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ADHS

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Everything posted by ADHS

  1. Hello again . Thank you for your reply and solution.
  2. Thank you for your reply Grimes. Any other way to pre-"ghost/gray" the group/slot before mission reaches UI ? (even if it is listed in UI) F.e. something like heuy's multi crew slots. PS: It would be perfect if there was the ability to switch AI to Client and Client to AI at the runtime
  3. Hello. I have setup some groups that will appear as advance spawn client places. Is there a way to hide these groups from the slot selection (briefing) menu ? Thank you.
  4. Hello. Using the GROUND starting condition(s) i've placed a KA-50 somewhere in the fields. I've tried to setup vehicles and statics to rearm, refuel, repair but it doesn't work. Can this be done (without a FARP), or am i dreaming
  5. Hello. I've managed to setup a common working (Multi monitor) lua file for my mods. But i was wondering if it will be much more user friendly if each mod have it's own identification viewport(s) name(s) so us to avoid edit and re-edit the standard integrity lua files. f.e.: F16_LEFT_MFCD or F18_LEFT_MFCD etc Thank you
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  6. Hello. NOTE: i am referring to the push PEDALS, not the RUDDER axis. I wish to assign the Saitek Pedals to Z and X functions but the "AXIS ASSIGN" doesn't recognize them. In fact, there is nothing in the list of axes that i can assign. Accidentally i've managed to have them work, once i set X Rudder's Saturation around 10 but once i've twik it to another value, the pedals stopped to work and i couldn't bring it back again. PS: The push PEDALS, are recognizable in X and Y "AXIS ASSIGN" field.
  7. Hello, and thank you all for your answers. 3WA: No cheat, i was asking if there is a system that isolates the mixing of the Rotor with the Cycling. Blackjack_UK: For years, i was an active member of the online community. Good times.. There was an option in menus to fly or not with "mixed Cyclic with Rotor". AlphaOneSix: Yes my friend, i can fly that way with all pedals stick throttle combinations. Yurgon: Thank you. You gave me the answer/solution: Autopilot Heading Hold. The reason that i was looking for this, is that you can avoid incoming (Head-2-Head) missiles. If you fly sideways, by keeping a steady speed while looking at the missile, seconds before the impact, you can boost so to get higher (diagonally). If succeed, you will be still alive. Off course is not always the same, but the "recipe" is correct. As the planes. Again, thank you all guys. PS: Any brake for the rotors should be off, so to get the most of power to make a sudden move.
  8. For Real.
  9. Hello. With the old Comanche Gold i used to fly sideways without mixing Tail with Rotor. This means that Roll is off and you can't turn with the nose anymore, but only with the pedals. Is there a similar function/system that turns on/off the turning type in Ka-50 ? Thank you EDIT: I can fly this way by sticks/pedals, i am looking (if there is) for a switch or similar.
  10. toutenglisse Thank you VERY MUCH!! my friend. (Especially for your time to help me with details) Your HELP is always opening doors.
  11. Hello. Is there a MIST function equals to UNIT ALIVE (conditions section, Mission Editor). Thank you PS: i've found this one: boolean Unit.isActive(Class Self ) but there wasn't an example so me to understand the correct syntax.
  12. An addition: Once checking the FLAG 1, just for NUMERIC VALUES of 2,3,4,5 a condition like FLAG LESS THAN < 6 FLAG MORE THAN > 1 can replace a long OR list. (and saves you a lot of clicks) But if the conditions includes events and numerics, the above solution will work with OR list of events + this one as a headline.
  13. Hello, toutenglisse and thank you for your reply (and for the attachment). Any further direction for the script path ? (not just server host side) Also, if you know : Is the game has/gives in it's core this ability (toggle Client/Ai) ? PS: For now, i am using plain LUA and some of MIST functions. (learning, again and always)
  14. Hello. I just want to be informed: if an air type Group, at runtime, can be toggled from Client to AI and vice versa. I've found some related threads but the majority was proposing to use double Groups (Client and AI) with Late Activation etc. But what about if the parking slots are not enough to fit them all in the same airport ? Thank you
  15. This was just a wrong simple test loop, so me to check if OR works and if it reaches the actions section. Based on this working condition check, now a script in actions section, is checking groups/units/flags and make actions. You solve this one my friend and thank you very much. PS: Check the above uploaded mission to see the flow. It was very simple, after your HELP.
  16. toutenglisse thank you for your answer. I didn't knew that 0 and 1 were reserved for just true or false! I thought that they were available to use as general numerics. Conclusion: Is not ME's bug, set the FLAG to OFF (after every check, ACTIONS) for the next check to work properly. Thank you again. PS: I am uploading the mission so anyone with same question to check the flow. WORKS_OR condition-01.miz
  17. I've been in BMS and indeed this region is full of everything for operations. Sea, mountains, valleys, islands, etc. It worths to be added.
  18. Hello. Seems the OR condition is not acting as i was expected: IF, this OR this OR this ...^N --> then. In my test, i am checking the FLAG 1. Every 5 seconds is changing from 0 to 1 (for 30'). And whenever is changing, a message pop ups. While the individual checks are working: SWITCHED COND --> condition:FLAG VALUE = 1,0 --> action: MESSAGE TO ALL SWITCHED COND --> condition:FLAG VALUE = 1,1 --> action: MESSAGE TO ALL once i am trying to squeeze both in one pass (using OR) it fails: SWITCHED COND --> condition:FLAG VALUE = 1,0 condition:OR condition:FLAG VALUE = 1,1 --> action: MESSAGE TO ALL Am i miss something ? or it is a bug ? Thank you. check-OR-01_Just DCS.miz
  19. Hello. I have also problems with TWS after the recent updates. Before the targets were just small boxes and was visible the System Target, Bug Target etc. Now with the new Symbology (Red, Triangle) i can't see any indication of System Target, Bug etc. Tried to zoom in but no result. Accidently once targets are less 10 nm i've got a lock but not happens the same all the times. Especially when i am trying to bug multiply targets at 40 or 80 nm. Thank you
  20. Oh ok. I've just follow the link in here https://forums.eagle.ru/showthread.php?t=98616 Thank you
  21. Hello. Seems that the Simulator Scripting Engine guide is not working.
  22. Hello. If you have in mind to expand more DCS Mission Editor: A useful addition could be if every COMMAND that we add in the 3 fields in TRIGGER environment will be TREE related. This will multiply the "cases" in the final ACTION(s), just in "one pass". Every field addition could be TREE related in the next field. Also if we have the ability to REM each command it will be helpful for testing purposes. Thank you
  23. shu77 thank you very much my friend.:thumbup: I will pay a visit :) PS: I had enough with too serious, ENOUGH!:):):)
  24. Hello. Any directions for DCS Teams or Clans in Australia ? Thank you.
  25. Thank you for the explanation my friend. I got the point and the logic.:thumbup: Sure Moose has been ahead. Sadly couldn't find details in Mist documendation If i become familiar with classes, i am sure there will be a way for Client side as they are using the same Group principles. In time :)..... Welcome to upload the example as it will be useful for others readers also.
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