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DCS + FC2 + Multi Monitors + 2nd Computer Display


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Posted

I am reading a lot of threads and trying to piece together the information but it's getting difficult to find a definitive answer so I thought it might be best to just ask.

 

This question comes in several parts:

 

1) Since the release of FC2, do both BS and FC2 (and any future DCS modules would be nice) function the same in a graphics way? For instance if I get a multimonitor setup working for BS is it just a matter of doing the same again to get FC2 working?

 

2) Can you setup 3 monitors as one, but wrap them around? In other words, so they function as one view (so looking left and right moves the view in all 3 displays) but also enables you to take into account where that monitor is in real space and alter the view accordingly in virtual space? (see this

for forza 3 - skip to about 3 minutes - notice the display isn't just one wide display, but wraps slightly around the person playing the game in real life, and the display in game wraps around the viewpoint).

 

3) Can you do multimonitor support in full screen? (in other words not running in a window and getting an FPS hit)

 

4) What sort of FPS hit do you get running multiple monitors? Ideally 3 x 1920x1080.

 

5) Is there a maximum number of monitors DCS/FC2 can support? Or is it more a hardware limitation?

 

6) As far as I can tell you can network another PC upto the one running BS and use it to run a 3rd party app for dials and such forth, but is there anyway of getting a networked display running graphics output from the game? In other words, if you ran another computer could you get it to display a set of views of the game your in, like chase view, or tower view etc (more precisly ABRIS or an MFD in the A10 etc)?

 

I am just thinking out loud here so if no one knows don't worry, but if someone does it would be helpful.

 

Many thanks.

Regards

[sIGPIC][/sIGPIC]



Posted

1) Yes, should be - however, there might be subtle differences before they are on the same "Patch level"

 

.. someone else have to answer the rest for you. :)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted (edited)

5) Is there a maximum number of monitors DCS/FC2 can support? Or is it more a hardware limitation?

It should be mainly a hardware limitation, since systems like EyeFinity pretend to be one big screen. IIRC EyeFinity is limited to 8k X 8k pixels.

So if at all, it might be some other limitation concerning resolution (or the number of viewports, if you want to wrap around), not number of screens.

Edited by bfeld
Posted

Damn! I was waiting that someone answered question 6, but no luck till now.

 

Regarding that question, I don´t have a multi monitor setup but I do have a laptop with a nice screen ;)

 

Can I manage to display the shkval via network??

Female Journalist to Churchill: If I were your wife, I´d put poison in your coffee.

Churchill´s answer: If you were my wife, I´D DRINK IT!

Posted

1. I tried splitting FC2 across my two 22" wide screens with the same setup as I use in BS, but the "phantom monitor" problem is still present in FC2. The Phantom Fix utility used to correct this in BS doesnt work for FC2.

 

I'd like to split my screen across two monitors, and export the "theatre view" and A10 TVM screen onto one side, but have not succeeded as yet.

Posted (edited)

For Question 2 the FC2 monitor setup allows for 3 distinct cameras in cockpit. I'm not sure if it'd work for BS, but I'd be surprised if it didn't

 

Below is the code from FC2.

 

Nate

 

Edit:- Doesn't work for me, maybe with the patch..........

 

 

_ = function(p) return p; end;

name = _('3 Screens');

Description = 'Configuration with 3 identical monitors each with its own camera';

Viewports =

{

Left =

{

x = 0;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = -1;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Center =

{

x = screen.width / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Right =

{

x = screen.width * 2 / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 1;

viewDy = 0;

aspect = screen.aspect / 3;

}

}

Edited by Nate--IRL--
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