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Spartan111sqn

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Posts posted by Spartan111sqn

  1. On 8/13/2025 at 2:43 AM, bandit648 said:

    8/12/2025 - Updated to version 1.8

    ** Continued work the improve the cirrus cloud texture and shader
    - New and improved cirrus cloud textures
    - Cirrus clouds now change float direction over time
    - New beautiful seamless transitions between different sets of cirrus clouds
    - Cirrus looks better at all distances
    - Boosted star light for better night sky

    https://www.digitalcombatsimulator.com/en/files/3335023/

     

     

    Thanks a lot, when in MP with dedicated server, and all the clients have the mod, we all see the same cirrus change at the same time?

  2. On 7/28/2025 at 10:17 AM, Spartan111sqn said:

    Hi all, I was just wondering if you are planning to get AI working cooperatively.

     

    I mean today when I see for example two fighters AI (reds) commiting to a couple of aircrafts (humans or humans and AI), what I see is the red engaging without any conscience of the other red wingman on the sorting and maneouver. Even not also being aware on the allied SAM that can support them on the engaging.

     

    It would be great if the AI AA is able to work cooperatively, for example doing drag, delousse, etc, or dragging to a red SAM the blues or to anothe AI aircraft, perform grinders, etc.

     

    @BIGNEWY, @NineLine Is that kind of things in the road map?, how far are we today to that picture?

     

    Thanks in advance.

    Hi, any light about this topic?

    • Like 1
  3. On 7/28/2025 at 9:10 PM, Gunfreak said:

    So sniper pod still can't put bombs on moving targets?

    No, also the LASER cannot be seen through the Litening LST mode..., so not possible at the momento to perform buddy lasing.

    2 minutes ago, Spartan111sqn said:

    No, also the LASER cannot be seen through the Litening LST mode..., so not possible at the momento to perform buddy lasing.

    @BIGNEWY is expected to be solved?

  4. On 6/3/2025 at 7:44 AM, Creampie said:

     

    While leaving the dots on 2, 4k just has no noticeable difference. Where as 1080 & 1440 are just incredibly obvious. I tried to revisit it today and really didn't notice that much of a difference while on 1080 or 1440. But like I said 4k just does not reflect the feature at all. 

     

     

    Hi, just a question, where is that option to put auto, 1 or 2 dots?

  5. Hi all, I was just wondering if you are planning to get AI working cooperatively.

     

    I mean today when I see for example two fighters AI (reds) commiting to a couple of aircrafts (humans or humans and AI), what I see is the red engaging without any conscience of the other red wingman on the sorting and maneouver. Even not also being aware on the allied SAM that can support them on the engaging.

     

    It would be great if the AI AA is able to work cooperatively, for example doing drag, delousse, etc, or dragging to a red SAM the blues or to anothe AI aircraft, perform grinders, etc.

     

    @BIGNEWY, @NineLine Is that kind of things in the road map?, how far are we today to that picture?

     

    Thanks in advance.

    • Like 3
  6. On 3/7/2024 at 5:30 PM, Exorcet said:

    For a while now I've felt like the mil power performance of the F-16 was a little low, though I chalked it up to the DCS version being Blk 50 as the GE engines favor AB over dry thrust.

    However I did finally get around to do some testing and it looks like there is a lack of thrust/overprediction in fuel flow even taking into account the F110's.

    I have tracks attached, though due to forum rules I am not posting the source info. I can send it via message.

    Summary of the issue:

    Testing at DI 102 at 34015 lbs weight to compare to data at DI 100 at 34000 lbs weight

    image.png

    DCS shows increased Delta between speeds when accelerating under full mil power. This not only impacts acceleration, but climb and cruise, so the F-16 has a harder time getting to optimum altitude and uses too much fuel when cruising.

    DCS fuel burn at 510 knots is approximately 4200 PPH while the actual value should be just under 3900 PPH.

    Ideally some more testing is needed to see if this is more of an engine issue or drag issue, and it should be tested at more speeds, altitudes, and weights, but the condition that I did test is an important one as it's relevant to the F-16 in a CAP role.

    F-16CFuelFlow_35000FT_102DI.trk 176.98 kB · 45 downloads F-16CMilAccel_30000FT_102DI.trk 379.26 kB · 41 downloads

    we would need data of AoA evolutions and Fuel flow, also with different loadouts.

  7. So, for me the behaviour of the aircraft "clean" is perfect, but seems that stores drag and AoA because of it is maybe too much and reduce more than it should?

     

    I have heard that the handling of the aircraft a maneuverability for example at FL250 with 2xext+2xharms+all_pods+2,0,1 is easy..., this is why I said it about drag and AoA..., which is not the case, it feels under these conditions very short on power.

  8. Hi, has an impact the air flow, the more AoA the less air flow in the engine, so less fuel burnt to keep the same stoichiometric mixture, when the aircraft is reducing the AoA the air flow is bigger and the engine can inject more fuel, so more power.

     

    You can test it and see how at the same flight level, for example 250 kts FL300, push to pure MIL, then your fuel flow reach to a limit and as the aircraft is accelerating slowly and reducing the AoA, the fuel flow is slowly also increasing until it reach to the terminal velocity of the aircraft at that altitude and speed, then the AoA is stabilized and also the fuel flow.

     

    Then maybe the feeling of the performance is not because of the engine, maybe the AoA or drag of stores are a bit exagerated.

     

    dunno if I explained well myself.

  9. 22 hours ago, Tholozor said:

    The F-16 uses PDLT instead, it doesn't have the same mechanization as MSI.

     

    What does it mean?, I cannot believe that same timeline aircraft with similar technology data link, MIDS,..., they do not have similar data integration.

  10. This behaviour of CAT I/III is not coherent, after shoot 2 aim120 out of 4 and also 2 aim9 in the loadout, the aircraft still in CATIII, but if you have the loadout with 2 aim120 and 2 aim9 the aircrafts is in CAT I.

     

    What can be the reason if it is not a bug?

  11. 7 hours ago, MeanJim said:

    Awesome, but that still leaves some questions about the stores config caution light.  I don't know if you found public sources for what some have said.  It was mentioned that the stores config caution warning is basically and advisory and it's up to the pilot to know what is still loaded and put it in the correct position.  For example the stores config caution will be triggered when dropping A-G ordnance from stations 2 and 7 when you have wing tanks loaded, but you still may be loaded in a way that requires a CAT-III config.  This is how it is working in DCS now, but I didn't know that I was incorrect by placing the switch in CAT-1 to clear the warning.

    I'm also still curious as to why the AIM-120 is a CAT-III store.  Is it the weight of the missile that can damage the aircraft, or can the missile be damaged?  Although, unless you implement damage to the weapons or aircraft from flying in an incorrect stores config, people in PvP servers are just going to throw it in CAT-1 and not worry about it.

    Because up to now the aircraft doesn't break, it should break some systems or get some damages when overstressing it

    21 hours ago, Spartan111sqn said:

    what has no sense is

    loadout with 2x120, 2xaim9, 2xtanks --> CAT I

    loadout with 4x120, 2xaim9, 2xtanks --> CAT III, and after 2 aim120 are fired the system doesn't ask you to switch to CAT I

     

    So as it is the system doesn't look reliable in DCS.

    Also @BIGNEWY have a look at it, easy to reproduce.

  12. 6 hours ago, BIGNEWY said:

    Hi all,

    in the next version of the DCS F-16C Early Access Guide to explain the CAT switch logic.

    thank you 

     

    image.png

    Thanks a lot, CAT logic will evolve according to the weight changes in the aircraft?, for example fuel consumption or missiles fired?

    Thanks

  13. what has no sense is

    loadout with 2x120, 2xaim9, 2xtanks --> CAT I

    loadout with 4x120, 2xaim9, 2xtanks --> CAT III, and after 2 aim120 are fired the system doesn't ask you to switch to CAT I

     

    So as it is the system doesn't look reliable in DCS.

  14. Hi all, I have noticed that in the loadout section, when I add a pylon there is no increase of weight in the total amount of lbs. So i suppose that they have no weight.

    Are the pylons counting for the drag index of the aircraft?

     

    Thanks in advance.

    • Like 2
  15. 1 hour ago, BIGNEWY said:

    We will need public evidence, SME's can also only talk about publicly released information. 

    thank you 

     

    Ask him if to talk about that procedure is public or not, but I imagine that if today the switches are implemented and the radar has a behaviour according to the switch position is a info that you already have and is public, what I am putting into consideration is if that behaviour is correct or is a bug.

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