The age of rush is over and there is no cold war now, so no rush. Onto that its server capitalism of capitalism, the more slowly they work, more money they can grab, more time they take more expensive becomes and again more money can be gorged.
Change the whole game engine as this dinosaur cannot do more good, except looking good that too with filters applied. There are loads of limitations which this engine cannot cope-up with.
Not a big deal, they just want the textures in dds format packed into a zip file and addressed in graphics.cfg without the cdds extension.
Correct me if I'm wrong.
Saw the price tag?? now imagine that amount of work getting for free.
One more thing, it can be made but can't be made fully operational so, forget it.
The mod contains 2 planes Su-30M2 and Su-30MKI so I can't name the mod to be MKI because it is not just it. So rather than adding any suffixes just Su-30 is doing great.
Yes that is what I'm saying, LOD1 will load so far away in the game that you might not even be able to notice the wings clearly let alone other details.
If you don't install pylons.lua will have only 10 pylons instead of 12 and if you don't install sfmaerod.lua you will have a quirky flight model that is implemented to all the non flywable A/C in lockon.
Sadly, you will have to live with this problem.
For anyone who have problem with cockpit local point set it as below
CockpitLocalPoint[PlaneIndex.iSu_30] = {8.33, 1.1, 0.0}
For SS1
Yup I know that, dimension problem between the old su-30 and Su-30M2. I Suppose.
For SS2 and SS3
Updating the mod on lockonfiles now. Wasn't able to find that problem with me or my testers because we all use my Su-33 model and those parts were using texture for there. Fixed them now.