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Notso

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About Notso

  • Birthday 07/13/1969

Personal Information

  • Flight Simulators
    DCS F/A-18C Hornet
    DCS A-10C and C-II
    DCS F-16C Blk 52
    F-15E
  • Location
    Viva Las Vegas
  • Interests
    Sailing, Diving, Flying
  • Occupation
    Military Contract Instructor Pilot

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  1. Nice rant, agree with most. In a nutshell it boils down to this for me...... If ED moves in the opposite direction and makes it MORE demanding on VR to the point where the hardware cannot keep up - I will abandon DCS in a blink and never look back. I'm never going back to flat earth flying. The fact that soooo many other titles out there are embracing VR while Ed seems to consider it a sideshow or an afterthought. I'm sure they don't actually consider VR an afterthought. But I suspect that they are so far down the road with their legacy engine, that they are finding it hard to keep up and make improvements in VR with an engine that is not really set up for it. Always the conumdrum. Immersion & Performance. of course.
  2. Not in the same boat at all. For me it's VR or nothing. I gave up flight simming back in the early 2000's (MSFS whatever and Falcon 3.0/4.0, etc) specifically because flat screen flight simming to me was nothing more than playing a game. There was no immersion whatsoever. Of course I'm jaded because I flew real jets for a living for 20+ years. So I'm not your typical case study. In any event, I gave it up until VR became mature despite VR just being a gleam in some computer engineers eyes that far back. Anyway, I digress....... I am running a G2 with a 2080Ti and am loving it. Is it as crisp as a 4K or 8K flat screen? Ofc not. I have most of my settings pretty high and it still runs a good solid 45fps. Could it be better? Sure. But I'd always take a slightly less crisp picture and have the full 3D immersive value i get with VR than EVER go back to flat world.
  3. I do exactly this, but with little pieces of velcro on the center buttons so you can feel the texture. With some practice, I don't have to look under the headset at all. My fingers just naturally find the buttons. I've also built the panel for the MPDs to be very close to where I would see it in the VR cockpit. So it feels fairly natural to reach down to the MFDs that I see and the real ones are right there. It becomes a very natural motion.
  4. Yeah, I think I'd be better off spending that $1500 on a 3090 and look at what comes out in a year or so VR headset wise. Maybe I'll win the lottery and get an XTAL, LOL.
  5. Thanks, that was super helpful! I think I'll stick with the G2 for now. I'd love to have that Huge FOV, but don't want to give up the crispness of G2. I'm pretty sure the reviewer said he was running it at 2K. I wonder if the Pimax would look different running at 8K on a 3090?
  6. Hi all, trying to work through all the posts in this thread. Good info. i'm on the verge of pulling the trigger on an 8KX but wondering if my system will be able to run it decently. I'm running a i9-9900K cpu and a 2080-TI GPU. I'm currently running a Reverb G2 with no issues but am very tempted to test out the 8KX for the wider FOV and higher Rez. Is it worth trying out or should I wait to upgrade the card into a 3080 or 3090 before trying the Pimax? TIA.
  7. Do you need a handcontroller for the 8KX if you're only doing DCS with it? I know you need a base station, but I'm not sure about the controller.
  8. After talking to some gaming SW engineers and visual artists who both use the Pimax 8KX in DCS to good effect - I'm considering getting one. I currently have the Reverb G2 and love it, but find the limited FOV binocular effect is slightly immersion killing. So I'm interesting in trying the wide FOV on the 8KX. Most of the previous stuff I've read on the early Pimax headsets were terrible. But with the 8KX, it seems to me that Pimax have gotten their "stuff" together finally. I'm currently running an i9-9900K with a 2080TI w/32gb. Is this enough to run the 8KX well until the 3080 or 3090 cards become more available? Would like to hear your opinions, especially if you have had both the G2 and the 8KX. Thanks in advance!
  9. I apologize upfront for probably what is a stupid question. But I don’t have the mission editor manual handy and I can’t figure this out. I’m trying to do some night missions in single player, but when I change the time in the weather and time function, when I go try to fly, it says that My mission is delayed start. How do I set a time in the mission editor and then be able to jump right into the flight at that time?
  10. One of the things that bugs me to no end is jumping into an instant action or a training mission that has an airborne spawn as it's starting point, but all the relevant systems are not set up for that particular fight. For instance, in some of the training missions where you do A/A with a bandit(s), the Master arm is not always on, the Countermeasures programs are not set up, A/A mode is not selected, etc etc. So as you're merging with the bandit, you are heads down as soon as you spawn trying to get the switches set correctly before you have to turn with them. And often times you're soaking up a missile shot because your Chaff & flare are off. Lots of similar stuff for A/G too where you are flung into the aircraft on the target run in, but the laser is not armed, the pod is in standby, the Bomb fuzes and programs are not set and there is no way to get them all set correctly when you're often less than 45 sec out. So Please ED - can you set up the aircraft at spawn with the switches already preset for the expected action? I don't have any issue doing it all myself - but not in the 15 sec before I merge with the Fulcrum on my nose lobbing heaters at me while I'm fumbling with the chaff/flare programs.
  11. Hi BN, I just found this thread while doing a search for how to fix some issues with my Reverb G2 settings. I've applied all your settings but not getting anywhere near 90 fps. Depending on how busy the scene is, 50-60 in SP and usually around 45. It's definitely improved over what I had previously, but nothing in the range of what you're seeing. The one thing I didn't see in your screenshots was the Steam VR main screen settings. What do you have the slider set to for the main steam window and what are your other settings set to such as Super Sampling ON/OFF etc. Thank you.
  12. What's not true? Are you able to run betas of either with the current issues?
  13. Very helpful, thank you. I had not thought about reflective surfaces being a factor. Also my Sim pit is right up against a wall on my right side and the left is open to the room. I wonder now if I'm getting any issues with wall color? But I have flown lots in there before with no previous issues, so not sure what's going on.
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