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Furiz

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  1. Furiz's post in Is there a way to make the HMCS not to disappear when overlapping the hud. was marked as the answer   
    Yes there is,
    press LIST - M-SEL - RCL and you enter JHMCS page on the DED.
    First 2 lines are HUD BLNK and CKP BLNK, you can select and deselect them with M-SEL.
     
    HUD Blanking. Displayed in highlighted text when enabled using the 0/M-SEL button. When enabled, the
    HMCS will blank when the helmet LOS is within the boundaries of the HUD blanking area
     
    Cockpit Blanking. Displayed in highlighted text when enabled using the 0/M-SEL button. When enabled,
    the HMCS will blank when the helmet LOS is within the boundaries of the cockpit blanking area.
  2. Furiz's post in F-16 TGP pod not powering on? was marked as the answer   
    If you rearmed on the ground you need to set RIGHT HDPT to OFF and then ON again, then wait for TGP to power up.
  3. Furiz's post in F16 Guard Channel was marked as the answer   
    In the manual UHF guard freq for F-16 is 243.0, and VHF 121.5 so AWACS needs to be tuned to the same frequency for you to hear it while you listen to guard channel.
  4. Furiz's post in How to spread out contacts on the radar was marked as the answer   
    @jungleboy123 You can use Expand/FOV Button Depress, or the NORM/EXP osb button.
    Early Access guide page 250.
  5. Furiz's post in Can't use datalink in F-16C Red Flag 21-1 campaign (mission 1)? was marked as the answer   
    This seems to be bad alignment,
     
    did you do Stored or Normal alignment? if Normal you need to confirm coordiantes in first two minutes of the alignment,
    also aircraft can not move, not even rearm cause it may shake the jet and fail the alignment.
     
    anyway, post a track of this happening so we can see whats going on.
  6. Furiz's post in CRS knob speed and bindings was marked as the answer   
    You can press and hold right mouse button on the knob and use mouse movement to fine tune your course. You can do that with all other knobs.
  7. Furiz's post in Is this an F-16 BUG, or am I doing something wrong? was marked as the answer   
    You have to switch to Mark Point, starts with STPT 26, or while in mark page press M-Sel to select that mark point as steerpoint.
  8. Furiz's post in Waypoints drift after mark was marked as the answer   
    Hey, watched your track, please when doing bug reports don't use headtracking or VR it is a pain to watch, and make short track as possible.
    I never noticed you verifying coordinates, when doing Norm alignment you need to verify coordinates within first 2 min of the alignement. That is most likely the case here.
    I don't have problems with mark points or steerpoints.
  9. Furiz's post in Maverick EO "Auto" mode redundant...? was marked as the answer   
    It is not redundand, it will auto handoff target with AGM-65D and G  (the IR mavericks), K and H didnt have auto handofd function.
  10. Furiz's post in MGRS conversion issue was marked as the answer   
    @AstonMartinDBS
    Hey, I think you did not hit enter on Convert. Maybe I overlooked.
  11. Furiz's post in Canopy won't lock if I open it and close. was marked as the answer   
    Hi,
    probably because it happens only to you .
    I did a test and it works fine, here is my track: Caopy spider lock.trk
     
    It is probably user error, check your binding again, remove all mods and do repair.
  12. Furiz's post in Using AGM-65D Maverick without TGP - Boresighting needed? was marked as the answer   
    No you don't have to boresight since it is only use for aligning TGP seeker with Maverick seeker. In VIS mode you are only bringing you HUD TD BOX to an area of where the target might be then you fine tune maverick seeker to acquire target lock. You won't be doing target acquire with HUD TD BOX, it is only used to place the SPI in the approximate target area.
    It is much more accurate if you do the boresight in air at approximately 5 to 7nm distance from target. I usually do it on my way to target area on some small building I find on the way or a car etc.
  13. Furiz's post in GBU-12 pylon selection was marked as the answer   
    I know I saw a video where F-16 pilot enters what is loaded on the airplane in the system. But it was some time ago and its hard to find it but I'll try,
    I found it strange that we cant select pylons with Laser Guided bombs if we need to drop from one side or the other, and with everything else we can select pylons.
  14. Furiz's post in Game seems too bright was marked as the answer   
    Yep that was exactly what I meant with the game being too bright.
  15. Furiz's post in Shader issue? was marked as the answer   
    So anyone from ED can solve this? do I have to do something or it is an issue that will be fixed in a patch? night missions look terrible atm.
     

  16. Furiz's post in Upcoming maps (modern) was marked as the answer   
    That's is true about paid maps but they don't live on air, maps are expansions, you pay for expansion packs for other games.
     
     
    About the map location, I'd love to see our maps connected, from Caucaus to Persian gulf, would be nice to have all that, afganistan is not rly a desert, syria too, that would br great, Iraq etc... Middle East is a great stage, Balkans too.
  17. Furiz's post in Probe Heat question was marked as the answer   
    I have set up a mission in Caucasus with -6C temp, winter, snow and clouds, and took it up to 30k without probe heat in "probe heat" position, and I didn't get the probe frozen, flew around for 5 mins maybe more.
  18. Furiz's post in Datalink Update while in flight was marked as the answer   
    Well if you take into consideration that we are in a game, where in MP dynamic missions for example SAM sites just spawn out of the blue sky, we really need some way to add them into our Situational Awareness pages during flight.
     
    SAM sites wont just spawn in real life like they do in our Simulation, they do change position, those that can, so I don't think the designers of the real aircraft overlooked something like this.
  19. Furiz's post in AGM 154A question was marked as the answer   
    Matt Wagner is talking on youtube rather than here on the official forums...
     
    I see you pointed out that we will get 210 radio (M5.1 tape) then Matt said that they are gonna adjust radios later, so which radio, which tape do we have???
    Istallation of AN/ARC-210 VHF radios to enable radio contact with FAC’s on the ground came with 5.1 tape
     
    so if we are on 4.3 we don't get that radio, we also don't get JSOW, since the Integration of capability for stand-off weapons (AGM-154) happened in 5.1 tape.
     
    Then if we are on 5.1 tape we are missing EGBU-12 from our planned systems:P
     
    I found the same about 154A-1, maybe they have more info!
  20. Furiz's post in Loadout and roll rate question was marked as the answer   
    I guess we need ED to make a final statement ;D
  21. Furiz's post in JDAM feature questions? was marked as the answer   
    If 0 is OFF then values should run from 1-360 so you have complete compass rose, 0-359 means you are missing 1 degree if 0 = OFF.
  22. Furiz's post in Greenish tinted at night time was marked as the answer   
    After 2.7 but I thought its shaders, and it only happens on MP servers at night, SP is ok. compare the headlight color in my first and second post, the TGP image etc... first post is from MP and second from SP.
  23. Furiz's post in AN/ALE-47 total failure bug? was marked as the answer   
    I just watched the track again,
    I blew up in level flight cause of the container failure, there is no sea, are you sure that you watched the correct track?
  24. Furiz's post in AN/ALE-47 total failure was marked as the answer   
    Happened first time for me.
    Here is the track, at the end of it obviously.
     
    https://www.dropbox.com/s/s9gq1j0i13iqent/AN ALE Faliure.trk?dl=0
     
    hope the link works;P
  25. Furiz's post in Hornet Sounds THANKS! was marked as the answer   
    Yep just hoped into F-16, sounds are great
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