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rossmum

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Everything posted by rossmum

  1. The afterburner won't light from just pushing the throttle forwards, you have to push it fully forwards and then hold the AB ignite button (on the throttle quadrant, near the front of it). You can confirm the AB is operating by the two annunciator lights. Mil power is a similar story, except with the other button and the two green lights over the RPM.
  2. The second seat is there to take the workload off the pilot, it's not like the F-14 where someone has to be in the back seat for the aircraft to be able to do anything at all. Not much point making an AI whose only job is to do stuff you can do yourself from the front seat.
  3. Yeah, retested it and threw some tracks in the other thread. Got to 1700 with all 6 missiles fired and tank jettisoned, when I jettisoned the rails it rapidly decelerated.
  4. Issue still persists although the patchnotes mentioned a fix. Upon firing all missiles and then jettisoning the rails, there is a substantial deceleration from 1700km/h IAS (SSL). One thing I will say is that at least this time, acceleration ceased at 1700km/h, not 1789km/h like when I used this mission file to test it a few months ago. negative drag fire.trk negative drag jettison.trk
  5. According to patchnotes the negative pylon drag bug has been fixed, haven't tested it though. Damage model remains a problem as just earler today we had one with one wing and a burning engine continue tailing a Su-25 until he was finished off with a missile which seems to have killed the pilot. Most people didn't exploit this stuff, but there are always some. e/ Both would be cool. Also, update: regardless what the patchnotes say, the issue persists. RIP.
  6. Any chance of more B-52s as well? Also, I was testing something offline yesterday and randomly picked a weather preset. Turns out there was some interesting turbulence going on in it, and it made me realise that I've only ever seen turbulence once or twice in DCS and it was only set to a fairly tame level. It'd be cool to see it in some missions from time to time.
  7. Yep, works fine. I've been using it with no issues for a long time.
  8. Only relevant for highly modernised MiG-21 variants. Kh-25 was not (and could not be) employed by the 21bis in any service, let alone Soviet service. The 21bis has no method of guidance for the missile. This is a 1972 jet, there is no "plug and play" here. If you're going to try post sources, post reputable ones - ideally original technical manuals. Western publications are notoriously prone to making wrong claims or mistaking one variant of something for another.
  9. To be fair, in the real aircraft, there are detents (including one at min. SPS operating setting, which would solve many threads on Reddit about how supposedly hard the 21 is to land - because people instinctively cut the throttle and immediately lose most of their lift). Likewise, the "danger zone" where the ARU gives you enough control authority to break the plane as you bleed off speed in a hard turn would probably never happen IRL, because the artificial feel should give you the same stick force for the same G and you would feel it.
  10. Yep, can confirm here too.
  11. The DM alteration was mentioned in the notes for the patch 4 weeks ago, if I recall correctly. Surely they'd be in by now.
  12. A few certainly would. Either way, Mag 3 have their hands full with current projects and THE TARP, and Overstratos worked on the real thing, so I am quite happy to see Razbam working on our 23.
  13. Seems the recent adjustments haven't solved the issue yet, during the course of a MP session earlier in the week I lost a canard and wing on the same side and the aircraft was still controllable with virtually unchanged control response, the only noticeable difference was a bit of a roll tendency. I only noticed the damage because I glanced at the mirror and noticed a gout of flame and physically saw the wing fall off. On a separate sortie I lost both canards, the most noticeable consequence of which was that when I tried to dump speed by slipping the plane in towards the runway, it abruptly tried to flip onto its back, so I had to recover and go around. Hard to say if the problem has become less frequent or stayed the same as I haven't encountered as many Viggens while flying my MiG, but while flying the Viggen myself it seems about the same.
  14. Nope, too rich for my blood I'd like to try it some time but don't have any friends who live nearby and have it.
  15. Making the avionics is the complicated part. There is a reason the Hornet took like 3+ years before being considered complete. Any aircraft with modern avionics is going to take an enormous amount of time to develop, and even if you use an existing airframe, it isn't going to save you much time.
  16. Had a hell of a lot of fun today, including one of the best fights I've ever had. Per request (skip to about 8:48 if you don't want to see my PVO brain forget how bombs work) - If you want to download the Tacview snippet of this fight, click here. I got extremely lucky that none of Yuval's rounds hit anything important. Other observations: earlier while flying the Viggen to help blue out, one of our Chaparrals fired twice at a MiG-21 vaguely in the same area as me. Naturally, both missiles tracked me instead (going completely the opposite direction) and one ran out of energy just 10m from my aircraft. There were a few friendly fire incidents (including a MiG-21 killing a 19... how...?) and a lot of chaos. The mission ended up timing out but I would argue red had reestablished the upper hand towards the end. Good fun, played a lot better this time around.
  17. It looks like it's swapping between two texture sets, one with a baked-in blue reflection along the canopy rails and no serial number on the windscreen, and one with no reflection, but a serial number on the windscreen. I've seen the same flicker between them before but never figured out what was causing it, and to be honest haven't noticed if I still get it. I'll have to keep an eye open for it. Are you/were you at some point using a clean canopy mod? I almost wonder if that might be the cause, I used one for a while before the cockpit update.
  18. As well as Tau's point about comms, it's also worth noting that the need for a second EWR results in the "AWACS bogey dope" shortcut sometimes picking the 'wrong' station, which can be a hassle under time pressure. As for the SAMs, I'm actually impressed how badly the Iglas performed. I would've thought they'd at least be close to the Stinger, but maybe not. For its own part the Stinger is impact-fuzed and will usually miss a beaming target (DCS netcode makes it look like they hit when they actually don't, it's more obvious when you're controlling the Stinger/Avenger yourself as the hit detection is clientside for the firer I believe), but they're quite dangerous if they catch you unaware.
  19. The problem is that if it has R-60Ms, at least for now, that means the 21s do too, which then means blue need their AIM-9P5s and Rb 74s back, at which point you've come full circle and the Su-25 is back to being in a difficult situation. The 25 is no slouch defending itself with its gun, but the issue is that it's more likely to be intercepted, and when it is, it'll have to jettison all its stores to survive - effectively a mission kill, even if the Sushka survives the encounter. It solves the "bombload" part of the equation for red, but leaves the "opportunity" side wide open, IMO. I like the ability to actually attack airfields, but the problem is that it needs to be balanced against how quickly you can knock one out, and what portion of your aircraft are no longer usable because they're stuck at a bombed-out one. It might honestly work better with larger spaces between and more evenly-sized airbases, but then you lose the Cyprus setting, which in itself is part of what makes the mission interesting IMO. Definitely one to think about over the next few days, I guess.
  20. For the new mission: - 2 out of red's 4 airbases can easily be disabled by a single well-placed bomb. Not partially, not made more difficult to use, but outright disabled. They're already marginal for MiGs, but one bomb in the middle of the runway or between runway and parking spots is all that's needed - you saw yourself what happened. - The 2 airbases above are also where the 21s primarily spawn, making it very easy to take them out of the fight, which then leads to: - Red's only "effective" strike aircraft is the MiG-21 in this mission. The MiG-19 has a very light A/G load, and the Hind is potent but both vulnerable due to low speed and lack of missiles and also more optimised for killing point targets or buildings, not denying use of an airfield. - The MiG-21 can, at best, make 2 large craters out of a single pass with either S-24s or BetABs. - A substantial number of MiG-21s spawn at an airfield that is within 20km of a major blue airbase, and said airfield is the shortest and narrowest runway red has. Easy meat. On the other hand, over on blue: - The Viggen is a specialised strike aircraft and is very, very good at it. One pass with high drag bombs will delete either of red's two small airfields (not the objective, the whole airfield), two or maybe three passes will mostly knock out red's largest field. - The mountains north of Akrotiri make a very effective screen that blue can push aircraft around without being spotted, something red lacks. - Pathos, Larnaca, and Akrotiri are all large airports/airbases with good sized runways, multiple taxiways, and large parking areas separated across the length of the field. - Pathos is quite far out of the way. Basically, even without a team stack, blue just need to have 2 working brain cells to combine "airfields are the target, it's open season" with "their airfields are nearby and very small", send a Viggen or two at each at mission start, and red will not be able to effectively do anything for the rest of the mission. By contrast if red go murder mode at mission start and decide to deny blue of their airbases, it will take several MiGs per airfield just to have any effect at all - one to do the runway, one to do each taxiway, then whatever's left to try hit parking spots or fuel or ammo. The maths doesn't really work out, even if red choose to ignore Lamatakia first. When airfields are open game and especially when the objectives are on the airfields themselves, it's a pretty natural conclusion to knock the field out first, then mop up the objective after. I'm not sure what the best fix would be - maybe making two airbases "safe" like in most missions, probably Gecitkale and Pathos, but it'd be hard to police as not everyone reads the briefing and people might get confused in a mission where the objective is blowing up airbases. The other simple solution would be removing the Viggen or heavily restricting its weapons, but I don't think that'd be fair on blue and the F-5 has nearly as much carpet bombing potential itself, albeit with less accuracy. Even giving red the Su-25 wouldn't really change much, as it's much slower and more vulnerable, and so less likely to get through to the airfields.
  21. Offender #3 was "Phenomenon". Seal and I caught them in the act and they disconnected after being shot down by Seal.
  22. At least the LanceR and Bison saw service. 21-93 or 23-98 were upgrade packages that never found any buyers and were not produced beyond single demonstrators - they have even less place in the game than the Ka-50 (low double digit production, used in combat) or Su-25T (single digit production, from memory). Let's avoid turning DCS into War Thunder, please... or at least if we do, give me something actually interesting like Ye-2, Ye-8, Su-19, or Ye-150 series.
  23. 20 minutes isn't really too bad - that's about my average MiG-19/21 sortie on the Cold War server, honestly (yes, it can stay up for longer, but there's usually no need on there). I'd love to have a 38 regardless of its somewhat unfavourable comparison to the Harrier, it was an interesting little aircraft and would add something genuinely unique to DCS. We might already have a VTOL, but we don't have anything that achieves it with lift jets.
  24. New mission sounds really good, can't wait to try it out!
  25. The Korea '52 guys are pretty close knit and run some nice events every few months, people fly together up in cons as well. Really unique experience but a much slower pace, so it's good for a rainy day. As for Marianas - I kinda feel like it'll work best once the F-8 and A-7 arrive. The available landmass is tiny and the islands are reasonably close together, and the fact they're all chained along in a straight line will likely result in GS conga line syndrome if people are basing out of the airports. I'll gladly be proven wrong, though.
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