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Posted

If I'm reading that screenshot correctly the system is configured to use the #1 waypoint as the BE and it is also the waypoint on the VTB under the cursors.

 

And so the expected BE-to-cursor readout should be a very small distance but instead it is 9nm.

 

If that's the case I wonder if INS drift is not being consistently applied. If for example you found the cursor placement that read 0/0 if that would happen to also be your INS misalignment (or it's opposite vector).

 

Remind me is the BE readout in the lower left of the VTB supposed to be ownship-to-BE, BE-to-ownship, cursor-to-BE, or BE-to-cursor.

  • 2 weeks later...
Posted

It should be be cursor from bulls but something is wrong on one may I get correct readings northbound but incorrect heading south.

 

Sent from my SM-G935T using Tapatalk

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

Posted

I will check and fix the problem this week.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

  • 1 month later...
Posted

In case you aren't aware if you want to check if this is fixed bring your curser to just above the bottom of the screen(so you dont change the rangescale)the readout should then approx equal your bullseye position if this is has been fixed. This is useful if you are using the Air to Air Tacan to keep together with your wingman. Thanks for the work Razbam, having a true Bulleye readout make a massive difference to multiplayer operations.

 

Sent from my SM-G935T using Tapatalk

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

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