Jump to content

Change sidewinder HUD movable reticle to show only center of scan pattern?


Recommended Posts

Posted

So one of the updates in the hotfix was 'Change sidewinder HUD movable reticle to show only center of scan pattern'

 

I'm assuming this was a correction that was needed? Was the old behavior wrong? I actually think the old Sidewinder behavior was better since it gave an indication that the seeker was scanning versus not scanning.

 

Can devs confirm that the seeker still scans in the new mode? Does the cage/seam button still have the same effect?

 

Playing around with it and it feels a lot less intuitive / clear as to what seeker head is doing.......

 

I don't like, but if it's real behavior......

Posted (edited)

The change was due to new information. The seeker itself is still doing the same thing, it's just the HUD visuals that changed.

Edited by Naquaii
Posted

hmmm... Feels like a backward step.

 

It's cheeky to ask but, is this 100% verified from more than one source? Your original modelling seemed more logical.

 

I was under the impression as well that the seeker could be uncaged from boresight mode, and this was a change being looked at?

 

Many thanks Naquaii, amazing work.

Posted
So one of the updates in the hotfix was 'Change sidewinder HUD movable reticle to show only center of scan pattern'

 

I'm assuming this was a correction that was needed? Was the old behavior wrong? I actually think the old Sidewinder behavior was better since it gave an indication that the seeker was scanning versus not scanning.

 

Can devs confirm that the seeker still scans in the new mode? Does the cage/seam button still have the same effect?

 

Playing around with it and it feels a lot less intuitive / clear as to what seeker head is doing.......

 

I don't like, but if it's real behavior......

 

hmmm... Feels like a backward step.

 

It's cheeky to ask but, is this 100% verified from more than one source? Your original modelling seemed more logical.

 

I was under the impression as well that the seeker could be uncaged from boresight mode, and this was a change being looked at?

 

Many thanks Naquaii, amazing work.

 

I also have my share of doubts on this matter, but the devs are inclined to the possibility that the symbol doesn't move...

 

It has been mentioned already.

 

https://forums.eagle.ru/showthread.php?t=236661

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted
Why does it seem more logical?

 

Essentialy because besides the AIM-9 audio growl tone, the seekerhead symbol scanning a specific zone in the HUD worked like sort of a "visual cue" also.

 

After all, the VSL Low and PAL modes, do feature the diamond symbol scan pattern...

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted

Ok, was misinformed as I've been away for a while. The change is that when slaved to a STT or TCS track it will now be directly slaved to that line of sight, no scanning. Sry for that.

Posted (edited)
Ok, was misinformed as I've been away for a while. The change is that when slaved to a STT or TCS track it will now be directly slaved to that line of sight, no scanning. Sry for that.

 

Ok, so just so that I can clarify....we should see the scanning cue (double D) when no STT (old behaviour) but when locked to STT then seeker head should jump straight to STT and not scan around that.... If so, then yes, this seems much more logical.

 

Maybe the old DD behavior will make it back?

Edited by AvroLanc
Posted
Ok, so just so that I can clarify....we should see the scanning cue (double D) when no STT (old behaviour) but when locked to STT then seeker head should jump straight to STT and not scan around that.... If so, then yes, this seems much more logical.

 

Maybe the old behavior will make it back?

 

No, I'm afraid they meant that, there will be no "double D" visible at the HUD whatsoever...

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted (edited)
No, I'm afraid they meant that, there will be no "double D" visible at the HUD whatsoever...

 

hmmmm that's not how I read Naquaii's post.

 

He says there should be no DD scanning in a slaved state with a STT lock. This was old behavior and admittedly was a bit odd. Indeed, this was the change that should have been made..... This leaves the possibility that with a non slaved state, we should see the DD.

 

 

I'm 90% convinced it's modeled wrong now.

Edited by AvroLanc
Posted
hmmmm that's not how I read Naquaii's post.

 

He says there should be no DD scanning in a slaved state with a STT lock. This was old behavior and admittedly was a bit odd. Indeed, this was the change that should have been made..... This leaves the possibility that with a non slaved state, we should see the DD.

 

 

I'm 90% convinced it's modeled wrong now.

 

I wish you were right - for me it also made all the sense the seekerhead symbol's scan pattern to be visible at the HUD.

(But they mentioned, the pilots said it itsn't.)

 

Again, the VSL Low and PAL modes (for instance), do feature the diamond symbol's scan pattern - so I really don't know why the AIM-9 seeker wouldn't.

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted

Can you link to where they said it wouldn’t be changed?

 

I’m all for realism and if it 100% doesn’t depict the DD scan then fine, but something smells fishy and I think a piece of SME information has been misinterpreted somewhere along the line.

Posted

The Double-D scan is removed completely, while a really cool function visually as far as we know it wasn't present in the modelled F-14.

 

Some of our documentation is quite old, detailing functionality that was later removed.

 

The remaining function of the BRSIT mode is the ability to force the AIM-9 to ADL even with a target.

Posted
The Double-D scan is removed completely, while a really cool function visually as far as we know it wasn't present in the modelled F-14.

Some of our documentation is quite old, detailing functionality that was later removed.

 

The remaining function of the BRSIT mode is the ability to force the AIM-9 to ADL even with a target.

 

Ok then.

 

By curiosity, did that function existed let's say, in the F-14A for the AIM-9G, (or any other airframe/missile configuration) ?

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted
Ok then.

 

By curiosity, did that function existed let's say, in the F-14A for the AIM-9G, (or any other airframe/missile configuration) ?

 

Yeah, that was going to my question. Presumably yes, since they have at least some supporting documentation, in that case maybe we can get the functionality back when the A is released.

  • 4 months later...
Posted

Just to revive this mater.

 

Although the movable reticle "double D" search pattern was removed, have anyone ever wondered:

 

Why would "Fleet Defender" producers (MicroProse), featured a movable reticle (with circular search pattern) from the start ?

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted
Just to revive this mater.

 

Although the movable reticle "double D" search pattern was removed, have anyone ever wondered:

 

Why would "Fleet Defender" producers (MicroProse), featured a movable reticle (with circular search pattern) from the start ?

 

TOP GUN?

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
Just to revive this mater.

 

Although the movable reticle "double D" search pattern was removed, have anyone ever wondered:

 

Why would "Fleet Defender" producers (MicroProse), featured a movable reticle (with circular search pattern) from the start ?

 

Haha, just when I’d got over this issue!

Microprose probably we’re using similar reference material? This argument did occur to me months ago.

I think we just have to go with HB now on this.

Posted (edited)
TOP GUN?

 

Given the effort they've shown in depicting many realistic aspects avionics wise, I don't think so.

(I mean, if they gave their best to realistically depict many other avionic features, why fictionalize at that one?)

 

Also, they have publicized (at that time), the extensive research and counseling they had with NAS Oceana people.

Edited by Top Jockey

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...