

combatace
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Everything posted by combatace
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But isn't it that these warning should come only when I'm in landing mode?
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I was talking about R-73, R-27ET and no, I didn't try R-77 but I haven't tried flaying any other plane except Su-27 since a long time so don't know about what happens in MiGs.
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When I launch first missile Kh-25L left missile is lauched and planes lurches to right understandable but when I launch second missile planes lurches to left rather than stabilizing.
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There is problem with Su-25T. when I release one missile it lurches to one side but I have launched the second missile, instead of balancing lurches on the opposite side so much that it become extremely difficult to control the plane and finally results in a crash. Second Su-27 has gear down warning anywhere even while maneuvering in combat, happens at low speed when altitude is low. Here is the track. Longitudinal missile aiming also does not work. didn't crash.trk
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I can confirm that. I experienced the same thing, cartwheeling indefinitely.
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Got that Viper, then flyable will be all that I'll report from now. By the I also wrote about the jerky roll of Su-27 between 700-1000kmph. I think its some flight dynamics bug.
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Yes, ofcourse FC3, I know. same problem existed in FC2 and FC2 is way older than World so it applies to FC3 users too who transfered from FC2.
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Viper, Su-30 refueling issue. Please remember to add it to the list. Thank you.
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Jona, I did knew DCS-A-10A was out. ;)
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Saw your track its not wingman problem when the missile that hit you was launched it was launched at enemy but the missile tracked you and hit you. This can be problem with missile tracking system or F-15's RADAR where it tracks locks even friends in its FOV and guides missile to a friend.
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Here is one more bug for debriefing. F-15 was hit and killed by my missile but it was accounted in the log. I also fell that aircraft roll is jerky between 700-1000Kmph. su-27 explode.trk
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That behavior seems gone after 11 November update but I have a track of something more. Su-27 seems to be under mil power even after both engines on fire. Afterburners lasts until I throttled down to match F-15, then they never came up at the same time both tacos that were showing full RPM came to idle power. Still after that I had power to accelerate beyond 1000Kmph at 3000m. Refueling of Su-30 hasn't been added to the list yet. Please add that too. Its a normal feature of that plane shouldn't be deprived of that. Su-27 engine .trk
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This happens in Su-27 too.
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No issues. You couldn't have fathomed that I didn't use DCS world anyway because its free and most of the posters here have been using it.
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I didn't use DCS world before FC3 came out so whatever I experience just now is FC3 for me.
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In Su-27 Wingman does not return to formation after take-off even after he himself called returning to formation. Wingman circles round the on full AF along with player while player is travelling enroute. Only returns to formation after the player calls out to return to formation but here to wingman does not confirm the call just returns to formation.
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Sure can make track of that. Just now I'm at office will make a track after I reach home.
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FC3 and Fast Mission Generator?
combatace replied to Stratos's topic in Lock On: Flaming Cliffs 1 & 2
Report it as bug in the FC3 bug thread. They will analyse the problem and if they find that it is a bug they will try to fix it. -
Here are some more, In Su-27 I get F-15 AoA warning at the angels when F-15 get the AoA warning and the tone is same as F-15's then when I go beyond that AoA I get another AoA tone and that is of real Su-27 tone. The flight dynamis of Su-27 seems so much choppy, in F2 view while turning I can see the truning in steps rather then smooth turn. Su-27 loses lot of energy lot faster below 450kmph it seems like it I'm applying brakes on it, not able to perform complete loop properly even with afterburners on. I was in dog fight with F-15 yesterday and found that there is lot of over travel jet keeps on turning even while my stick is in center, it will stop turning only when I push my stick all the way forward.
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I don't have any documentation for it but will see if I can find something.
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Don't have the track but I have tacview will that be ok? One more thing look at the fuel gauge of Su-27 does show different reading on both the scales as opposed to same reading in FC3.
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Are you sure? because it seems like first one stopped tracking me and I was out of its gimbals limit but only started re-tracking me after F-15 again locked me.
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No this one is different. When I mentioned about the bug that you noted in #14 it was a just graphical, i.e. afterburner were on as well as flames were coming out of the engine as engine tacometers were showing full RPM and after burner lights were on but engines were actually giving no thrust, so just graphical issue. What I experienced now is that even after left engine fire alarm was raised after burner was on (graphical problem). When I reduced by engine speed to maneuver after left burner went off at the same time left engine taco came to idle (did not show zero as it should because engine was on fire) then again I was able to maneuver with F-15 and at some point came to gunning it down and that too with just right engine on full after burner. I was able to perform loops, split-S and almost every dog fight maneuver. And remember my hydraulics were even not work which I did feel that were not working, so hydraulics being blown out has been modeled.
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Ok accepted what you are saying but how can it do even out of its gimbal limits? Check the tacview file. Tacview-20121110-132811.txt.rar
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Su-27 can keep its turning fight with F-15 even after one engine is on fire and hydraulics blown out. Definitely a bug. I love Su-27 but I don't think it can do that.