Steph-JJ Posted January 24, 2016 Posted January 24, 2016 Hello, the G-Meter is not displayed correctly when Cockpit-Lights are on. By printers in Germany, we stay "It is a Passer-Problem" :lol: "You want me to fly in the back of a tiny little jet with a crazy fighter pilot who thinks he´s invincible, home in on a SAM site in North Vietnam and shoot it before it shoots me? You´ve gotta be shittin´me!" Captain Jack Donovan
derelor Posted January 24, 2016 Posted January 24, 2016 Thanks - reported (#33433). 1338 - beyond leet ED Forum rules EN|DE|RU
Ktulu2 Posted January 25, 2016 Posted January 25, 2016 You pulled so hard you broke the needle! I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
Teeter Posted January 25, 2016 Posted January 25, 2016 Thanks, will look into it /Gregory Smiddy Programming Heatblur Simulations https://www.facebook.com/heatblur/
gospadin Posted January 25, 2016 Posted January 25, 2016 (edited) There's also apparently a 1-pixel left/right offset issue between the alpha channel and the RGB channels in the texture file too. Edit: just checked, the texture channels align. Maybe something in the model causes the offset? Either way, I offset the alpha for just that instrument by 1 pixel, and now it looks "correct" when lighting is on. Edited January 26, 2016 by gospadin My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
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