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ADHS

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Everything posted by ADHS

  1. toutenglisse , Flappie Setting up a mission for you to see. I will upload it today.
  2. Callsign112 Thank you very much for your reply in details. Haven't tried JTAC, but i will as i agree with your interpretation. I will report the results. Thank you for your time my friend. PS: All testings have done online in my own Multiplayer (non Public) server no scripts / no mods. Nothing in settings/Advanced settings, regarding restrictions for CA.
  3. Jwshaner Off course it would be a GREAT benefit for scripting purposes without using/messing with other methods. A direct-pure S_EVENT would be great, if it WILL BE available for us. I did some tests: 1. Using it as all the other S_EVENT but it didn't replied. 2. Placed a normal zone with a trigger message while in it, no reply. Seems that is "out of order" JUST for us. Not for others. But while MOOSE is using it in it's Event.lua, once i will have some time to follow the flow, i will try to analyze how MOOSE CAN use it, and we CAN'T Thank you for your reply my friend. PS: Besides this with Zones, i am after the Draw Shapes, that they also based on vec2 so to check INZONE units using Unit's .p, within their mathematical 2D space area dimension.
  4. SparxOne resloting and choosing a Tactical Commander, JTAC or Game Master will be the only way to get yourself into a vehicle. Yes this is the only way that i've found. No matter what the advertisement promissed, you CAN'T just switch in MP mode. Thank you for your reply my friend. razo+r Just tried it in MP, unfortunately, this method does not work there anymore, only in SP. I've tried all the settings, but it doesn't work in MP. As i said above: No matter what the advertisement promissed, you CAN'T just switch in MP mode. Thank you also, for your reply my friend.
  5. 92 views till now, but not even an answer or even a hello from the admins. So what this "Mission Editor Bugs" forum stands for ? Fun ?
  6. Hello Grimes and thank you for your reply. Sure, not all the abilities are in the open, and i don't dissagree with this policy. But, in a recent search that i did, i've found more S_EVENT(s) than the official singletons DCS: World Scripting Engine presents, in a MOOSE code file called Event.lua. Seems that i've reached the borders and i can't pass through without no rellated documentation. Thank you.
  7. Hello. Is there anykind of option/setting, that doesn't allow me to jump from a plane/helicopter, in a vehicle in MP? Settings: Tactical Commander x 2 for Blue and Red, Plilot can control vehicles, Player can drive. I only can, if i select role and choose a Tactical Commander slot. Thank you.
  8. 35 = "S_EVENT_TRIGGER_ZONE" Singletons refers to 35 = "S_EVENT_TRIGGER_ZONE". I could't find anything for this one and even that it is listed, it's absent from the Events types section in hoggitworld. Thank you
  9. Problem: S_EVENT_LAND, is ignoring Airplane(s) landing, while not Hellicopters. Description: Using world.addEventHandler() with no other code than a report Message. Tested with: Two KA-50 (clients) in small distance from airport and even far away from Airports. Whenever i took off and even instantly land in place, the S_EVENT_LAND, happens. Sometimes whenever i use Airplanes to land (at Airport), S_EVENT_LAND is not get it. Using AIs, i've noticed that Airplanes at 5-7nm distance from the Airport and in a straight line for landing(with "Landing" WP order), can trigger the S_EVENT_LAND event. Is this a bug ? If possible, i would like to have more details as i am not always land as usuall, or most of the times i have to emergency land with manouvers over the Airport. Thank you.
  10. ADHS

    _func(ADHS)

    Seems that i will keep it just for myself. At least i will happily type less.
  11. ADHS

    _func(ADHS)

    Hello PravusJSB, Glad that you find it interesting friend (Discord) i will and thank you for the invitation.
  12. ADHS

    _func(ADHS)

    (GitHub) If there will be enough interest, i will. For now, here is the place. Inside "_FuncADHS-MIST-DCS_eng-090922.7z", there is a .docx and .odt files with description/syntax/examples. Also, the "_FuncADHS-MIST-DCS_eng-090922.lua" contains the same information for use. The "ChangeLog.txt", will be updated, whenever a new version is uploaded. Thank you.
  13. ADHS

    _func(ADHS)

    dark_wood Thank you very much .
  14. _func(ADHS) V.104-221006, 2022-October-13. _func(ADHS), is a collection of custom functions that simplifies the use of MIST or SSE. This idea came once i had to repeat the same code too many times and the syntax errors (from a parenthesis to variables) were distructing me from my final idea/goal. So, the purpose of this idea is to use MIST/SSE functions but with significant less typing, (that may help a lot) once you are setting up a mission and you need to have the most clear check flow control in DCS ME. Example: This block comes from MIST and checks if a group is not exist: if (Group.getByName(dcsGROUP) and Group.getByName(dcsGROUP):isExist() == 0) or (Group.getByName(dcsGROUP) and #Group.getByName(dcsGROUP):getUnits() < 1) or not Group.getByName(dcsGROUP) then This is what you have to type with _func(ADHS): if grouNOT(dcsGROUP) == true then Hope you find it usefull. Thank you all, ADHS. Full description/syntax/examples, inside "_func(ADHS)_v*.7z". MISC ------------------------------------------------------------ randNUM Random Number generation. by ADHS 221006. LUA idCOUN Finds the numeric value ID of a Country, namely. by ADHS 220919. LUA capSTR Capitalizes a STRING. by ADHS 220905. LUA chkVToF Checks/Returns/Sets a variable to 'true' or 'false' & string. by ADHS 220905. LUA FLAGS ----------------------------------------------------------- flagCHK Checks the VALUE of a FLAG. by ADHS 220905. DCS flagSET Sets the VALUE of a FLAG. by ADHS 220905. DCS flagGET Gets the VALUE of a FLAG. by ADHS 220922. DCS SOUND ----------------------------------------------------------- chk4SND Checks if a sound filename given, sets the PLAY stage. by ADHS 220917. LUA playSND Plays a sound file to all TYPES of DCS recipients. by ADHS 220915. DCS MESSAGES -------------------------------------------------------- msgALL Message to ALL + sound. by ADHS 220915. DCS msgSIDE Message to a COALLITION + sound. by ADHS 220915. DCS msgGROU Message to a GROUP + sound. by ADHS 220919. DCS msgUNIT Message to a UNIT + sound. by ADHS 220919. DCS msgCOUN Message to a COUNTRY + sound. by ADHS 220917. DCS msgMUL Multi-for all types of Messages + sound. by ADHS 220915. DCS adhsERR REPORT customizable output message during DCS runtime. by ADHS 220915. DCS GROUP ------------------------------------------------------------ grouYES Checks if a GROUP is ALIVE. by ADHS 220915. MIST grouNOT Checks if a GROUP is DEAD. by ADHS 220905. MIST grouCHK Checks if a GROUP is DEAD or ALIVE. by ADHS 220905. DCS grouACT Activates a deactivated GROUP. by ADHS 220926. DCS grouDEA Deactivates an active GROUP. by ADHS 220926. DCS grouDEs DESTROYS a GROUP, (without check). by ADHS 220905. MIST grouREs RESPAWNS a GROUP, (without check). by ADHS 220905. MIST grouDES DESTROYS a GROUP, (after check). by ADHS 220905. MIST grouRES RESPAWNS a GROUP, (after check). by ADHS 220905. MIST grouTBL RESPAWNS/DESTROYS GROUPs from a TABLE. by ADHS 220905. MIST grouMUL RESPAWNS/DESTROYS GROUPs from a TABLE of TABLES. by ADHS 220905. MIST REPORTED/TESTED : function flagSET: -> PASSED Explanation: Once you pass the NAME directly, it has to be among apostrophes. But, if you are passing from a VARIABLE, you don't have to add them again to the string. direct: flagSET( ' blue_Group-1_respawn ' , 2 ), variable = flagSET( 'blue_' .. varNAME .. '_respawn' , 2 ) UPDATES: 2022 October 13, added: _func(ADHS)_v104-221006.7z ....................................................... Fixed: error in grouMUL function, [a] counter. 2022 September 19, added: _func(ADHS)_v102-220919.7z ........................................................ ReDid functions, Demo Sound .miz added, PDF fixed. 2022 September 17, added: _func(ADHS)_v101-220917.7z ....................................................... Fixed: error in grouMUL function, ::ADHS:: label. If you find something that is not working as it should, or you have another approach of whow it should be, just help. Thank you. ChangeLog.txt _func(ADHS)_v104-221006.7z
  15. You dont let me another option my friend. Till then ill be a good pilot. Thank you, nice chating with you,
  16. Well, as a BUYER and GAMER i was expecting more than this my friend. All good from my part. I wish you to do the best and all the best. ADHS
  17. Hey. I know and i fully understand. Its just annoying to pay the developers an early access till they finally sell me something that is finally works. My point and thank you my friend.
  18. Yes, it is an eary access, but i bought it to use this one, not a laser thing. I know i know we have to wait AGAIN and AGAIN. So am i pay you to get it right ? This is th annoying thing in DCS.! Thank you
  19. BUT, i insist: a recent module has to be at leat 70% functional to justify it's bought amount in PLAYABILITY. Even in early access
  20. Hey, dont get me wrong. I know that i bought an early access module my friend. I've just got annoying to wait YEARS till my eary access module to become FULLY functional. Thank you. Yes my friend, iam sure, as DCS modules UPDATES are going FASTER than before. All good
  21. I fully undestand your point my friend, i really do. Its a good practice for 60$ But i want to play FAIR. Its ok i've got your poimt. Thank you
  22. My friend, IT IS a FIRE-AND-FORGET missile and specialy behind Geo-Morpholigal-Terrain. https://www.thedefensepost.com/2021/03/22/agm-114-hellfire-missile/ The AGM-114L, also known as Hellfire Longbow, is a precision strike missile using Millimeter Wave (MMW) radar guidance. It has the same anti-armor warhead and has the capability to operate in poor weather conditions, and provides beyond-line-of-sight, fire-and-forget capability. It uses radar to track targets by transmitting pulses of low-frequency electromagnetic waves that are reflected off the target. So we are using an "old version" of the AH-64D that hasn't included the L in our recent MODULE now in 2022 ? You are telling me that the L is not included in my buying of the AH-64D pltform that the L was designed for? LOL my friend, just LOL.
  23. That we are PLAY against RADARs with STONES.
  24. Hello admiki and MAXsenna 1. Regarding the "reality" please, dont! Greece has a fleet of multiply naval units that the availability in DCS is just for LAUGH (Just 2 boats! Check in ME) and wiki. 2. Is not classified the FIRE-AND-FORGET of the Hellfire abilities. 3. I can undesrtand your point, but this is a supposseed model that we BUY with purpose to FLY and USE it while we have PATRIOT and S300, in DCS to fight with. And this is 20 years difference in technology weapons. Thank you man
  25. MAXsenna You can read it again. It's so simple
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