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SnakeEyes

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Everything posted by SnakeEyes

  1. I can give you a track but its going to be super long idk if I saved it tho
  2. All features of the HUD were frozen not just airspeed.
  3. Hello everyone I was bombing and stuff and then my hud froze up. I didnt have any failures set up so this should not have happened the track is way too long but I have a good photo.
  4. Okay I think ur right with the session thing. Hmmm. I had problems with slewing to target even if I hadnt designated anythong tho. maybe it was the session thing again idk.
  5. Hi everyone as I am trying to learn the walleye, I might have come across some bugs. Some examples are not being able to slew the pod with or without TDC depress and Sensor select switch on the correct MFD, Not slewing to waypoints, it will sometimes need a warmup period for the walleye as well. If anybody can show me if I am doing something wrong that would be great I have a track of it going wacky and not slewing to a waypoint rn I am working on the others. I have looked at Wags vids and GR vids but I cant figure out if I'm doing something wrong.:helpsmilie: Walleye Bug .trk
  6. If you watch the track, you see the tech still tries to connect the bar even though I'm too far forward. that is what I'm talking abt not me not being able to take off because I accidentally used too much thrust.
  7. Yeah, I get that but why did the tech still try and attach the bar? That's more of what I'm thinking
  8. Hmmm if I went too far why wouldn’t it just not connect me?
  9. I was landing a whole squad when i saw this so clearly it was during carrier landing ops
  10. I know they do this during regular parking but do they do this during landing operations? I had a whole squadron try to land when it was parked
  11. Hi again, I found another possible bug. I went up to the catapult and when I lowered my CATO bar to have the catapult tension bar attached, well it didn't connect to my plane. This may have been because I pulled up too far but I would just like to make sure. Attached is the track. And yes I know I looked like a dumb A on the deck lol. Supercarrier Catapult Bug 2 .trk
  12. The moral side should not matter period. This is a video game and a nuke wouldn't mean that they stand for nuclear proliferation or any other policies. Its a video game with a nuke. Wow never seen that before. The only viable opposition to nuclear bombs would just be the pure coding effort and the fact that it would surely crash any system alone because of the graphics. Because of this, I don't think it should be added. Purely technical challenges.
  13. Don't launch from the very max point of its range. It makes it inaccurate. Wait like 10 sec after max to gain a quality long shot.
  14. They will want a track btw. If it's not extremely long.
  15. Looks like a legit bug. Most of the bugs are with the cat system rn.
  16. I think I know what's happening. Makes sure you don't click on any other tabs while DCS is loading. After the last update, every time I'm in some sort of loading screen and I click on another tab it will glitch out. They will probably end up fixing it.
  17. Ha! Most ppl have a harder time with the F-16 for sure! I cant refuel with it period. F-18 is much easier to refuel just because you have a visual of the probe. If you open up the probe the FCS will automatically limit your movement I'm pretty sure. So, on your way into the tanker go ahead and open up the probe.
  18. I know I've put out a lot of bugs today but I found another... just watch the track... watch until the end. Its a little long but I don't think I would be able to replicate it again. Seems rare. Supercarrier Catapult Bug.trk
  19. I have discovered something wrong with a parking space for one of the slots on the Supercarrier... If you look at the pic, the parked F-18 is certainly past the foul line during landing operations. IDK if this happens anywhere else on the deck, or if this happens in the Navy as well (realistic) but I thought I would post just in case it is a mistake.
  20. Hey everyone, I noticed that "Flight: Attack Enemy Ships" is missing in the radio comms for the hornet. Is this a bug or is it just the way it is?
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