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Posted

I'm still relatively new to DCS World (and really new with the MiG-21).

 

I know how to change Ordnance Loadouts (External Weapons Stores) for "Missions" using Mission Planner - Loadout Editor Tab

 

My question is:

 

- Can you also (somehow) change Ordnance for the preset "Instant Action" and "Create Fast Mission" Scenarios ?

 

If so - how to ? I'm Stuck - Answer may be No!

 

 

PS: I would like to start airborne for Air-to-Ground Attack with wall to wall S-5 (55mm) Folding Fin Unguided Rockets and Full GUN ! Can this be done ?

Posted

You do it for "create fast mission" in the (sort of) same way - hit "advanced mode" tab and then "edit mission", which will take you to the planner and loadout tab.

 

I don't think you can change loadouts easily for "instant action" missions, the only option is opening and adjusting them in mission editor.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

Figured out how to change Ordnance

 

Ok - I figured out how to:

 

Start Airborne - with Ground Attack Rocket Loadout and Gun.

Here are the Steps in Sequence:

 

Create Fast Mission - Advanced Mode - Edit Mission

 

File - Open

MiG-21BIS - Quickstart - MiG-21 Ground-Attack.miz (Note: this is the Instant Action Mission)

 

Fly Mission Question about Unsaved Changes - NO

 

Select - Mission Planner (Not "Fly")

 

Click on Ordnance Tab (Loadout Editor) Question on Unsaved Payload - NO

 

There are two Loadouts with UB-32 Rocket Pods (each 32 55mm unguided Rockets)

Select either One

 

Fly - Fly

 

First Thing I do is Jettison my Outboard Stores (either GP Bombs or Cluster Munitions).

Now I'm left with all Forward Firing Ordnance (Rockets and Gun)

 

OK - Now we can go Shoot some Stuff !

 

=================================================

 

 

The MiG-21Bis is one of the more High-Fidelity Aircraft in terms of Realism.

That means it is (Very) Switchology Intemsive:

 

In the above Scenario, here's my first try at setting up all the switches involved:

 

The Weapons Activation Interface on Right Vertical Panel (pg 128) is for the most part; already set up for you. (Check to be Sure all 7 switches up).

 

Page 129 (Weapons Selection Interface):

 

- Switch 2 Down for ASP (HUD) Master Mode to Air-to-Ground

- 4-5-6 Gun Load Buttons (get Green Light on #1.

- Pylon and Weapons Type Selector Knob (page 130 - I set mine 11:00 O'Clock giving me 4 Rockets each Pod - 8 Total for each Weapons Release/Fire Command)

 

As for ASP (Optical Sight - HUD) Setup - there are tons of switches (page 131/132):

 

I haven't tried them all, but for this mission (Rockets & Gun), looks like you'll need these:

 

13. Up - Guns Down - Rockets

14. Up - Forward Firing Ordnance Down - Bombs

15.. Range Calculation / Estimate: Up - Auto Down - Manual

23. Pipper On

27. Pipper and Fixed Grid

 

 

 

Thought:

 

I though I could just easily set up the keyboard commands to select and expend Ordnance. But that's pretty complex trying to identify all the key commands against the switches listed in the Pilot Manual (sometimes they use different terminology). And almost all key commands are actually double-key commands using modifiers and Letter Keys. So I basically gave up on the idea of using key commands for employing the weapon system.

 

I'm finding it easier to just use cockpit view and activate/set switches with Mouse Movement and Pointer.

 

Final Thought: Ya gotta love Forward Firing (Point & Shoot) Ordnance. Much fewer parameters than Bombs and simpler than precision guided stuff. See it - Point at it - Kill it !

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