StrongHarm Posted January 26, 2010 Share Posted January 26, 2010 The 'Hold Position' command doesn't seem to do what I'd expect. When I give an attack command to my wingmen, they always get dangerously close to the objective and get shot down. So I thought I'd get in position, get in hover with wingmen at combat spread, tell them to hold position, then give them the engage command. At a hover when I said 'Hold Position' they responded in the affirmative, but left formation and flew in a 2km circle around me. I tried this in multiple maps and situations and always have the same result. Is 'Hold Position' telling them to defend this spot? That's not what the flight manual seems to say. Does anyone know a solution? It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm Link to comment Share on other sites More sharing options...
StrongHarm Posted January 26, 2010 Author Share Posted January 26, 2010 Ooops.. searched the forum again and found It is definetely a bug in the 1.0.1 patch. Same problem here. I order the wingman to hold position, he turns about 120 degrees to the right and he keeps going, and going and....going. I order the wingman to go to a datalink point. He goes to the point, announces " at destination", then he keeps going. When I order my wingman to recon, he'll recon right into aromr or aaa threats and get blown out of the sky. When I order my wingman to engage tgts, he'll fly too close and again get blown out of the sky. I uninstalled BS and reinstalled. Wingmen worked just fine. Engaged tgts at a safe distance. Followed orders etc etc. When I reinstalled the 1.0.1 patch I had the same problems as listed above. So yes there is most definitely a bug in the patch. Wags, are you all aware of this bug? And if so, are there any plans to fix it? The post was from last September. Is there any news on a fix for this? I'll have to stop the campaign until it's resolved. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm Link to comment Share on other sites More sharing options...
Frederf Posted January 27, 2010 Share Posted January 27, 2010 Yeah, the hold position bug has no announced fix-date. But hey, break out your credit card for DCS:A-10! Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted January 27, 2010 Share Posted January 27, 2010 Yeah, the hold position bug has no announced fix-date. But hey, break out your credit card for DCS:A-10! Let's wait until the next patch huh? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
HitchHikingFlatlander Posted January 27, 2010 Share Posted January 27, 2010 Could possibly be a patch in the works for when LO FC 2.0 comes out. Purely speculating though. http://dcs-mercenaries.com/ USA Squad Link to comment Share on other sites More sharing options...
StrongHarm Posted January 27, 2010 Author Share Posted January 27, 2010 Yeah, the hold position bug has no announced fix-date. But hey, break out your credit card for DCS:A-10! Count on it! I'll go to a midnight launch if they have one :thumbup:. ED does amazing work.. I didn't mean this to sound like a complaint thread. A cynic is a man who, when he smells flowers, looks around for a coffin. H. L. Mencken It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm Link to comment Share on other sites More sharing options...
Frederf Posted January 27, 2010 Share Posted January 27, 2010 Let's wait until the next patch huh? Nate Russian Release: 17 October 2008 English Release: 10 December 2008 1.01 Release: 14 August 2009 Today's Date: 26 January 2010 Link to comment Share on other sites More sharing options...
StrongHarm Posted January 27, 2010 Author Share Posted January 27, 2010 (edited) God built the earth and heavens in 7 days... it's a good thing he wasn't developing an amazing modern combat flight sim on a fixed staff and budget. No one would have appreciated it and he would have made a horrible return compared to 'Dress Me Up Barbie'. A cynic is a man who, when he smells flowers, looks around for a coffin. H. L. Mencken Edited October 8, 2010 by StrongHarm Video was taken off of youtube.. had to point to another version 2 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm Link to comment Share on other sites More sharing options...
Chibawang Posted January 28, 2010 Share Posted January 28, 2010 Excellent clip, well done. Link to comment Share on other sites More sharing options...
Frederf Posted January 29, 2010 Share Posted January 29, 2010 Rib all you like but any argument that involves me being happy that my purchased product doesn't work how it should is a waste of all our time. Link to comment Share on other sites More sharing options...
StrongHarm Posted January 29, 2010 Author Share Posted January 29, 2010 I don't mean to rib you pal, I am just of the opinion that DCS:BS is a great product and under appreciated. Then again I'm approaching 40 and played the first Falcon in the late 80s. What they've created here is wondrous. Louis CK says it all in the posted video. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm Link to comment Share on other sites More sharing options...
KeyCat Posted January 29, 2010 Share Posted January 29, 2010 Hope this will be fixed in next patch! /KC Link to comment Share on other sites More sharing options...
Haukka81 Posted January 29, 2010 Share Posted January 29, 2010 Hope this will be fixed in next patch! /KC Yeah, broken wingman ai kill's the singleplayer game now :cry: -haukka81 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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