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Posted

First sorry for my english.

 

The PNVS, which incorporates the FLIR system, is the most important AH64A for the attack, and in the case of model A is the only thing that has to find and designate targets. That is why we must be especially careful when setting it up.

 

On this issue there are two points of particular interest.

 

1. Realism of the thermal image / infrared.

2. Realism in the target acquisition.

 

In the first, I mean what is right that this vision thermal / infrared with regard to the real. The resemblance to the true picture. In simulators image of night vision and high / low contrast is often very simple. In the images we see real objects difuminados, and above all we see that not everything is the object of one color, we see that shade, color scales.

Compare the video link to the image of Longbow 2, which despite what appears to be old is the best I have seen.

 

WARNING - The scenes of the two videos can be too violent for some users.

 

http://www.youtube.com/watch?v=vsb7NwRbD3s

Longbow_Flir_Large.jpg

 

The other point to which I refer is the ease at the time of capturing a goal in the viewer. Unfortunately simulators in the object if we can capture him, not as in the reality in which the system can recognize and capture an object depends on many variables, such as lighting, color intensity, size. In the video we see as above fails to capture the armored in the grid and must change options enters high / low contrast.

 

It is interesting that this variability to include the simulator.

 

Thank you and apologize again for my English, I had to use a translator online.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted
їSee now?

 

Thanks for the correction Sundowner.pl. The post I refer to any system image, sorry for the confusion.

Yeah it's showing now, btw, that first video was indeed quite unpleasant.

i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5

  • 2 months later...
Posted

The thermal imaging vision in the games are usually quite badly built, since they seem more to night vision, a vision that heat.

 

Add a thermal vision right can be complicated, and a pretty good solution, which is used in the Steel Beasts EP. In this simulator, which is done when the player activates the thermal vision is to change all the textures of the other units which have the color scheme of each unit in view thermal vision.

 

In this image we see a Leopard 2A4 with the same system.

 

main.php?g2_view=core.DownloadItem&g2_itemId=414&g2_serialNumber=2

 

Chinook

main.php?g2_view=core.DownloadItem&g2_itemId=6638&g2_serialNumber=2

 

Jaguar 1

main.php?g2_view=core.DownloadItem&g2_itemId=888&g2_serialNumber=2

 

It is not the best solution, and would prefer something more advanced, but as a possibility if not get any better this quite well.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted

I think it's a bit early for thinking about this kind of things.

 

Cool IR vision can be done using Shaders, I see some in OGRE 3D forum I think, so I don't think this will be a huge problem. And Su-25T have now IR Vision, if you load Mercury pods (A-10 too, with some Maverick model I can't remember now).

 

For A-10C Simulator, I think they should improve his IR engine too. So maybe a lot of things are done at this moment.

 

Regards!!!



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