Blooze Posted October 8, 2015 Share Posted October 8, 2015 (edited) I want to disable 3D rendering on my server PC but changing the entry to false in the graphics.lua file for render3D does not change it as it did in 1.2 Is there a way to force that change by creating a file in the saved games folder or by any other means? Edited October 9, 2015 by BIGNEWY [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Harke Posted October 8, 2015 Share Posted October 8, 2015 Example autoexec.cfg: options.graphics.maxfps = 30 options.graphics.render3D = false options.graphics.ScreenshotQuality = 75 -- add custom texture path -- note the slashes! table.insert(options.graphics.VFSTexturePaths, "c:/Users/<LOGIN>/Saved Games/DCS/MyTextures") like that ? Link to comment Share on other sites More sharing options...
Blooze Posted October 8, 2015 Author Share Posted October 8, 2015 I'll try that, thanks. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Blooze Posted October 8, 2015 Author Share Posted October 8, 2015 That didn't work. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
goosemilk Posted October 9, 2015 Share Posted October 9, 2015 render3D option seem to be not working in 1.5. Link to comment Share on other sites More sharing options...
Punisher74 Posted October 9, 2015 Share Posted October 9, 2015 render3D option seem to be not working in 1.5. The whole file doesn't work in 1.5 I tried it to cap my FPS, with the attempt to maybe prevent such a drastic FPS drop with the A-10C bugs. All I found was when a max FPS of say 60 FPS. While in game the FPS would max out at whatever FPS my card provided say 120 FPS. Thanks, Lt. Commander Jason "Punisher" M Hardware: i7 10700K 5 GHz Quad Core, Water-cooled , 32GBs 2400 DDR4 RAM, MSI Intel Z470A GAMING MB, MSI RTX 3080 GPU W/10GBs GDDR6X, 512GB NVME.2 SSD, 1TB NVME.2 SSD, 2TB External SSD, 2 512Gb SSD's & 1 350 Gb HARDDRIVE, WinWing Orion 2 Stick Base and Throttle Base, Quest 2, Windows 11 (64bit) Link to comment Share on other sites More sharing options...
104th_Maverick Posted October 9, 2015 Share Posted October 9, 2015 Reported, thanks Blooze [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel Link to comment Share on other sites More sharing options...
HiJack Posted October 23, 2015 Share Posted October 23, 2015 Render3D = disabled, is now confirmed fixed! Headless TAW Servers working fine now! Thank you ED!!!!! :thumbup: Link to comment Share on other sites More sharing options...
goosemilk Posted October 27, 2015 Share Posted October 27, 2015 Should it be: Render3D = disabled or options.graphics.render3D = false Link to comment Share on other sites More sharing options...
goosemilk Posted October 27, 2015 Share Posted October 27, 2015 Seem like a work around for me is to repair windows c++ redistributable using the version that came with the DCS install. Most of the time when I repair the redistributable DCS fires right up but fail a restart. I'm still using the render3d=false settings and settings from a test workstation with graphics set to the lowest settings. But this is still not 100% Link to comment Share on other sites More sharing options...
Blooze Posted October 27, 2015 Author Share Posted October 27, 2015 Should it be: Render3D = disabled or options.graphics.render3D = false false [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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