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rossmum

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Everything posted by rossmum

  1. Not sure they need to be given the ability to do that as well as clean up ground targets... it'd put the Mi-8s out of a job and doubtless blue already have enough Hind headaches as it is. It was also almost never done in practice, as the helicopter is already overweight with almost any weapon load and defuelled to 70% fuel load. Adding a bunch of paratroopers and their equipment will just degrade performance even further and put the helicopter (plus the infantry) at risk.
  2. Came to report AB looping issue, but it's already known The AB lightoff sounds awesome!
  3. Those are all default airfield scenery and don't affect capturing, unless a sneaky red tac comm hid an ammo truck in amongst them. They might've had something hidden somewhere else nearby - the airfield capture zones are a circular radius and fairly large. Sometimes you need to spend a while ratting through nearby neighbourhoods looking for units.
  4. Flying over an entire company of T-72s was a pretty awesome experience. Unfortunately summer is in effect hard here, and my already limited brainpower took a dive with the heat Might well have been me. I was coming in for my first ever attempt at using LGBs, Kub launched on me, and then MD vectored me onto a pair of Hinds. I probably should've jettisoned my bombs but got cocky and figured I could make it work... didn't get tone and I think my guns pass missed too. I either ripped myself due to the bombs or got hit by one of several SAMs that all came my way at once.
  5. That is very out of date... current OB is 2.7.9.18080 and I think stable is on the same branch.
  6. It's a known issue. There's also something going on with the hydraulic system - do not deploy flaps until you're on final, and retract them immediately after takeoff. Almost certainly a bug, but even if it's intended behaviour, the consequences aren't right - it drains the main system to zero pressure, you lose all control authority and have no recourse but to eject. Happy new year! 2022-2023 is looking very promising for Cold War modules.
  7. Which version are you on? I haven't flown the 19 yet since the last OB patch, but prior to that it was working alright for me.
  8. I don't see anything in the flight manual that suggests it's correct behaviour, nor does it make much sense to lose all control authority with how the hydraulic system operates.
  9. Confirmed, it's like it's playing on an audio layer usually reserved for UI or similar. Worth posting a report on the Mantis tracker (link pinned somewhere in the 21 subforum) to make sure the devs see it.
  10. The other switch was the IFF power switch, you had to flip it up to move the SPO-2 power switch. The issue has been fixed now though, SPO-2 turns on just fine now.
  11. Server restarted on Last Man Standing. Cheers to Dawger for the heads-up.
  12. Some of the custom-made FARPs are laid out in a way that you can use to do short rolling takeoffs, from memory. I don't think all of them are though. The one on Swedish Delivery (from memory it's that mission, anyway) is relatively claustrophobic and can be a little daunting if you're heavily loaded and not confident with hovering. It's also not really suited to rolling landings as it's fully enclosed while most other missions' FARPs have open spaces you can taxi through after landing nearby. The other thing I sometimes use to get out of tight FARPs is lifting in a direction where I have a little clearance in front of me, so I can stay just above the ground and use ground effect to keep me from smashing the belly while I build some speed up. You can pull the wheels in and climb out once you've got a little forward motion going, and it's still an option when the actual FARP itself is too physically constrained or too uneven to do a rolling takeoff.
  13. Looks like the server's hanging when it goes to cycle missions, first time after Desert Has Eyes earlier and then it was stuck at 3:59:59 on Two Towns. Not sure what's causing it Server should be back up, but I may not be awake by the next time it needs manual encouragement.
  14. Server had a bit of a sneeze while changing missions, I could neither find it in the MP browser on my end nor see it doing anything on its own interface. On the plus side, I think I got it back up without breaking anything. Should be on Two Towns currently.
  15. The cockpit footage in that video is all from either a MiG-15UTI or an FT-6, rather than a regular MiG-19. That gunsight is the earlier type found in the DCS MiG-15, not the ASP or radar sight the DCS MiG-19 has.
  16. There was previously a bug where the power switch for the SPO-2 became "tied" to another switch in the cockpit, which made turning it on or off a complicated process. That should be fixed and back to normal now. It was always working, the switch just couldn't be clicked unless another switch (which normally wouldn't be touched) was flipped.
  17. The aim point seems to be between the legs of the bottom X mark, I think I set about -2.5 for pipper depression. But yes, this is the issue - the beam does not line up perfectly with the pipper, and people who have switched from the game mode to the realistic (well, more so) ASP mode don't realise the pipper isn't magically cowitnessed with the fixed beam anymore. The issue that you are all having is that you're aiming at the wrong thing when you hit lock, and depending how far away you are when you do it, this is causing a massive discrepancy between where you think the radar is locked onto and where it is actually locked onto. The other remedy is to not lock and just fly the beam on, which is how the missile would be used in the real world anyway (well, assuming an RP-21, since the 22 couldn't support it).
  18. The issue is that most DCS players are not actually pilots and have no training. Some of them are even actively opposed to following procedure. What you see players doing cannot be compared to trained and experienced pilots in real life - put a DCS player in an actual Hornet and you'll probably see a very abrupt tailstrike just like you do ingame.
  19. I can answer this one... the armour is overstated, much like the Hind. It's mostly there to keep the pilot alive and I'm not even sure it shares the Hind's trait of small sections around engines to keep them running. Armouring the entire plane will make it too heavy to fly and too expensive to build, so the armour is there to keep the pilot alive first and maybe allow the plane to RTB. It goes down easily because people know to really commit to killing it, so rather than a bit of small arms or even .50 cal fire, you're being stitched up with 23mm combat mix and missiles. The gun's reputation is also mostly the work of rumour milling and service rivalries. It's solid against light targets but pretty useless against a tank (or anything that shoots back with bigger shells). The Maverick is its main actual tank/AA killing asset. For what it's worth, it does often take 2-3 R-60s to kill them. They're definitely tougher than most other things on the server.
  20. Played Ossetia earlier. Take the following with a grain of salt as I decided to do so in an F-86 for once, so that probably coloured my experience: Spotting anyone was thoroughly miserable due to EWR being masked by mountains outside a small area (as in, I couldn't even talk to it over radio, let alone get useful info). SA in general was pretty awful for blue. I can't say for sure, but I have a strong suspicion that the reason they never win this is because the F-14s tend to suicide into the mountains and die to cockroaching 21s and 29s while nobody else can see what's going on. I almost wonder if it would be worth putting an E-2 a bit north of the mountains, far enough not to instantly die to an R-27, at a reasonably high altitude so it can look down into the valleys a little but more importantly, provide consistent radio contact to blue aircraft. I ended up dipping out early because I was getting frustrated so I don't know who won the mission today, but I could hazard a guess. More broadly speaking, I think blue's problem there is the same as I'm now seeing elsewhere: they have the best dedicated strike platform of all the Cold War aircraft, but usually only one or two people using them to hit the ground targets, and usually one per target. A flight of 3-4 Viggens forcing their way through to an objective with rockets or bombs should easily clear them, never mind BK 90s or whatever else.
  21. That honestly doesn't really look that low to me... he's well clear of terrain, was evidently even higher since he's descending quite sharply, and the radar has direct line of sight. The system is also SARH so he would have had a non-stop lock warning and the launches are very smoky, even if the sustainer motor is not. F-5 pilots will have to learn to deal with the new threat, and adapt. The number of times I watched them fly face-first, at high altitude, into the S-200s on Disturbed Pacific was quite frankly astonishing. If people don't want to learn how to use/read their RWR and expect to survive threats by not reacting until several minutes too late, I dunno what to tell you.
  22. I think there is, yeah.
  23. Beautiful More roadbases is more good!
  24. Maybe there's some Tacview desync going on, but it registered as a 4.8G pull on my end. In any case, the R-3R is pretty easily defeated by either a tighter pull, or pretty much a simple barrel roll (this is usually what people do to avoid them and works 100% of the time - literally). Seal and Hiro tested barrel rolling as a means to avoid them (I was watching them do it). No wing breakages. It is very much still an option. The problem was flying into a pair of MiG-21s at 10km, who were no factor in the mission going on below the overcast and could have been safely ignored. If you hadn't turned into me, the missile would have missed, as R-3Rs cannot cope with more than about 15-20 degrees of offset. If you'd rolled or pulled tighter, it would've missed. Despite the issues with 21s not giving lock warnings, they do give search warnings and they also give launch warnings, and given every other mission on the server except the 'early' ones with R-55/AIM-9B only also have the R-3R, you have to assume that any 21 could be carrying them and so it's dangerous to approach them directly without some kind of proactive defence. Tacview-20211113-063301-DCS-Into The Desert.zip.acmi
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