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brran

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Everything posted by brran

  1. @Lone_Hawk_13 saw your post for mission 2 but i think "set path" must only be available with combined arms.
  2. tried again after the patch on the 20'th bug still there Jester will track and sort 1 of the 4 contacts, and the AI wingman is stuck in a contact reporting loop. there's no altitude separation on the 4 migs, they are flying finger 4.
  3. i noticed an issue with the radar during southern watch quick mission where in TWS modes mode Jester allocates and detects 1 target as hostile so i am no longer able to ripple fire the Phoenix's off if i go to STT i noticed jester can see one target in yellow and the other 3 are blue (DL) targets, that i can select for STT.
  4. Just a heads up, I jumped on to check out if the f14 Ai crash issue had be solved in 2.8 patch on Mission 8, seems the push to next wp doesnt trigger after "items check" at wp1 ai just keeps orbiting at 1 no mission progress.
  5. Also have game freeze not responding on Mission 8 same location as others, rejoining with Red as soon as we get feet wet, Game freezes, no mods installed, running in VR, log attached dcs.log
  6. Hi thanks Link to track below https://file.io/o7eshpV0R9cK i switched to A/C page the TQ levels are different between Human an George AI noticed another post of people having the same issue, was slowing to hover when i switched and then ordered George to slow to hover instead of starting from a hover
  7. I've been trying to complete the syria scud mission. With the default loadout I take off and head to the target area. the helicopter is heavy but I'm at about 80% tq at 500-700 feet get to a hover and switch seats to CPG and George is unable to hold the altitude and hover. The helicopter slowly drops until George enters ground effect or sometimes just hits the ground. If George gets into a ge hover GE can't get out of it.
  8. there is wind in the mission but not a lot just the headwind required for carrier takeoff, the bomb should be able to correct for it. i will build some short ME mission in the same area and test again, but that still wouldn't explain how it fails in the long one.
  9. Thanks! trackfile available here, GBU drops, end of mission, https://file.re/2021/05/07/gbu12-off-1/
  10. the trackfile is 16mb, is there another way to submit?
  11. I have built two missions around the north of Syria where LGB's seem to be falling off target by about 20 meters or so, in a predictable manner that you can offset the TPod aim to compensate for the difference. may be an elevation bug?
  12. Also Getting this issue, seems to first appear when i get painted by an AI Air Radar, fps resumes after 20 or so seconds
  13. I've Been playing alot of this Campaign lately, i Noticed that AI SEAD and Strike, (possibly CAS - i havent asigned that role to AI yet) fly super close to the ground, sometimes crash sometimes get shot down by SHORAD's
  14. How do the strike Targets on the f10 map work at the end of the mission? first phase 2 two missions i got some co-oridnates but no visible target in the direct area, Closest buildings were storage tanks so i just assumed that must be the target and dropped a bomb on it then the end of the mission the debrief talked about a "general located in the warehouse" are strike targets always described? like "warehouse" or "Convoy" etc?
  15. Just played mission 1, that case 3 approach puts you skimming the foothills west of Batumi no chance the carrier could position a bit more out to sea?
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