The new button "DUPLICATE" creates a deep copy of the currently selected trigger and inserts it behind the selected element. (requires a screen width of more than 1280 pixels to see all buttons) Changed the width of the two trigger edits "Name" and "Type" to enhance readability. If this proves to be helpful other edit box widths could be changed as well in future releases Unit List The new button "DUPLICATE" creates a deep copy of the currently selected unit group including waypoints, targets, target categories, units and their payloads. The new buttons "SHOW ALL", "HIDE ALL" and "TOGGLE" work like their counterparts in the trigger list dialog. Only the visible list elements are affected. So, using the filters, you can selectively show or hide groups of elements or toggle between them. [Remark: The button "Duplicate" is not localizable, what means, it is in English always.]
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  24. It doesn't hurt to ask, but this would be the wrong forum. :music_whistling:
  25. Here it is. :)
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